This is what I’ve found while playing around with the command console.
Note: To start you have to exit the demo version go to trial.
- Find this file in the game folder (initial_config.Cfg)
- The riftbreaker prologue/conf/initial_config.Cfg
- Find line (set demo_mode 1 and change 1 to 0)
The Riftbreaker Cheats & Console Commands
To open the console in-game press ´ / ö / ‘ / ñ / ù / ~ / ` (Type of keyboard language changes button to press)
Command | Effect |
---|
cheat_reveal_minimap [0/1] | Reveals the minimap |
cheat_enable_debug_menu [0/1] | Enables the sandbox menu; Press F11 to open |
cheat_god_mode [0/1] | Makes Riggs invincible |
cheat_set_player_health | Sets Riggs health |
cheat_remove_all_units [0/1] | Removes all units |
cheat_remove_visible_units [0/1] | Removes all units currently visible on the minimap |
cheat_add_all_items [0/1] | Adds all items to the inventory |
cheat_add_item [Item Blueprint w/ _item] [Count] | Adds a specific number of the same item to the inventory. |
cheat_add_resource [Resource] [Value] | Adds a specific amount of a specific resource to the player inventory. |
cheat_no_clip [0/1] | Riggs can walk through obstacles |
cheat_full_bestiary [0/1] | Unlocks the full bestiary |
cheat_increase_family_info_lvl [0/1] | Increases bestiary family level |
cheat_hud_visible [0/1] | Hides / Shows the HUD |
cheat_spawn_meteor [0/1] | Spawns a meteor |
cheat_full_loadout [0/1] | Gives Riggs an equipped heavy weapons loadout |
cheat_enable_research [0/1] | Allows research |
cheat_unlock_research [0/1] | Unlocks research |
cheat_set_player_invisibility [0/1] | Turns Riggs invisible |
cheat_enable_discoverable_system [0/1] | Enables the discovery of new species |
cheat_build_building_on_random_spot [Blueprint] [Count] | Spawns buildings on random spots |
cheat_unlimited_money [0/1] | Unlimited resources |
cheat_minimap_teleport_on_click [0/1] | Teleports to position on minimap (Open big minimap and click) |
Debug Commands
Command | Effect |
---|
cheat_enable_debug_menu [0/1] | Enables the sandbox menu; Press the F11 key to open it.(Gives all kinds of monsters, resources, pagoda, phenomena, earthquake, etc.) |
show_terrain_grid [0/1] | The ground gets a colored grid depending on type of block |
r_show_map_info [0/1] | Shows map information top left (Map seed, player position, current tile, terrain material) |
debug_mission_flow [0/1] | Shows the currently active mission flow for debugging |
r_show_entity_blueprints [0/1] | Shows entity blueprint information |
debug_spawn_entity [Blueprint] [ Y | Z | X ] | Spawns an object in-game (building/unit). If no Y/Z/X coordinates are given, it spawns at playerPos |
activate_mission_flow logic/weather/acid_rain.logic | Starts an in-game event depending on path chosen |
camera_enable_zoom [0/1] | The player can zoom with the mousewheel |
r_debug_rendering [vrs / occlusion / none] | Shows [variable rate shading / occlusion / no] debug overlay |
time_of_day_hour [Number] | Changes in-game time to input number |
time_factor [Number] | Changes in-game speed. E.g., time_factor 2 moves at double speed, time_factor .5 moves at half speed |
r_show_lua_names [0/1] | Shows in-game lua names |
debug_show_gui_hitboxes [0/1] | Shows GUI hitboxes |
debug_unlock_mission [name, def] | Unlocks a campaign mission |
building_speed_multiplier [decimal value] | Value sets building speed multiplier. E.g., 0.5 causes buildings to build 2x as fast. Does not affect buildings already being built. |
cheat_debug_difficulty [0/1] | Shows current difficulty parameters as text on screen. |
Graphics
Command | Effect |
---|
r_ambient_occlusion [hbao / ray / none] | Changes view to [horizon based ambient occlusion / ray tracing / none] lighting implementation |
r_anti_aliasing [txaa / none] | Temporal anti-aliasing [enable / disable] |
r_cas [cas / none] | FidelityFX CAS (Contrast Adaptive Sharpening) [enable / disable] |
r_soft_shadows [pcss / none] | Soft shadows [enable / disable] |
Config
Command | Effect |
---|
EXOR_DEVELOPER_BUILD == 1 | auto enable console |
enable_developer_console == false if demo_mode == 1 | denies console on demo_mode |
set skip_startup_logos “1” | Will skip videos after initial loading/parsing is finished |
Other
Command | Effect |
---|
r_show_fps [0 /1/ 2] | Shows FPS in the top left corner, mode 1 or 2 |
r_max_background_fps [Number] | Allows the game to run with [Number] of frames when not in focus |
Resource IDs
- carbonium
- ironium
- biomass_plant
- biomass_animal
- cobalt
- uranium
- palladium
- titanium
- ferdonite