Table of Contents Show
A list of all scenarios in Gloomhaven as well as their unlock conditions, treasures, and rewards. Minor spoilers regarding the flow of the campaign and some items, but no class spoilers.
Introduction
Here is a list of all the scenarios in Gloomhaven. Before I get into the details, a few notes on how this will be formatted:
Scenario Name/Number – All scenarios will be listed with both their number and their name. The numbers aren’t displayed anywhere in digital which is why I’m including their name as well. If you’d like to check scenario numbers on your end, the scenario book is available free online, but that won’t be necessary for reading this guide.
Event Number – If a scenario is unlocked from events, I will include an event number as well as a general description of the event so that you know what options to pick. These numbers are not displayed anywhere in-game, although you can reference the exact text from the very helpful Any2Cards[github.com] on github.
Locks/Mutually Exclusive – I will be using the following terminology for scenario unlock conditions:
- Locks – Completing this scenario will prevent you from accessing a specific scenario, but not vice versa
- Locked if – You will be unable to complete this scenario if you’ve completed the listed scenario first, but not vice versa.
- Mutually Exclusive – Completing one of these scenarios will lock out the other
- Always Available – If a “+” is listed after a scenario’s name, there is no way to lock it out and it can be done at any time.
Treasure – I will list the treasure available in each scenario. If you miss a chest you can redo the scenario to get it, but you can only get any specific treasure tile once per campaign. If “Trap” is listed, that means opening the chest will hurt your character. Random Side Scenarios will unlock a side scenario at random – check out the section for details.
Rewards – Rewards for completing scenario (does not include the XP automatically earned for completing a scenario). These are only offered once per campaign.
Item rewards are added directly to a character’s available items after a scenario is completed. An item design instead means a copy of that item is added to the merchant.
Core Scenarios (1-10)
1. Black Barrow+ – Available at campaign start
Treasure: Random Side Scenario
Rewards: None
2. Barrow Lair+ – Complete scenario 1
Treasure: 10g
Rewards: 10g each, +1 prosperity
3. Inox Encampment – Complete scenario 2
Locked If: Scenario 8 completed
Treasure: Horned Helmet design
Rewards: 15g each, +1 prosperity
4. Crypt of the Damned+ – Complete scenario 2
Treasure: Ring of Skulls design, trap
Rewards: None
5. Ruinous Crypt+ – Complete scenario 4
Treasure: 15g, 15g
Rewards: None
6. Decaying Crypt+ – Complete scenario 4
Treasure: Second Skin
Rewards: 5g each
7. Vibrant Grotto – Complete scenario 8 and 14
Treasure: None
Rewards: None
8. Gloomhaven Warehouse – Complete scenario 3 or 6
Locks: Scenario 3
Mutually Exclusive: Scenario 9
Treasure: Random Side Scenario
Rewards: +2 reputation
9. Diamond Mine – Complete scenario 3
Mutually Exclusive: Scenario 8
Treasure: None
Reward: 20g each, +1 prosperity
10. Plane of Elemental Power – Complete scenario 5
Locked if: Scenario 27 or 36 completed
Treasure: Random Item Design
Reward: None
Core Scenarios (11-20)
11. Gloomhaven Square A – Complete scenario 9
Locks – This locks scenario 45, but only if you completed scenario 35 prior to this scenario (may not be accurate in digital)
Mutually Exclusive – Scenario 12
Treasure: Chainmail
Reward: 15g each, -2 reputation, +2 prosperity, Skullbane Axe design
12. Gloomhaven Square B – Complete scenario 9
Mutually Exclusive – Scenario 11
Treasure: Amulet of Life
Reward: +4 reputation, Skullbane Axe design
13. Template of the Seer – Complete scenario 8
Treasure: 10 XP
Reward: None
14. Frozen Hollow+ – Complete scenario 5, 8, or 18
Treasure: 20g
Reward: Unlocks enhancement
15. Shrine of Strength+ – Complete scenario 13 or 39
Treasure: None
Reward: 20 XP each
16. Mountain Pass+ – Complete scenario 11, 12, or 20
Treasure: Random Item Design
Reward: None
17. Lost Island+ – Complete scenario 13 or open the chest in scenario 37
Treasure: Random Side Scenario
Reward: 25g each (additionally, the scenario is covered in extra gold pickups – good for getting money)
18. Abandoned Sewers+ – Complete scenario 11, 12, or 20
Treasure: Random Item Design
Rewards: None
19. Forgotten Crypt+ – Complete scenario 5 and 14
Treasure: 20g
Rewards: +1 prosperity
20. Necromancer’s Sanctum – complete scenario 7 or 13
Treasure: Skullbane Axe
Rewards: 20g each, +2 reputation, +1 prosperity
Core Scenarios (21-30)
21, Infernal Throne – Complete scenario 10
Locked if – Scenario 27 completed
Locks – Scenario 35
Mutually Exclusive – Scenario 36
Treasure: Random Side Scenario
Rewards: 50g each, +1 prosperity, new city event (78) which unlocks scenario 94.
22, Temple of the Elements+ – Complete scenario 10 or 26
Treasure: Trap
Rewards: None
23, Deep Ruins+ – Complete scenario 18
Treasure: Trap, Fueled Falchion design
Rewards: None
24, Echo Chamber+ – Complete scenario 16
Treasure: Random Side Scenario
Rewards: None
25, Icecrag Ascent+ – Complete scenario 16
Treasure: Drakescale Helm
Rewards: None
26, Ancient Cistern+ – Complete scenario 23 and 43
Treasure: Volatile Bomb
Rewards: 10g each, +1 reputation, +2 prosperity
27, Ruinous Rift+ – Complete scenario 19 (if 35 is completed, you must also complete 21)
Locks: Scenario 10, 21, 35, and 36
Treasure: None
Rewards: 100g worth of enhancements
28, Outer Ritual Chamber – Complete scenario 6, as well as scenario 12 or 20
Treasure: Random Item Design
Rewards: None
29, Sanctuary of Gloom – Complete scenario 28
Treasure: Black Knife
Rewards: 15XP each
30, Shrine of the Depths+ – Complete scenario 24
Treasure: None
Rewards: 10g each
Core Scenarios (31-40)
31, Plane of Night+ – Complete scenario 22 and 14 (if scenario 35 is completed you must also complete 21)
Treasure: Robes of Summoning
Rewards: None
32, Decrepit Wood – Complete scenario 24
Locked if – scenario 42 completed
Treasure: None
Rewards: None
33, Savaas Armory – Complete scenario 25 or 32
Locked if – scenario 34 and 42 completed
Locks – scenario 34
Treasure: None
Rewards: Adds a new road event (66) and city event (75) if scenario 25 is also completed.
34, Scorched Summit – Complete scenario 25
Locks – scenario 33 (if 42 is also completed)
Locked if – scenario 33 completed
Treasure: Drakescale Armor
Rewards: 20g each, +2 reputation, +1 prosperity.
Note – I suspect these lock conditions for 33 and 34 may be different in digital, please let me know if you see any discrepancies.
35, Gloomhaven Battlements A – Complete scenario 22
Locked if – Complete scenarios 21 or 27
Mutually Exclusive – scenario 36[/b]
Treasure: Versatile Dagger
Rewards: 30g each, -5 reptuation, -2 prosperity, and adds a new city event (79) which has entirely negative outcomes.
36, Gloomhaven Battlements B – Complete scenario 22
Locked if – Complete scenario 27
Locks – Scenario 10
Mutually Exclusive – scenario 35
Treasure: Tower Shield
Rewards: 10g each, +4 reputation, and adds a new city event (78) which unlocks scenario 94
37, Doom Trench+ – Complete scenario 31 and 43
Treasure: Unlocks scenario 17
Rewards: None
38, Slave Pens+ – Complete scenario 31
Treasure: Endurance Footwraps
Rewards: +1 reputation
39, Treacherous Divide+ – Complete scenario 31
Treasure: Random Item Design
Rewards: 10XP each
40, Ancient Defense Network – Complete scenario 32 and 33
Locked if: Complete scenario 42
Treasure: Steam Armor
Rewards: None
Core Scenarios (41-51)
41, Timeworn Tomb – Complete scenario 32 and 33
Mutually Exclusive – Scenario 42
Treasure: Trap
Rewards: 50g each, 25XP each, 2 perk points each, +2 prosperity
42, Realm of the Voice – Complete scenario 30
Locks – Scenario 32 and 40. Locks scenario 33 if 34 was completed.
Mutually Exclusive – Scenario 41
Treasure: Perk point, perk point
Rewards: None
43, Drake Nest+ – Complete scenario 14 and 18
Treasure: Drakescale Boots
Rewards: None
44, Tribal Assault+ – Complete scenario 38
Treasure: None
Rewards: +2 reputation, unlocks Angry Face class
45, Rebel Swamp – Complete scenario 35
Locked if – Complete scenario 11 while scenario 35 is already completed (may not be accurate for digital)
Treasure: Random Item Design
Rewards: 20g each, -2 reputation
46, Nightmare Peak+ – Complete scenario 39
Treasure: 30g
Rewards: None
47, Lair of the Unseen Eye+ – Complete scenario 37
Treasure: 15g, 15g
Rewards: None
48, Shadow Weald+ – Complete scenario 38
Treasure: 30g
Rewards: None
49, Rebel’s Stand – Complete scenario 45
Mutually Exclusive – Scenario 50
Treasure: Random Side Scenario
Rewards: 50g each, -2 reputation
50, Ghost Fortress – Complete scenario 45
Mutually Exclusive – Scenario 49
Treasure: None
Rewards: +3 reputation, -2 prosperity
51, The Void – Complete scenario 46, 47, and 48
Treasure: Star Earring
Rewards: +5 reputation, +5 prosperity. Adds a new city event (81) and road event (69). Also you beat the campaign, yay! Have a cookie or something.
Personal Quest Side Scenarios (52-62)
These side scenarios require you to complete the first objective in specific personal quests. Once completed, they will finish the character’s personal quest causing the character with that quest to retire.
52, Noxious Cellar – Unlocked from “Seeker of Xorn” personal quest (complete 3 scenarios with “Crypt” in their name).
Treasure: None
Reward: None
53, Crypt Basement – Complete scenario 52
Treasure: Randon Item Design
Reward: Staff of Xorn (automatically given to the Seeker. They cannot sell it)
54, Palace of Ice – Complete scenario 53
Treasure: 25g
Reward: Seeker retires. Note: Adds city event 59 and road event 59 into the deck instead of the normal events that are added on retirement.
55, Foggy Thicket – Unlocked from “Take Back the Trees” personal quest (complete 3 scenarios located in Dagger Forest).
Treasure: None (needs confirmation)
Reward: 10g (collective)
56, Bandit’s Wood – Complete scenario 55
Treasure: Random Item Design
Reward: 10g each, +2 reputation, retirement.
57, Investigation – Unlocked from “Vengeance” personal quest (complete 4 scenarios in Gloomhaven City).
Treasure: Splint Mail, Random Item Design
Reward: +1 reputation
58, Bloody Shack – Complete scenario 57
Treasure: None
Reward: +2 reputation, retirement
59, Forgotten Grove – Unlocked from “Finding the Cure” personal quest (kill 8 forest imps)
Treasure: None
Reward: None
60, Alchemy Lab – Complete scenario 59
Treasure: None
Reward: +1 prosperity, retirement
61, Fading Lookout – Unlocked from “Fall of Man” personal quest (complete 2 scenarios in Lingering Swamp)
Treasure: None
Reward: None
62, Pit of Souls – Complete scenario 61
Treasure: Random Item Design
Reward: 10XP each, retirement
Random Side Scenarios (63-71)
These scenarios are unlocked whenever you’re rewarded with a “Random Side Scenario.” The unlock is random, but only scenarios you haven’t unlocked already will be eligible. Random Side Scenarios are awarded as treasure in the following scenarios: 1+, 8, 17+, 21, 24+, 49
You also get a random side scenario whenever you would unlock a class that you’ve already unlocked, so it is possible to unlock all of these.
63, Magma Pit
Treasure: Magma Waders
Reward: 15g each
64, Underwater Lagoon – Requires 43 to be complete in addition to unlocking as a random side scenario
Treasure: Wave Crest
Reward: 10XP each
65, Sulfur Mine
Treasure: None
Reward: Ancient Drill Design
66, Clockwork Cove
Treasure: 10g, Rocket Boots Design
Reward: None
67, Arcane Library
Treasure: 10XP
Reward: Power Core
68, Toxic Moor
Treasure: Weighted Net
Reward: 2 major healing potions
69, Well of the Unfortunate
Treasure: None
Reward: 15g each
70, Chained Isle
Treasure: Hooked Chain
Reward: +2 prosperity
71, Windswept Highlands
Treasure: None
Reward: 2 Major Power Potions
Event Side Scenarios (72-83)
The remaining side scenarios are mostly unlocked from events. Some of these events are only added after retiring or unlocking specific characters – this will be mentioned in the descriptions. The number after an event refers to their physical card number in the board game for reference – this is not accessible in game.
72, Oozing Grove – Retire at least 1 character and reach wealth level 4
Treasure: None
Reward: +1 reputation, +1 prosperity
73, Rockslide Ridge – Complete scenario 72 and reach wealth level 6
Treasure: None
Reward: +1 reputation
74, Wrecked Ship – Reach 20 reputation which will add a new city event (76). In this event a merchant will ask you for assistance – accept their proposal
Treasure: Random Item Design
Reward: 10g each, +1 prosperity
Note: This scenario is significantly modified from the original “Merchant Vessel” scenario in the board game. I believe the rewards are the same, however
75, Overgrown Graveyard – Reach -20 reputation, which will add a new city event (77). In this event a man named Nick will have a proposition for you. Accept it to unlock this scenario.
Treasure: Random item Design
Reward: 60g each
76, Harrower Hive – In a city event, an urchin will challenge your bravery. Accept to unlock this scenario. Note: this event does not have a board game equivalent.
Treasure: 20g
Reward: None
77, Vault of Secrets – Complete scenario 73 and reach wealth level 7
Treasure: None
Reward: 5XP each
78, Sacrifice Pit – Unlock the Eclispe class, which adds a new city event (34). In this event, you will see a shady man in an alleyway. Choose to trail him while you have eclipse in your party. If you choose to confront the man, this scenario will be permanently unavailable.
Treasure: None
Reward: +3 reputation
79, Lost Temple – A road event (10) will have you fall into a pit. Choose to explore it, which will add a new city event (71). In that event, your sphere will wonder off – do NOT follow it into the water to add another city event (72). In that event, a smelly bandit will ask you to follow him. Accept the proposal.
Treasure: Heart of the Betrayer
Reward: 15g each
80, Vigil Keep – Retire the spears class to add a road event (49). In that events, armored guards will ask about your allegiance – any answer will unlock this scenario
Treasure: None
Reward: 10XP each
81, Temple of the Eclipse – In a city event (17), a Savaas will offer you a single coin for some goods. Accept the deal to unlock this scenario (demanding more money will make it permanently unavailable).
Treasure: Helix Ring
Reward: 10XP each
82, Burning Mountain – In a road event (24) an Inox will warn you about a burning mountain. Either option will unlock this scenario.
Treasure: Helm of the Mountain, Mountain Hammer – you will be given the option to sacrifice one of these items or escape with both
Reward: +1 reputation (if an artifact is sacrificed), -1 reputation/-2 prosperity (if both artifacts are taken). Currently bugged and both options will result in the bad reward.
83, Shadows Within – Unlock the Sun class to add a city event (31). In this event, a woman will ask you to save her daughter from the Ravens. Agree to her request, otherwise this scenario will be permanently unavailable.
Treasure: None
Rewards: 40g (collective)
Event Side Scenarios (84-95)
84, Crystalline Cave – In a road event (11), you will have to escape an earthquake. Choose the option to take cover while you have a Cragheart, Spellweaver, Triangles class, or Circles class in the party, which will add a city event (73) to the deck. In *that* event, choose the option to investigate the tremors in the university (choosing to do nothing will make this permanently unavailable).
Treasure: Random Item Design
Reward: Resonant Crystal, +1 prosperity
85, Sun Temple – Retire the Sun class to add a road event (48). In this event, Sun Demons will ask where your Sun class character went. Tell them where to find her (yes, you seriously have to betray her. If you don’t this scenario will be permanently unavailable) to add a new road event (61). In *that* road event, the sun demons will have her captive – free her to unlock the scenario.
Treasure: None
Reward: Orb of Dawn
86, Harried Village – Retire a Mindthief to add a city event (47). In that event, the mindthief will ask a guard for help investigating the water being poisoned. Ignore her (yep, you have to ignore ol’ ratty otherwise this will be permanently unavailable), which adds another city event (63) to the deck. In *that* event, agree to help a guard investigate poisoned water.
Treasure: None
Reward: +2 reputation
87, Corrupted Cover – As above, except agree to help the Mindthief. Alternatively, complete scenario 86.
Treasure: Random Item Design
Reward: +1 reputation, +1 prosperity
88, Plane of Water – Retire the Circles class to add a road event (50). In the event, you will come across a staff on the road – take it to add a city event (68). In *that* event the staff will start leaking water, don’t throw it away (otherwise this will be permanently unavailable) to unlock this scenario.
Treasure: 1 perk point, 1 perk point
Reward: Staff of Summoning
89, Syndicate Hideout – Retire the Eclipse class to add a road event (51). In this event, a town guard will ask questions about Eclipse. Rat out Eclipse (you may be noticing a theme here where we screw over our retired mercs…) to add another city event (64). In that event, Eclipse will murder some syndicate members. Listen to what he has to say to unlock this scenario.
Treasure: Trap, trap, Orb of Twilight
Reward: 50g (collective)
90, Demonic Rift – Retire a Spellweaver to add a road event (44). In this event, demons will be fighting an unknown traveler, help them instead of sneaking away to unlock this scenario.
Treasure: Random Item Design
Reward: Black Censor
91, Wild Melee – Retire the Phoenix class to add a city event (58). In this event, a man will be rambling about a vermling with a staff that shoots lightning. Hear him out to unlock this scenario (otherwise this will be permanently unavailable).
Treasure: None
Reward: 2 perk points each
92, Back Alley Brawl – Retire the Saws class to add a city event (56). In this event, Saw will ask you what he should do in life. Tell him to follow his dreams, which will add another city event (66). In that event, Saw will have racked up a bunch of debt, choose to help him escape town to add *another* city event (67). In *that* event, some thugs will demand payment for the debts – refuse to unlock this scenario. Geez.
Treasure: None
Reward: 10g each, -3 reputation
93, Sunken Vessel – In a city event (8), a merchant will offer to sell you a treasure map. Agree to buy it (requires 10 gold, event will go back into the random event pool if you don’t have enough) to unlock this scenario.
Treasure: Doomed Compass
Reward: 10XP each
94, Vermling Nest – Complete scenario 21 or 36, which will add a city event (78). A man will ask you to investigate Vermling attacks – pick either option to unlock this scenario.
Treasure: None
Reward: None
95, Payment Due – Complete scenario 94
Treasure: None
Reward: Skull of Hatred
Personal Quest Help
A few personal quests care about visiting certain location or defeating specific enemies. This section lists scenarios that qualify for those quests.
Locations
- Dagger Forest – Scenario 3, 28, 29, 38, 43, 44, 48, 59, 81 and 91
- Lingering Swamp – Scenario 19, 32, 45, 49, 61, 62, 68, and 79
- Gloomhaven – Scenario 8, 11, 12, 18, 23, 26, 31, 35, 36, 50, 51, 52, 57, 58, 60, 77, 78, 83, 86, 88, 89, 92
- Watcher Mountains – Scenario 9, 13, 63, 65, 73, 76, 80, 82, and 85
- Copperneck Mountains – Scenario 7, 14, 15, 16, 24, 25, 33, 34, 39, 40, 41, 42, 46, 54, 55, 56, 66, and 84
- Misty Sea – Scenario 17, 30, 37, 47, 64, 70, 74, and 93
- Boss Scenarios – Scenario 2, 8, 9, 11, 12, 20, 21, 34, 35, 36, 46, 47, 48, 51, 77 and 80
Monsters
- Forest Imps – Scenario 7, 40, 48, 64, 67, 69, and 72
- Vermlings – Scenario 9, 17, 18, 52, 63, 65, 69, 86, and 94
- Ooze – Scenario 18, 26, 30, 52, 53, 60, 61, 64, 66, 72, 87, and 88
- Spitting Drake – Scenario 13, 25, 34, 39, 43, 52, 60, and 71
- Lurker – Scenario 30, 37, 47, 74, 86, 87, 88, and 93
- Bandit/Cultist – Scenario 1, 2, 4, 5, 12, 19, 20, 22, 28, 39, 56, 74, 78, 83, 89, 91, and 92
- Flame Demon – Scenario 5, 10, 21, 22, 27, 33, 35, 36, 40, 43, 61, 82, 84, 92, and 95
- Frost Demon – Scenario 5, 14, 15, 21, 22, 27, 33, 35, 36, 39, 46, 54, 61, 84, 88, and 93
- Wind Demon – Scenario 4, 15, 16, 21, 22, 27, 33, 35, 36, 42, 46, 50, 70, 71, and 90
- Earth Demon – Scenario 4, 7, 10, 16, 21, 22, 27, 33, 35, 36, 48, 50, 58, 82, 84, 90, 92, and 95
- Night Demon – Scenario 5, 20, 21, 26, 27, 28, 31, 42, 46, 50, 70, 76, 80, 85, and 90
- Sun Demon – Scenario 10, 21, 27, 28, 50, 71, 80, and 85