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Children of Morta Runes & Divine Relics

Children of Morta Runes

Runes are ability modifiers, they can increase the strength of the ability, combine abilities together, and more. These are exclusive to characters; only Kevin can use Kevin’s Shield Watch. They can be found in dungeons and are lost upon death. Below is a list with all the Runes available in the game.

NameDescription
Kevin’s Shield WatchBlocking attacks has a chance to release Kevin’s Shadow Dance.
Linda’s Dashing CrescendoLinda fires an Explosive Crescendo at the end of a Shield Dash.
Furrow of FireShield Dash leaves a fire trail that damages enemies.
StampedeShield Dash releases a wave of magical energy.
Absorption SlamShield Slam pulls enemies toward John.
Crushing VentShield Slam releases a large shockwave.
Kevin’s Shield of KnivesPerform Kevin’s Fan of Knives during a Shield Slam.
Arcane SlamShield Slam leaves an energy field that damages enemies.
Lucy’s Shield CycloneRelease Lucy’s Cyclone during a Shield Slam.
Knockout BlockBlocking will stun enemies.
Pyro BladePrimary attack deals fire damage, burning enemies over time.
Justice for AllPrimary attack damage is increased and divided between all enemies hit.
Give It AllPrimary attack consumes stamina to deal additional damage.
Mob BreakerPrimary attack deals additional damage the more enemies you hit with a single blow.
Shoving StrikePrimary attack knockbacks enemies.
Stamina DrainPrimary attack siphons stamina from enemies.
Deus GladiusPrimary attack cast Heaven’s Strike on a critical hit.
Mark’s Edge BarragePrimary attack has a chance to release Mark’s Guandian fist.
Sword DischargePrimary attack releases a wave of magical energy.
Heaven’s WreathHeaven’s Strike falls in a circle around John.
Sky MenaceEach Heaven’s Strike damages a larger area.
The NarrowHeaven’s Strike fall down in a line.
AvalancheHeaven’s Strike rains down even more swords.
Heavenly ArcaneHeaven’s Strike leaves behind pools of energy to damage enemies.
Bludgeoning FallHeaven’s Strike stuns enemies.
Lucy’s Heavenly CycloneLucy summons a cyclone at the impact of Heaven’s Strike.
Pulsating WrathReach maximum Frenzy after an Execute attack.
Vampiric AmbushRecover a small amount of health after Execute attack.
Grim’s DanceShadow Dance has a chance to strike more enemies.
Venom WhirlShadow Dance poisons enemies.
Dazing DanceShadow Dance stuns enemies.
Cloaked EruptionCreate an explosion when activating Shadow Cloak.
Linda’s Cloaked CrescendoLinda launches an Explosive Crescendo when Kevin activates Shadow Cloak.
John’s Cloak StrikeJohn’s Heaven’s Strike falls down when Kevin activates Shadow Cloak.
Lucy’s Cyclone CloakLucy summons a Cyclone when activating Shadow Cloak.
John’s Critical ProtectionJohn’s Heaven’s Strike casts with critical hits of primary attacks.
Deadly StormFrenzy effect will increase critical chance also while increasing attack speed.
Raging RogueFrenzy effect will increase damage also while increasing attack speed.
Swirl of DaggersChance to attack in all directions at maximum Frenzy.
Corporeal GiftRegenerate health at maximum Frenzy.
Ethereal GiftRegenerate rage at maximum Frenzy.
Mark’s Frenzied BarrageChance to perform Mark’s Guardian fist when at max Frenzy.
Rogue’s WillKevin stays in maximum Frenzy until hit by an enemy.
Cone of KnivesFan of Knives is condensed into a small cone in front of Kevin.
Concussive KnivesFan of Knives explodes on impact, damaging nearby enemies.
Fan of PainFan of Knives damage is increased but decreases the range.
Penetrating KnivesFan of Knives penetrates enemies.
Jostling KnivesFan of Knives will knock back enemies.
Lucy’s Cyclone of KnivesLucy summons a Cyclone upon activating Fan of Knives.
Blood SongHarmonic Slam deals damage at the cost of inflicting damage to Linda.
Focus MantraGain stamina for every enemy hit by Harmonic Slam.
Mark’s Harmonic TrainingImmediately refill the dash bar after Harmonic Slam.
Song of the VampireHarmonic Slam drains enemy health to restore Linda’s own.
Jostling TuneHarmonic Slam will knock back enemies.
Recharging ChantHarmonic Slam immediately resets Explosive Crescendo cooldown.
Kevin’s Harmonic WatchKevin emerges to execute Shadow Dance during a Harmonic Slam.
John’s Harmonic ProtectionJohn’s Heaven’s Strike casts on enemies stunned by Harmonic Slam.
Death’s SongHarmonic Slam places a trap that triggers on enemy contact.
Mark’s Harmonic BarrageMark attacks enemies close to Linda while performing primary attack.
Dragon GazePrimary attack will penetrate enemies.
Venom KissPrimary attack inflicts poison damage.
Mighty TouchPrimary attack will knock back enemies.
Freezing shotPrimary attack will slow enemies.
Master ShotPrimary attack releases 3 arrows at a time.
Incendiary ShotExplosive Crescendo inflicts fire damage, burning enemies over time.
Implosive ShotExplosive Crescendo inflicts more damage at the cost of reducing the area of effect.
Dispersed ShotExplosive Crescendo has a larger area of effect at the cost of reducing damage.
Kevin’s Crescendo of KnivesKevin releases Fan of Knives at the end of an Explosive Crescendo.
Stunning ShotExplosive Crescendo will stun enemies.
Vortex ShotExplosive Crescendo pulls enemies toward the center of the area of effect.
Lucy’s Cyclone CrescendoLucy summons a Cyclone at the impact of an Explosive Crescendo.
Searing MirrorDecoy burns melee attackers.
MartyrdomDecoy explodes upon destruction.
Linda’s Decoy CrescendoLinda launches an Explosive Crescendo when Decoy health is reduced by 50%.
Rapid MirrorDecoy has a shorter cooldown but less health.
Mark’s Decoy TrainingImmediately refill the dash bar after Decoy is placed.
Mark’s Decoy BarrageDestruction of the Decoy summons the Mark’s Guardian fist at the Decoy location.
Herculean ProxyDecoy has more health.
Kevin’s Decoy WatchKevin emerges from the shadows to strike those attacking the Decoy.
Tar SubterfugeOn destruction, Decoy slows nearby enemies.
Dazing ShamDecoy will stun melee attackers.
John’s Decoy ProtectionJohn’s Heaven’s Strike casts when Decoy health is reduced by 50%.
Decoy ReboundDecoy deals thorn damage, reflecting damage back to attackers.
Death BlossomSidewinders launch in all directions when using primary attack.
InfernoPrimary attacks cause fire damage, burning enemies over time.
Spirit CoupleSuccessful primary attacks build up more rage, allowing Lucy to enter Guardian’s Rage sooner.
Accelerated CoreIncrease primary attack speed at the cost of removing Sidewinders.
Rocket BarragePrimary attacks explode on impact, damaging nearby enemies.
Get Back!Primary attack will knock back enemies.
Auxiliary CyclonesLucy releases small tornadoes instead of fire Sidewinders.
Ember StringSidewinders have a chance to chain between multiple enemies on impact.
Three DegreesPrimary attack launches 3 fireballs at the cost of removing Sidewinders.
Storm MotherCyclone conjures additional smaller Tornadoes.
Surprising StormCyclone cancels enemy actions.
Moving OnwardCyclone moves directly forward.
Boom WindsCyclone explodes on destruction.
Kevin’s Cyclone of KnivesKevin releases Fan of Knives when Cyclone ends.
Ultimate StormConvert the large Cyclone into several smaller ones.
Burning ChaosCyclone has a chance to conjure Sidewinders.
Orbiting TornadoCyclone orbits around Lucy.
Devouring StormCyclone pulls in enemies more forcefully.
Supportive Sword FallJohn’s Heaven’s Strike casts when Cyclone ends.
Mob ForceSwirling Staff deals increased damage as enemies grow in numbers.
Arcane StaveSwirling Staff leaves a pool of energy that damages enemies.
Impeding StaffSwirling Staff slows enemies.
Paralyzing WhirlwindSwirling Staff stuns enemies.
John’s Roaring ProtectionJohn’s Heaven’s Strike casts when Mark activates Swirling Staff.
Lucy’s Cyclone StaffLucy summons a Cyclone during Swirling Staff.
Swinging VentSwirling Staff releases a wave of magical energy.
Corpse ExplosionChance for enemies to explode on death, damaging any nearby enemies.
Linda’s Critical CrescendoLinda launches an Explosive Crescendo upon a critical primary attack.
Kevin’s Punch WatchKevin emerges to execute Shadow Dance upon a critical primary attack.
Measure the DistancePrimary attack gains a damage boost the further the target is.
Mountain StrikeExecuting a critical primary attack releases the Guardian fist.
Spirit LightningPrimary attacks have a chance to inflict lightning damage.
Barrier ThornsAtman Barrier deals thorn damage, reflecting damage back to attackers.
Dazing StrikePrimary attack has a chance to stun enemies.
Linda’s Scourging CrescendoLinda launches an Explosive Crescendo when Mark activates Scourging Whip.
John’s Scourging ProtectionJohn’s Heaven’s Strike casts when Mark activates Scourging Whip.
Grim’s WhipScourging Whip inflicts fire damage, burning enemies over time.
Kevin’s Scourging KnivesKevin releases Fan of Knives when Scourging Whip is cast.
Lucy’s Cyclone WhipLucy summons a Cyclone when Scourging Whip is cast.
Mob ScourgeScourging Whip deals increased damage as enemies grow in number.
Arcane StrapScourging Whip leaves a pool of energy that damages enemies.
StingerScourging Whip has an increased stun duration.
Scourging VentScourging Whip releases a wave of magical energy.
Toxic LashScourging Whip poisons enemies, dealing damage over time and reducing enemy attack power.
Crippling BlowPrimary attacks slow and knock back enemies.
Mighty Crippling BlowKnocks enemies back and stuns them.
Legandary ShotShoots five arrows.
Flame KissPrimary attacks burn enemies with fire.
Drastic TwirlWhirlwind finishes with an explosion.
Ruthless TwirlWhirlwind fills rage.
Twirl of BladesWhirlwind releases a Fan of Knives when it ends.
Soothing Whirlwind.Whirlwind gradually heals Joey with every hit landed.
Homing TwirlWhirlwind pulls enemies towards Joey.
Decelerating WindEnemies hit by Joey during Whirlwind are slowed.
Stunning TwirlEnemies hit by Joey during Whirlwind are stunned.
StormceptionWhirlwind has a chance to summon small cyclones when hitting enemies.
Bloody WhirlwindWhirlwind uses health if out of stamina.
Blazing HammerPrimary attacks burn enemies.
Kevin’s Knife AssistPrimary attacks release Fan of Knives.
Hammer of the GodsPrimary attacks inflict lightning damage.
Weakening BlowPrimary attacks weaken enemies.
Mark’s Helping HandMark’s Punch of Concentration is cast on critical primary attack hits.
Evasion ProtocolPush enemies back and fill the evade bar.
Dauntless SwingPrimary attacks deal more damage but fill less stamina.
Stunning VengeancePrimary attacks stun enemies when Vengeance is active.
John’s VengeanceHeavenly Strike is cast when Vengeance is active.
Blood SmiteSmite drains health, fills stamina and rage.
Linda’s Explosive SmiteSmite is followed by Linda’s Explosive Crescendo.
Scorching SmiteEnemies hit by Smite burn with fire.
Resourceful SmiteKilling 3 or more enemies drops a health globe.
Prevailing SmiteSmite leaves a pool of magic on the ground that damages enemies.
Ground ShakerSmite shakes the ground, slowing enemies hit by it.
Demolishing SmiteDivine Smite stuns enemies for longer.
Lucy’s Storm SmiteLucy’s cyclone is cast when Joey uses Smite.
Smite of the DivineDivine Smite’s shock waves now travel forth in all directions.
See also:  Children of Morta Stats Guide

Children of Morta Divine Relics

Divine Relics are active items in Children of Morta. They can be activated by pressing the corresponding Keybind or controller input. All Divine Relics have an activation cooldown and they are lost on death.

Divine Relic NameDivine Relic Description
ShardslingerA ranged companion that fights by your side.
Dazing SpheroidA companion that stuns enemies.
Ring of CloakingBecome temporarily invisible.
Reflective StoneChance to fire projectiles in different directions upon being hit.
Tonic of RejuvenationReturn to maximum health at the start of a new floor.
Swift ShanksIncreased movement speed.
Blood OwedNearby enemies take damage when you are attacked.
Pulsating OrbShoot a missile that grows larger with time and explodes on impact.
Divine ShieldA temporary shield that absorbs all damage received. Explodes when it expires, dealing the damage back.
Yuki the SealA protector that provides armor and occasionally negates all incoming damage. Chance to nullify incoming damage.
Totem of AnahidCreate a totem that slows enemies.
Gift of LifeIncreased maximum health.
Spoon of Mol Sli’GotSmall chance to recover health when attacking.
Lucky CharmIncreases the amount of morv gained.
Choker of ElusionIncreased dodge chance.
Atar’s IgnitionDamaged enemies burn in fire.
Venom CoatingPoisons damaged enemies.
Lifelong PalHeals a portion of your life once in a while.
Enmiring BraceCreate an area that slows and damages enemies.
Totem of WardingCreate a totem that shoots at enemies surrounding it.
Totem of RostamCreate a totem that greatly buffs you.
Black DespairCreate a vortex that pulls enemies in.
Bramble WrappingsDamages enemies on contact.
Totem of DeceptionCreate a totem that distracts all enemies.
Grim’s OrbitFlames orbit you, damaging enemies.
ElectrocalypseCreate a temporary aura that damages nearby enemies.
Spiral of DoomCast a magical stone that spirals outward from you and damages enemies.
Scepter of ProficiencyIncreased critical hit chance.
BladeslingerA melee companion that fights by your side.
RebirthUpon receiving a fatal blow, revive at a modest portion of maximum health.
Dragon of SolSummon a dragon that damages enemies and leaves a damaging pool.
Keen EdgeIncreased primary attack damage.
Emerald PulseRelease a massive pulse, pushing enemies away from you.
Heaven’s JusticeCall forth a sword of the divine to damage enemies.
Totem of DefianceCreate a totem that knocks enemies back.
Mighty TouchYour primary attack has a chance to stun.
Ace’s ContingencyChance to throw an axe while attacking.
Eleventh HourDeal double damage while your health is below 25%.
Jin’s PotionHeal a portion of your missing health.
Spare TimeReset the cooldowns of all your abilities and fill your rage.
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