Pathfinder Kingmaker: Kingdom Events List

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Pathfinder Kingmaker Kingdom Events List

Types

There are two types of events: problems and opportunities, as well as projects. If a problem event ends with a failure or is ignored, it decreases your stats. Succeeding at an opportunity event will increase your stats, and it normally will not affect them if the outcome is a failure or it is ignored.

Outcomes, difficulty and rolls

Every event can resolve in one of the four ways: Disaster (the dice roll is 8 points or more below the difficulty level of the event), Failure (the dice roll is up to 7 points below the difficulty level), Success (the dice roll is equal to the difficulty level or up to 6 points above the difficulty level), or Triumph (the dice roll is 7 points or more above the difficulty level of the event). The outcome may affect the realm’s stats.

Every event has a difficulty level. To resolve the event successfully, the advisor must roll a number higher than the difficulty level of the event. The advisor’s post ability is added to the dice roll. The realm stat the advisor is responsible for adds another 2 points per rank to every roll. This roll occurs when the event is resolved.

Example: Valerie as a Regent (Population stat) grants a +2 bonus for her high Charisma. The Population stat rank is 1, so it gives another +2 bonus. If Valerie is put in charge of an event, her dice roll would have an overall bonus of +4 points.

After succeeding or triumphing at 100 opportunities, the achievement Opportunist is earned, and likewise for solving 100 problems and the achievement Troubleshooter.

Problems

EventTimeDCIssueAdvisorResult
TriumphSuccessFailureDisaster
A Nasty Rumor (R)10 d14A nasty rumor is spreading, injurious to the baron{ess}’s reputation. It is said that Brevoy wants more territory, and that Lady Jamandi Aldori’s people have already been dispatched to get rid of the local population, and free up the lands for the colonizers.CouncilorLoyalty +4???
High PriestLoyalty +1
Divine +3
Divine +3Loyalty -1?
Ignored?
Bandits’ Outrage7 d14Several bandit encampments have emerged in the Narlmarches. They plunder the peasants, rob travelers and merchants, and even attack tax gatherers! These bandits need to be muzzled.GeneralMilitary +4
+100 BP
???
TreasurerEconomy +5Economy +4
-25 BP
??
Ignored?
Blighted Disease (R)28 d17There have been cases of a strange disease in the region, spreading concern throughout the resident citizens.Councilor?Loyalty +3??
High PriestDivine +3???
Ignored?
Devastating Raids (R)25 d15People have begun to disappear from the area! Today, one of the missing was found in the forest. She’d escaped from a gang of half-orc slavers from the Hold of Belkzen. Their roving camp must be tracked down and wiped out!General?Military +3??
RegentCommunity +4
Loyalty +1
Community +4
Loyalty -1
Loyalty -1?
IgnoredCommunity +9**
Fey Magic (R)14 d15A fey magician visited a settlement, and made everyday things come to life! The people seem to be more frightened than amused by the minor and generally harmless anomaly.High Priest????
CouncilorLoyalty +3???
IgnoredCommunity -1
Freedom at Any Cost14 d23A famous Galtan half-orc rebel has just crossed the border! She’s stirring up trouble, instigating the peasants to overthrow the baron{ess} and rob the nobility – and some are listening to her…General????
RegentCommunity +4
Military +1
Culture +1
Community +3??
Curator????
IgnoredCommunity -1, Military -3, and Relations -1
Fugitive from Pitax (R)10 d17A runaway prisoner from Pitax, an elf, convicted as the leader of a dangerous gang, is hiding in the barony! Irovetti’s courts are not known to be beacons of justice…GeneralMilitary +6
Relations +2
Military +5
Relations +2
Military -2Military -2
IgnoredMilitary -2
Good Neighbors14 d20Rumor has it that conflicts between members of different races have intensified in the region. More and more complaints have been received, but the local guards deny everything. The situation demands action before it becomes violent.Curator????
IgnoredCulture -1
Greedy Tax Collector14 d20Craftsmen submitted a complaint against a tax collector. According to the craftsmen, the tax collector demanded double payment this month! The collector admitted that he’d taken some of the taxes he’d collected, then tried to collect the tax again to hide his crime!Treasurer?Loyalty -3
Economy +9
+3 Build Points
Loyalty -1
Economy -1
-3 Build Points
?
IgnoredLoyalty -1, Economy -1, and Build Points -3
Justice of the Crowd14 d21A crowd of enraged peasants is trying to lynch a young aasimar girl. The people feel certain that she casts hexes and steals children, though there is no real proof of this.Regent????
IgnoredCommunity -1, Loyalty -1, Arcane -2, and Stability -1
Livestock Deaths14 d20Livestock is mysteriously dying off throughout the region! Ulcers appear on the animals’ muzzles, their hides grow damp with sweat, and they die within the week. Whole herds are dying – the local people are facing famine!Councilor????
High Priest?Divine +3Divine -3Divine +4
IgnoredLoyalty -3
Monster Sightings (R)14 d15The local are terrified. Their lands have become a beacon for all varieties of monsters! There have been multiple owlbear and wyvern sightings in the area.GeneralMilitary +3?Military -1
Stability -2
?
IgnoredMilitary -1 and Stability -2
Mysterious Weed20 d15A giant weed is taking over more and more farmland. Someone must persuade the peasants to start fighting this pest!High Priest????
CouncilorLoyalty +3?Loyalty -2?
IgnoredLoyalty -2
Nature’s Rage28 d19Animals are flying into inexplicable rages. Wild beasts emerge from the woods to attack people, livestock try to kick their owners, and even loyal dogs bite the hands that feed them. Someone must find the cause of these strange events – and put a stop to them!CouncilorLoyalty +3
Divine +3
Arcane +3
???
High PriestDivine +6
Arcane +3
?Divine -1?
IgnoredNo change.
Omen (R)14 d17A white deer with bloody antlers was seen in the forest. Could it be a sign sent by Erastil himself? Whatever lies behind these stories must be uncovered.High Priest?Divine +4??
Curator**?Culture +3??
IgnoredCommunity -1 and Divine -2
Refugees14 d16Some of our dissatisfied subjects are packing their belongings and leave for more peaceful lands. But the young barony needs these people. They will have to be stopped.Warden????
Regent????
Curator????
IgnoredCommunity -3
Rest in Peace14 d21A local leader and a loyal servant to the crown has died. He was a pillar of the community and the embodiment of stability. His death stirred the community and raised questions about the future.Councilor????
Curator????
IgnoredCommunity -2, Loyalty -2, and Stability -2
Rotten Beasts1 d20The cursed Bald Hilltop makes its presence felt once more. Maddened forest beasts, horribly warped by magical putrescence, are emerging from the forests and attacking our peasants and travelers. These attacks have already disrupted trade and damaged the harvest. – If they are allowed to continue, the consequences will be dire.General?Community +1
Military +4
Economy +1
??
Regent?Community +4
Military +1
Economy +1
??
Treasurer????
Ignored?
The Fire (R)14 d19A terrible fire struck the settlement, consuming many buildings. The people need immediate help!Regent??Community -2
Economy -2
?
Treasurer????
IgnoredCommunity -2 and Economy -2
The Grim Prophetess14 d21A fey prophetess has made camp at a crossroad. She reveals the future to all who come past, but only the dark side of the future. She may not by lying, but her stories are making the people miserable, and they look to the future with a sense of doom. It’s time to put an end to this.High Priest????
Curator??Loyalty -2
Culture -2
?
IgnoredDivine -5
The Howling Wolves (R)10 d15Wolves are breeding at a surprising rate. The local forests are full of the ravenous beasts, and there’s not enough quarry to feed them all. The starving wolves howl at night, to gather into packs and attack the villages.General????
RegentCommunity +5
Military +1
Community +3??
IgnoredLoyalty -1
The Joys of Life14 d17Strange, hedonistic teachings are spreading among the citizens. Adherents refuse to work, and consider it normal to steal, cheat, and live at the expense of others. Production in the region is in decline. The population is growing poor.High Priest????
IgnoredCulture -1
The Legendary Scourge1 d25The Bald Hilltop has awakened again – and this time the locals are being assaulted not by common beasts, but by legendary magical monsters! Wyverns, owlbears and manticores, in a fit of fury, are ravaging the barony, led by a small number of particularly large and vicious beasts. Perhaps the invasion can be ended if their leaders are slain.Councilor?Loyalty +4Divine +1Culture +1??
High Priest?Loyalty +1Divine +4Culture +1??
Curator?Loyalty +1, Divine +1, Culture +4??
IgnoredLoyalty -3, Divine -3 and Culture -3
The River Maiden (R)14 d11 – 14There is a mermaid in a river where trade ships operate. She’s begun to sink passing vessels. She must be chased away from there before she scares off all the merchants.GeneralMilitary +3
Economy +2
???
CouncillorLoyalty +4
Economy +2
Loyalty +3Economy -2?
High Priest??Economy -2?
IgnoredEconomy -2
Trade Taxes14 d13Some half-elf, trading fabric in the capital, discovered a loophole in the law, which made it possible to avoid paying most taxes. The news spread quickly through the merchants’ guild. Measures should be taken immediately, or the treasury will take a loss.Councilor????
Treasurer????
IgnoredEconomy -1
Troll Raids28 d14Troll bands are rampaging in the region. Somebody must stop them!General????
IgnoredMilitary -3 and Stability -3
Troll Sightings?11Bands of marauding trolls have been seen throughout the region. The people are frightened and beg for protection.GeneralMilitary +3???
Ignored?
Troubled Lands (R)17 d12This area of the barony is said to be a breeding ground for bandits, brawlers and cutthroats. Perhaps one of your advisors should set aside these rumors, and assure the people that the guard is able to protect them.CouncilorCommunity +2
Loyalty +4
???
GeneralCommunity +2
Military +5
Military +4No change.?
Ignored?
Troublemakers (R)12 d15Unknown troublemakers are spurring the people to rebel against their ruler. Grumblings of popular discontent can be heard in the capital. Advisors should either answer to the rabble-rousers or nip the rebellion in the bud.General????
Regent?Community +3Community -1?
Ignored?
Undead Rising (R)14 d20An old priestess of Pharasma has died in the region… and the dead have risen from the graves! The nearby cemeteries grow emptier by the day, and the forest wind is no long fresh, but carries upon it the smell of wet soil and rot.GeneralMilitary +3?Military -3?
High Priest????
IgnoredMilitary -3

Opportunities

EventTimeDCIssueAdvisorResult
TriumphSuccessFailureDisaster
A Celebrity Visit7 d17One of the most famous Mivoni bards is passing through a region of the barony. Such a chance should not be missed!Regent????
CouncilorCommunity +1
Loyalty +6
Relations +1
?No change.?
WardenCommunity +1
Loyalty +2
Relations +2
Stability +3
???
A High Society Wedding7 d17Two eminent merchant families are joining in a highly celebrated wedding. The baron{ess} received a request that the splendid ceremony be held in the main square of the capital.RegentCommunity +7
Loyalty +4
?No change.?
A Noble in Trouble14 d21The leisure boat of a noblewoman from Brevoy ran to ground on a sand bank in the river. The foreign guest request aid from the ruler.General??No change.?
A Sign From Above (R)10 d14The locals could use a reminder of the greatness and power of the gods. The High Priest should hold a solemn ritual, to show both the congregation and the doubtful, that the barony enjoys the blessings of the higher powers.High PriestLoyalty +2
Divine +5
Divine +5No change.?
A True Masterpiece (R)21 d16“Still Life with Lemon Peel”, drawn by a local artist, was celebrated by the connoisseurs and art lovers. Such a masterpiece cannot go to waste!TreasurerEconomy +6Economy +5Economy +1No change.
CuratorEconomy +2
Culture +6
Economy +1
Culture +5
No change.?
An Amazing Discovery (R)14 d16Some foreign treasure hunters found an amazing at a dig site. It would be nice to obtain it, but how?RegentCommunity +3Community +3No change.No change.
CuratorCulture +3???
Ancient Tradition (R)14 d16An invitation to a celebrated folk festival was delivered to the castle.Councilor?Loyalty +6No change.?
Regent?Community +4
Loyalty +2
No change.?
High Priest?Divine +5No change.?
Blank Spots21 d15The court cartographer reports that some of the barony’s maps appear to be outdated. Which of your advisors could help the scholar update them.TreasurerEconomy +7Economy +5?No change.
CuratorRelations +4
Culture +3
???
WardenStability +5???
Bumper Harvest (R)10 d17This year, the gods had smiled upon the peasants. The grain crops are doing well, and stalks are bowing to the ground under the weight of the food they bear. Such fortune is rare. – Who will decide what to do with the sudden wealth?CouncilorLoyalty +5
Economy +2
Loyalty +5Loyalty +1?
Treasurer????
Cheap Publicity (R)14 d14A group of bards has offered to praise their ruler – for a modest feel. Their songs will spread the news in the remote villages of Stag Lord’s death and the shift in power. Their songs in praise of the new baron{ess} will keep the peasants loyal.RegentCommunity +3
Loyalty +1
Culture +1
Community +3
Loyalty +1
Culture +1
No change.?
CouncilorLoyalty +4
Culture +1
Loyalty +4
Culture +1
??
Combat Priests14 d19Several priests of various deities have volunteered to join the army. They are to become combat priests, and use their spells to enhance the soldiers. However, the army’s regulations may sometimes contradict the religious obligations of their followers.General?Military +2
Divine +6
??
High Priest???Military -2
Divine -3
Disrupted Harmony14 d19The druids have noticed that one of the settlements is poorly located, and creates an obstacle to the natural flow of energy through the region. The druids can dix this, and lift the unpleasant atmosphere in the settlement.High Priest?Loyalty +2
Divine +4
??
Enchanted Wind (R)21 d16News has arrived from the largest observatory in the Five Kings Mountains. The enchanted lens of their main telescope broke! The destruction of such a powerful artifact caused a guest of enchanted wind, which is now moving toward a region of the barony. You should seize this opportunity!High PriestDivine +8Divine +6No change.Divine -3
MagisterArcane +8Arcane +6??
TreasurerEconomy +4
Divine +1
Arcane +1
??No change.
Event of the Month (R)10 d13The locals are bored and don’t know what to do with themselves. This is the perfect moment to hold a celebratory event… but what exactly?GeneralCommunity +1
Loyalty +1
Military +4
Stability +1
Military +4No change.?
High PriestDivine +5Divine +5??
Every Little Bit Helps (R)14 d14The citizens are concerned about their safety. They wish to raise funds to build fortifications around their villages.General / TreasurerMilitary +3 OR
Economy +3
Military +3 OR
Economy +3
No change.Loyalty -1
Faith and Loyalty (R)14 d16The subjects to the baron{ess} pledge their undying loyalty and support! This opportunity should be seized…Councilor????
RegentCommunity +6
Loyalty +2
Community +5No change.?
WardenCommunity +1
Loyalty +1
Relations +1
Stability +4
?Relations +1?
Forest Fey14 d21Amazing news: one of the regions’ peasants claim that benevolent fey have blessed their crops and help treat their animals – and live with them as neighbors! This is certainly worth investigating.High Priest?Divine +4No change.Loyalty -1
Divine -1
Freed Swords14 d18Several peasants have decided to abandoned the field and become warriors, seeking careers as mercenaries. If they could be persuaded to join the army, they would make excellent soldiers.GeneralLoyalty +2
Military +7
??Loyalty -1
Military -3
Herbalists (R)10 d15The region is rich in natural resources, but lacking in manpower. A group of foreign merchants begs permission to gather the local herbs and other rare ingrediants, which they can sell for a hefty price at home. To secure this permission, they would be willing to pay a fee to the treasury.TreasurerEconomy +6
Relations +2
Economy +5No change.Economy -1
DiplomatEconomy +2
Relations +5
???
In the Name of the Law??A group of volunteers have arrived from Brevoy. They are looking to help bring order to these lands. Their people would make a welcome reinforcement for the guards, if they could be persuaded to join the ranks.CouncilorLoyalty +3
Military +1
Relations +1
Stability +1
???
WardenMilitary +1
Relations +1
Stability +4
???
Man’s Best Friend14 d15Some disreputable vendors are offering a litter of puppies found in a troll cave. The whelps may grow into fine hounds… unless they tear their masters to pieces.TreasurerEconomy +3
Stability +2
Culture +2
Build Points -10
Economy +3
Culture +2
Build Points +10
Build Points -10?
New Settlers7 d16A caravan of settlers has entered the region. These are people dreaming of a better life, seeking a new home. Perhaps they will find happiness in the Stolen Lands.RegentCommunity +5
Loyalty +1
Relations +2
?No change.Community -1
Relations -1
Paper People21 d27Druma is famous for its wealth and prosperity. Their ambassador has reported in secret that the court of Cheliaxsometimes invites Druman bureaucrats to audit and organize the chancellery. This sounds tempting – but what could we offer the ambassador of Druma in return for their service?Regent????
Treasurer???Relations -2
Proposal for Cooperation (R)7 d15Three merchants from Absalom have arrived in the region. They’re ready to do business with the barony, if their conditions are met.RegentCommunity +3
Economy +3
Build Points +10
?No change.No change.
TreasurerEconomy +7Economy +5No change.No change.
Protector of the Weak14 d19A traveling hero has appeared in the Narlmarches – a paladin of Iomedae. The half-orc kills monsters and rescues lost locals. Such a person cannot fail to attract the attention of the baron{ess}.High Priest?Military +2
Divine +6
No change.No change.
River Gold14 d23Some locals found gold while panning along the river’s sandy banks! However, this part of the waterway is actively used to transport trade goods.Treasurer?Loyalty -2
Economy +4
Stability +2
??
Rusty Dogs7 d15The Rusty Dogs – a team of mercenaries known for their rust-colored armor – have arrived in the barony. The accountants recommend hiring them, while the officers recommend simply “coming to an understanding” with them.GeneralMilitary +6Military +5No change.?
TreasurerMilitary +3
Economy +3
BP -5
???
Testimony of Loyalty10 d18The citizens wish to express their appreciation for their ruler and protector. Someone must organize a presentation of gifts!CouncilorLoyalty +5
Relations +1
Loyalty +5No change.Community -2
WardenLoyalty +2
Relations +2
Stability +3
???
The Art of Making Friends14 d15A large trade caravan stopped at the capital. Its masters, it is said, are major merchants of Andoran. It’s time to show them some hospitality…GeneralMilitary +4
Economy +2
Relations +2
Military +4
Economy +1
Relations +1
??
High PriestEconomy +1
Relations +2
Divine +3
Economy +1
Relations +1
Divine +3
??
The Artisan’s Loss14 d19The same talented artisan that had taken up residence in the barony distinguished themselves again with another masterpiece. Alas, some scoundrels robbed the workshop and stole the precious work. The artisan demands justice!Regent????
Treasurer?Economy +6??
WardenStability +3Stability +3?No change.
The Giants14 d22Several slightly wild giants have wandered into a settlement. They wish to be hired as hands. They are powerful and might be useful, but they frighten people. They are wild and not very intelligent, and their great strength makes them dangerous neighbors.General????
Councilor??No change.?
Treasurer????
The Master of Pain10 d20A traveling interrogator and executioner, priestess of Zon-Kuthon, is offering her services to the baron. The half-elf is certain that there is much to learn from the barony’s prisoners, once they’re in her hands.WardenLoyalty +3
Stability +5
Loyalty +2
Stability +4
Community -1
Stability -2
Community -1
Stability -2
The Wise Man14 d16A promising magician and scientist has arrived in the region from abroad. He is looking for a quiet place where he won’t be disturbed. The authorities may benefit from cooperation with him.CouncilorLoyalty +3
Arcane +3
???
Curator?Arcane +3
Culture +3
??

Throne Room Events

EventIssueResult
Amiri Wants to TalkAmiri insists on meeting t…Begins the quest Pariah.
Councilor Awaits in the Throne RoomAn advisor wants to discuss an…Loyalty +1

Exempt the merchant: No change.

Remind him of the law: No change.

Execute him: ?

Councilor Awaits in the Throne RoomAn advisor wants to discuss an…Enables Curator. Loyalty +1
Also unlocks the ability to build a newspaper print shop for Culture +5 and -100 Build Points.
Councilor Awaits in the Throne RoomAn advisor wants to discuss an…Loyalty +1

Stop the merchants: ?

Let them hire mercenaries: Economy +2,Stability +1, enables The Helping Hand

Councilor Awaits in the Throne RoomAn advisor wants to discuss an…Loyalty +1

Free Market: No effect

Guild Trade: ?

Councilor Awaits in the Throne RoomAn advisor wants to discuss an…Loyalty +1~Possibly dependent on supporting merchants

Executions: ?

Bail by Priests: Community +3, Loyalty +3, Divine +2

Military service: ?

~Also:

Schools: Culture +15

Trinkets: ?

Money: ?

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Open schools: Loyalty +2, -100 Build Points, and free School.

Ignore: No change.

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Invite Larzio to the Palace: Culture +1, -1 Build Point, and enables Improving Cultural Development.

Turn him away: ???

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Issue own newspaper: Community +2, Loyalty +2, Stability +2, Culture +1, and -2 BP per week.

Turn him away: ???

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Sponsor Larzio: ?

Don’t Sponsor: Culture +1

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Build University [200 BP]: Loyalty -3, Economy +2, Relations +2, Culture +3, Build Points -200

Don’t : ?

Curator Needs Your HelpAn advisor wants to discuss an…Culture +1

Fund the production [100 BP]: Culture +1, Build Points -100

(Leads to the Opera being very successful, earning Economy +4, Stability +4, Culture +1, +2 Build Points per cycle)

Fund the stage [50 BP]: Culture +1, Build Points -50

Fund nothing: ?

Doomsayer Scares TownsfolkJhod insists you need to inter…Divine +1
General Requests an AudienceAn advisor wants to discuss an…Military +1

Hire Swordlords as officers: Relations +2

Hire spellcasters as officers: Arcane +2

General Requests an AudienceAn advisor wants to discuss an…Military +1

Place barracks near the capital: Enables Border Training Camps

Place barracks near the borders: Enables Training Camps near the Capital

General Requests an AudienceAn advisor wants to discuss an…Military +1

Prohibit the potions: Military +3, Arcane -2, and Stability +3

Don’t interfere: ?

Make everyone drink them: Arcane +2 and Alchemical Additive trait

General Requests an AudienceAn advisor wants to discuss an…Military +1

Hire Mercenaries: Military +11, Economy -5, and -250 Build Points, enables Defenders of the Land II.

Conscription: ?

Do Nothing: ?

General Requests an AudienceAn advisor wants to discuss an…Military +1

Alkenstar: Military +5, -3 BP per week

Arcanamirium: ?

Kurgess: ?

General Requests an AudienceAn advisor wants to discuss an…Military +1

Choose Warrior as General: Relations +5, enables Swordplay Mastery

Choose Mage as General: Arcane +5, enables Arcane Mastery

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Impress with Army: ???

Impress with Wealth: ???

Pretend to be Poor: Relations +1, Espionage +3

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Help Sevenarches: ???

Help Kyonin: Relations +4, Arcane +3, enables Easier Upgrades

Enforce peace: Relations -6, +2 BP per week, enables Easier Upgrades

Buy from anyone: ???

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Health Institutions(Neutral Good): ???

Remove from office(Lawful Neutral): Economy -10, Relations -4, Community +3, -4 BP per week

Hang them(Neutral Evil): Economy -10, Relations -4, Stability +3, -4 BP per week

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Enables event Exodus to Kyonin; perhaps dependent on previous Kyonin/Sevenarches decisions.

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Unite against Razmir: Loyalty +3, Relations +4

Be paid for silence[250 BP]: ?

Grand Diplomat Wants to Discuss Important MattersAn advisor wants to discuss an…Relations +1

Newspapers: Loyalty +5, Relations +1, Culture +10

Citizenship for military service: Community +5, Military +10, Relations +1

Citizenship for all: ?

Happy Birthday to You, Baron{ess}!The baron{ess}’s birthday is a…Community +1, Military +1, Relations +1, and Build Points +20
High Priest Seeks Your AdviceAn advisor wants to discuss an…Divine +1

Destroy idols: Divine +3

Allow idols: Community +1 and Loyalty +2

High Priest Seeks Your AdviceAn advisor wants to discuss an…Divine +1 and enables Divine Protection from Poison project.

Allow the preacher to stay: Loyalty -1, Divine +3, and Stability -1.

Throw the preacher out: Loyalty +2 and Stability +2.

Execute the preacher: Community +1 and Stability +3.

High Priest Seeks Your AdviceAn advisor wants to discuss an…Open’s the position of Magister. Divine +1

Build the library: Relations +2, Arcane +2, -100 Build Points, and free Nethys’ Library.

Don’t build it: No change.

High Priest Seeks Your AdviceAn advisor wants to discuss an…Divine +1

Allow peasants to push out silent cult: ?

Stop the peasants: Community +2, Loyalty -5, and Divine +4.

High Priest Seeks Your AdviceAn advisor wants to discuss an…Open’s the position of Magister. Divine +1

Cayden: ?

Abadar: Enables project Divine Protection from Fear

Gorum: ?

Asmodeus: ?

High Priest Seeks Your AdviceAn advisor wants to discuss an…Open’s the position of Magister. Divine +1~Likely dependent on allowing idols earlier Activates event: Cult Sacrifice.
High Priest Seeks Your AdviceAn advisor wants to discuss an…Open’s the position of Magister. Divine +1

Prohibit Atheism: Loyalty -1, Relations -1, Divine +4, Arcane -1

Permit Atheism: Loyalty +2, Relations +2, Divine -5, Arcane +2

Execute Atheists (Chaotic Evil): ?

Honor the FallenIt’s time to pay tribute to th…Community +1 and Loyalty +1
Important Essay PublishedAn interesting article awaits …Community +1
Invitation for the BaronThe Embeth Travelers sent …Relations +1 and begins the next chapter, Season of Bloom, and the quest An Amusement for the Nobles.
Letter From Maegar VarnA neighboring baron heard of y…Economy +1 and Relations +1 You receive Message from Maegar Varn, Wand of Prayer, and Wand of Good Hope.
Linzi Has a SuggestionThe bard is worried about one …Begins A Feast of Feasts.
Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Control weather and luck: Community +1, Loyalty +1, Divine +1, and Arcane +1.**

Dominate animals: ?**

Influence the minds of subjects: ?**

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Leave him alone: ?

Buy the Charm: Arcane +3

Seize the Charm: ?

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Forbid Necromancy: Community +2, Loyalty +2, Divine +3, and Arcane -2. Enables Arcane Lobby.

License Necromancy: ?

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Stop experiments: Community +2, Arcane -3, Stability +2. Enables Arcane Protection from Compulsions.

Continue experiments: Community -2, Arcane +5, Stability -2. Arcane Experiments in the Capital traitand enables Arcane Protection from Compulsions.

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Refuse: ?

Employ Golem Mage: Arcane +1, enables Eternal Guardians.

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Drive them out: Community +2, Loyalty +2, Divine -2, Arcane -1, enables Spell Resistance Discovery

Accept their service: ?

Execute them: ?

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Enables event Silent Death; perhaps dependent on previous magical experiment decision.

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Allow free use of magic: ?

Regulate magic: Community +4, Loyalty +4, Arcane -9, Stability +4,

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Share knowledge: Relations +15, Arcane +1

Train Priests: Divine +15, Arcane +1

Produce magical weapons: Military +15, Arcane +1

Magister Asks for an AudienceAn advisor wants to discuss an…Arcane +1

Reject wizard of Nex’s golems: Community +1, Loyalty +1, Economy+1, Arcane -3

Allow wizard of Nex’s golems: Arcane +1, enables Eternal Guardians

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Guards watch: Community -1, Stability -1, Espionage +1. Enables Scouting the Central Regions and Scouting the Northern Regions.

Threaten Merchants: ?

Torture Merchants: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Take hostages: ?

Spellbind her: Arcane +2, Espionage +2, enables Loyal Spies

Follow her: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Send on to Galt: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.

Send to Gralton: Relations +2, Espionage +3, enables project Scouting the Eastern Regions.

Sell in Daggermark: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Pass information: Relations +2, Espionage +3

Assist Vengeance: ?

Make peace: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Honor the dead: ?

Take care of families: Espionage +5, -1 BP per week

Renounce spies: ?

Turn Galt citizens into undead: ?

Turn Galt citizens into regular dead: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Attack their wallets: Economy -3, Espionage +1

Attack their agents: ?

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Destroy reputation: Espionage +1

Deceive ruler: ?

Offer Peace: ?

Destroy headquarters (Chaotic Evil): Espionage +1

A Minister Demands Your AttentionAn advisor wants to discuss an…Espionage +1

Army: Military +10, Espionage +1

Embassies: ?

Magic schools: Arcane +10, Espionage +1

Monster InvasionMonsters are erupting from the…Community +1 and Loyalty +1. Reveals Shrine of Lamashtu and gives Kesten’s Letter.
Regent Demands Your PresenceAn advisor wants to discuss an…Community +1
Regent Demands Your PresenceAn advisor wants to discuss an…Community +1

Pardon Criminals (Chaotic Good): ?

Hold Accountable(Lawful Neutral): Economy -5, Stability +5

Regent Demands Your PresenceAn advisor wants to discuss an…Community +1

Appoint Nobility(Lawful Neutral): Enables Stability by Nobility, Blue Blood Community

No Aristocrats(Chaotic Neutral): ?

Regent Demands Your PresenceAn advisor wants to discuss an…Community +1

Merchants: Economy +15

Poor sailors: Loyalty +15

Celebration: ?

Renown Across GolarionThe news of the Stag Lord’…Relations +1
Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Lower taxes: -2 Build Points per cycle and Low Taxes

Raise taxes by 1/3rd: Community -1, Loyalty -2, and Economy +3

Double taxes: +2 Build Points per cycle and High Taxes status

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Fund Leymar Tinch: Economy +2, Relations +2, -100 BP, and Free Halflings Brewery

Don’t fund him: No change.

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Order the ‘Taxmasters’ to stop oppressing the people: Loyalty +5, Economy -2, and Stability -3

Let them continue with guard assistance: Loyalty -5, Economy +4, and Stability +3

Denounce them but let them continue: Loyalty -1, Economy +3, and Stability +2

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

End Shadow Trade: Community +2, Economy +1, Relations +2, and Stability +2. Enables Customs and Improving Economic Status.

Leave things as they stand: ?

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Only tax Luxury goods: ?

Tax Luxuries and craft materials: Community -2, Loyalty -5

Tax Everything: ?

Tax Nothing: ?

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Trade with Daggermark: Community -2, Loyalty -5, Stability -3, enables Trade Agreement with Daggermark.

Refuse: ?

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Begin minting coin: Enables Minting Coin

Don’t bother: ?

Treasurer Requests Your AttentionAn advisor wants to discuss an…Economy +1

Weather Mage: Loyality +5, Arcane +5

Tuition: Relations +5, Culture+5

Trade Houses: Economy +5, Espionage +5

Tristian Has Some NewsTristian wants to share someth…Begins Kingdom of the Cleansed.
Unrest in the StreetsThe people are gradually losin…Community +1
Visitor Waits in the CastleA traveler insists on seeing t…Relations +1 Begins The Curse of Candlemere.
Visitor Waits in the CastleIt’s time to discuss the event…No change.
Visitor Waits in the CastleIt’s time to discuss the event…No change.
Visitor Waits in the CastleA noble visitor requests an au…Relations +1 and begins the quest The Lost Brother.
Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1 and enables Laying the Foundation project.

Order a curfew: Loyalty -2 and Stability +3

Double guards: Military -2 and Stability +3

Do nothing: Stability -2

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Search for the Merchant’s Daughter: 4000 gold, Military -3, Stability +1 and enables Crimefighters project.

Follow normal orders: ?

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Protect Bulette Territory: ?

Eradicate Bulettes: Community +2, Relations -5 and Stability +5. Enables Kingdom Defense.

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Renovate Slums: Community +3, Stability +5 and -200 Build Points.

Patrol Slums: ?

Tear Down Slums: ?

Ignore Slums: ?

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Take Initiative: Community -1, Loyalty -1, Stability +2

Double Defense: Community +2, Stability +1, enables Fortifying the Foundation

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Give them a raise: Loyalty +3, Stability +1, -2 Build Points per cycle

Time off: Loyalty +3, Stability -5

Execute slackers and replace with mercenaries: ?

Warden Needs Your AdviceAn advisor wants to discuss an…Stability +1

Wigmold’s Survelliance: Stability +1, enables the project Kingdom Protection.

Rohan’s Justiciars: Stability +1, enables the project Kingdom Protection.

Projects

EventCostTimeAdvisorResult
A New Phase in the Life of Your Capital100 BP7 dCouncilor / Regent / TreasurerRebuild your capital into a lively town. It’s time to grow and evolve.
Success: Your capital is now a lively town.
A New Phase in the Life of Your Capital100 BP7 dCouncilor / Regent / TreasurerRebuild your capital into a lively town. It’s time to grow and evolve.
Success: Your capital is now a lively town.
Arcane Mastery230 BP14 dGeneral / MagisterProvides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom’s Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
Success: The project is complete.
Blue Blood Community175 BP14 dWardenThe cost of buildings with a static Community bonus (Bardic College, City Hall, Courthouse, Dwarven Bastion, Granary, Longhouse, Luxury Store, Mansion, Monument, Lighthouse, Noble’s Villa, Pathfinder’s Lodge, Temple of Abadar, Town Hall, Trade Shop, Waterfront) is reduced by 10%.
Success: Your capital is now a lively town.
Divine Protection from Poison100 BP20 dHigh PriestProvides immunity to poisons in the claimed regions.
Success: ?
Ezvanki’s Offer??High PriestEzvanki Keegh, High Priest of Erastil from Restov, has a strong interest in spreading the Stag God’s faith across the region. He is eager to build a shrine dedicated to Erastil on your lands – but at his own expense. Accept his offer if you wish to gain a useful ally and a place of worship for Erastil.
Success: ?
Heeding to the Poor and the Weak50 BP14 dRegentPaying attention to the community and heeding every call of distress, the Regent resolves problems with a +1 bonus.
Success: Project is complete.
Land Defenders100 BP14 dGeneral+1 morale bonus to attack and damage rolls while fighting within claimed regions.
Success: ?
Laying the Foundation125 BP14 dWardenThe cost of buildings with a static Loyalty bonus (Castle, Cistern, Courthouse, Dwarven Bastion, Everflowing Spring, Fort, Hellknights’ Castle, Jail, Justiciaries’ Garrison, Lighthouse, Military Academy, Swordlords’ Academy, Temple of Asmodeus) is reduced by 10%.
Success: Your capital is now a lively town.
Love of the Folk75 BP14 dCouncilorThe cost of buildings with a static Loyalty bonus (Alchemist, Bardic College, City Hall, Everflowing Spring, Exotic Garden, Herbalist, Magic Shop, Monument, Park, Swordlords’ Academy, Temple of Cayden Cailean, Town Hall) is reduced by 10%.
Success: Project is complete.
Open a Hospital75 BP20 dCouncilor / Regent / High PriestJhod Kavken fought valliantly protecting the people of the capital from monsters. Honor him by opening a new hospital in his name.
Success: The hospital opened its doors to its first patients. Jhod’s name and dedication will never be forgotten.Community +3 and Loyalty +4
Pillage the Temple of the Elk10 BP14 dGeneral /
Treasurer
Plunder the Temple of the Elk and rob it of all remaining treasure. +150 BP. Prevents future restoration of the Temple.
Success: ?
Rebuild the Temple of the Elk100 BP60 dHigh PriestRestore the Temple of the Elk to its former glory, making it the center for Erastil’s worship in all the surrounding areas. Unlocks a special region upgrade. Prevents pillaging the Temple.
Success: ?
Research into the Nature of Curses: Bald Hilltop??High PriestThe Bald Hilltop has been the source of much strife for the young barony. The locals say that there’s some kind of ancient curse behind it all. We should learn if there’s any truth to the belief.
Success: <Spoilers hidden> Divine +2 and Arcane +2
Research into the Nature of Curses: Candlemere100 BP60 dHigh PriestThe villagers believe that the lake is cursed. Or the island in the center of it is, at least. Or, at the very least, the tower on the island. – Surely, if nothing else, the tower must be cursed…
Success: Divine +2 and Arcane +2
Research into the Nature of Curses: Davik Nettle50 BP45 dHigh PriestNow that the undead engineer’s curse has been lifted, it might be prudent to study it and be more prepared next time.
Success: ?
Research into the Nature of Curses: Jenna Tannersen125 BP45 dHigh PriestCould a mother have cursed her own child? Even unwittingly?
Success: Divine +2 and Arcane +2
Research into the Nature of Curses: The Defaced Sisters275 BP45 dHigh Priest / WardenThe misterious Defaced Sisters, beautiful nymphs whose beauty was stolen by some unnatural force… but who are they really, and what is their sad tale.
Success: Divine +3 and Arcane +3
Research into the Nature of Curses: The Everblooming Flower200 BP90 dHigh PriestSome of our druids have suggested that the Everblooming Flower was the result of a curse. Our experts disagree, but it may be worth looking into.
Success: Community -3 and Loyalty-3 and Divine +5 and Arcane +5 and Stability -3
Research into the Nature of Curses: The Hanvaki Family175 BP45 dHigh Priest / WardenSome believe that the misfortune that beset the Hanvakis was the result of a curse. This might prove worth looking into.
Success: Divine +3 and Arcane +3
Research into the Nature of Curses: The Scythe Tree50 BP45 dWardenThe Scythe Tree came about as the result of a curse. Perhaps by studying what’s left of it we might learn something…
Success: No changes
Research into the Nature of Curses: Tartuk65 BP60 d?Tartuccio’s transformation into the kobold shaman Tartuk was truly remarkable. Could it have been the result of a curse?
Success: ?
Research into the Nature of Curses: Village on the Marches50 BP45 dHigh PriestSome believe the misfortune that plagued the Village on the Marches was the result of a curse. It might be worth looking into…
Success: Divine +1 and Arcane +1
Restoration of Bronzeshield Fortress100 BP30 dGeneral / TreasurerPay tribute to the land’s long-gone dwarven settlers. – Begin restoration of the old Bronzeshield Fortress and that section of the Road of Shields.
Success: You’ve made progress in the restoration work. A region upgrade featuring this fortress is now available. Military +1 and Stability +2
Restoration of The Road of Shields1000 BP90 dGeneral / TreasurerA bold and daring creation of the region’s dwarven settlers, the Road of Shields has still idle for centuries, waiting for someone to revive its glory.
Success: The newly restored Road of Shields welcomes its first merchants and travelers. Economy +20, Relations +10, Stability +10, and +5 BP per week
Road to Oleg’s Trading Post80 BP30 dRegent /
Treasurer
According to the agreement with Jamandi Aldori, a safe and reliable road to Oleg’s trading post must be built by the barony. Someone must be appointed to look into it.
Success: We have honored our agreement with Jamandi Aldori to build a proper road to Oleg’s trading post.Economy +3 and Relations +2
Strength in Numbers50 BP14 dGeneralGives the General a +1 bonus for taking advantage of an opportunity.
Success: Project is complete.
Strengthen Jhod’s Skills as an Advisor100 BP20 dTreasurer / High PriestThe advisor learns new nuances of their craft and becomes more efficient in their post.
Success: ?
Strengthen Lebeda’s Skills as an Advisor100 BP20 dRegent / TreasurerThe advisor learns new nuances of their craft and becomes more efficient in their post.
Success: ?
Swordplay Mastery230 BP14 dGeneral / MagisterProvides the General with a bonus for resolving any situation. The amount of bonus depends on the kingdom’s Arcane rank. There is no bonus for ranks 1-4; ranks 5-7 get a +1 bonus; ranks 8-9 get a +2 bonus; and rank 10 gives a bonus of +3.
Success: The project is complete.
Trade Agreement with Maegar Varn75 BP15 dTreasurerA heavily-guarded caravan will now carry goods between our capital and Varnhold. +2 BP per turn.
Success: The agreement has been signed! +2 BP per week.
Trade Agreement with Pitax500 BP30 dTreasurerPitax will allow our merchants to pay significantly lower trade tariffs. +4 BP per week.
Success: ?
Trade Agreement with Surtova1,500 BP60 dTreasurerOur merchants will receive rights to establish a sizable trading post in the heart of New Stetven. Each city in the barony gains an extra +5 BP per week; +2 BP for each Town; and +1 BP for each village.
Success: ?
Training Camps near the Capital125 BP14 dGeneralMilitary camps near the capital allow for easier deployment of the military should the need arise. Gives the General a +2 bonus for taking advantage of opportunities.
Success: ?

It’s end. I hope “Pathfinder Kingmaker: Kingdom Events List” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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