Explains how to fix the blurry graphics while moving the camera if temporal anti aliasing (TAA) is used. This involves modifying some UE4 settings via Engine.ini
Manor Lords: How to fix the blurry graphics
When using temporal anti aliasing (TAA), the graphics get very blurry as soon as the camera starts moving:
The “AI” anti aliasing modes (FSR, DLSS, XESS) aren’t much better in this regard. The only in game solution would be to use TXAA, but that causes flickering in any moving part of the image.
Solution
Luckily, there are some UE4 settings that can vastly improve the sharpness for TAA.
First, make sure the game is not running. Then, open Engine.ini in the folder.
%LOCALAPPDATA%\ManorLords\Saved\Config\WindowsNoEditor
and add the following lines at the end:
[SystemSettings]
r.TemporalAA.Algorithm=1
r.TemporalAA.HistoryScreenPercentage=200
r.TemporalAASamples=4
Don’t forget to save the file before starting the game.
With these settings (and TAA selected as anti aliasing mode), the image looks much sharper while the camera is moving:
Both r.TemporalAA.HistoryScreenPercentage=200 and r.TemporalAA.Algorithm=1 cost some performance (in total about 10% FPS for me on 1080p) but I’d say its definitely worth the improvement in quality.