Classes in Phoenix Point are known as “Soldier Classes”. There are a total of seven soldier classes in the game. At the start of the game, you will only be able to pick from the first three. The remaining four classes can be accessed later on at higher levels.
Each soldier class has seven levels and each level has a new skill or perks in it. Leveling requires you to upgrade a class skill. The following class skills allow your soldier class to level up one level at a time.
- Strength – Increase HP and the carrying capacity.
- Speed – Grants the ability to move further with existing action points.
- Willpower – It can be used to provide higher defense against psychic and obtain special abilities.
You’ll start the game with three classes mentioned above which are Assaults, Heavies and Snipers. At Level 4 of any soldier class, you acquire the ability to assign another class. Although this sounds pretty sweet it will cost you 50 skill points. So basically you will have to sacrifice a lot of your skill points for this. But don’t worry as your skill points won’t go to waste and it’ll be worth the skill points later on.
Assault Build Guide
The Assault is the generic soldier class. It’s also the class with the most powerful skills for multi-classing, so you certainly shouldn’t underestimate it.
It specializes in Assault Weapons, naturally, which may not prove to be worth their weight. Sniper rifles and cannons are often the better choice.
You start the game with more Assaults than any other class, and that’ll likely be the case throughout. They’ll be the backbone of your squad, with other classes filling in specialist roles.
The Assault soldier class also has the benefit of attaining some of the best Abilities/Perks early on.
There are countless benefits to the Assault Class.
|1-Assault Training||Proficiency with Assault Rifles and Shotguns|
|2-Dash||Move to a target position within half of the normal movement range|
|3-Return Fire||Shoot back at an enemy when it attacks, provided the soldier is using a direct-fire projectile weapon with proficiency, and the enemy is within half perception range|
|4-New Class||Choose a secondary class to train in|
|5- Ready for Action||Reloading and Inventory actions do not cost any Action Points|
|6- Rally The Troops||Each ally recovers 1 Action Point. Limited to one use per turn|
|7-Rapid Clearance||Recover 2 Action Points for each enemy killed, until the end of the turn|
When it comes to Class Skills, we recommend focusing entirely on Willpower, so that they can use Dash as often as possible and get the most from their mobility.
In reference to the best multi-class option, we would go with the Sniper-class.
Most of the Perks and stats in the Assault class are enough to get you through most situations, the Sniper-class is there to give you access to the Sniper Rifles, which are arguably the best weapons in the game.