Children of Morta Runes
Runes are ability modifiers, they can increase the strength of the ability, combine abilities together, and more. These are exclusive to characters; only Kevin can use Kevin’s Shield Watch. They can be found in dungeons and are lost upon death. Below is a list with all the Runes available in the game.
Name | Description |
---|---|
Kevin’s Shield Watch | Blocking attacks has a chance to release Kevin’s Shadow Dance. |
Linda’s Dashing Crescendo | Linda fires an Explosive Crescendo at the end of a Shield Dash. |
Furrow of Fire | Shield Dash leaves a fire trail that damages enemies. |
Stampede | Shield Dash releases a wave of magical energy. |
Absorption Slam | Shield Slam pulls enemies toward John. |
Crushing Vent | Shield Slam releases a large shockwave. |
Kevin’s Shield of Knives | Perform Kevin’s Fan of Knives during a Shield Slam. |
Arcane Slam | Shield Slam leaves an energy field that damages enemies. |
Lucy’s Shield Cyclone | Release Lucy’s Cyclone during a Shield Slam. |
Knockout Block | Blocking will stun enemies. |
Pyro Blade | Primary attack deals fire damage, burning enemies over time. |
Justice for All | Primary attack damage is increased and divided between all enemies hit. |
Give It All | Primary attack consumes stamina to deal additional damage. |
Mob Breaker | Primary attack deals additional damage the more enemies you hit with a single blow. |
Shoving Strike | Primary attack knockbacks enemies. |
Stamina Drain | Primary attack siphons stamina from enemies. |
Deus Gladius | Primary attack cast Heaven’s Strike on a critical hit. |
Mark’s Edge Barrage | Primary attack has a chance to release Mark’s Guandian fist. |
Sword Discharge | Primary attack releases a wave of magical energy. |
Heaven’s Wreath | Heaven’s Strike falls in a circle around John. |
Sky Menace | Each Heaven’s Strike damages a larger area. |
The Narrow | Heaven’s Strike fall down in a line. |
Avalanche | Heaven’s Strike rains down even more swords. |
Heavenly Arcane | Heaven’s Strike leaves behind pools of energy to damage enemies. |
Bludgeoning Fall | Heaven’s Strike stuns enemies. |
Lucy’s Heavenly Cyclone | Lucy summons a cyclone at the impact of Heaven’s Strike. |
Pulsating Wrath | Reach maximum Frenzy after an Execute attack. |
Vampiric Ambush | Recover a small amount of health after Execute attack. |
Grim’s Dance | Shadow Dance has a chance to strike more enemies. |
Venom Whirl | Shadow Dance poisons enemies. |
Dazing Dance | Shadow Dance stuns enemies. |
Cloaked Eruption | Create an explosion when activating Shadow Cloak. |
Linda’s Cloaked Crescendo | Linda launches an Explosive Crescendo when Kevin activates Shadow Cloak. |
John’s Cloak Strike | John’s Heaven’s Strike falls down when Kevin activates Shadow Cloak. |
Lucy’s Cyclone Cloak | Lucy summons a Cyclone when activating Shadow Cloak. |
John’s Critical Protection | John’s Heaven’s Strike casts with critical hits of primary attacks. |
Deadly Storm | Frenzy effect will increase critical chance also while increasing attack speed. |
Raging Rogue | Frenzy effect will increase damage also while increasing attack speed. |
Swirl of Daggers | Chance to attack in all directions at maximum Frenzy. |
Corporeal Gift | Regenerate health at maximum Frenzy. |
Ethereal Gift | Regenerate rage at maximum Frenzy. |
Mark’s Frenzied Barrage | Chance to perform Mark’s Guardian fist when at max Frenzy. |
Rogue’s Will | Kevin stays in maximum Frenzy until hit by an enemy. |
Cone of Knives | Fan of Knives is condensed into a small cone in front of Kevin. |
Concussive Knives | Fan of Knives explodes on impact, damaging nearby enemies. |
Fan of Pain | Fan of Knives damage is increased but decreases the range. |
Penetrating Knives | Fan of Knives penetrates enemies. |
Jostling Knives | Fan of Knives will knock back enemies. |
Lucy’s Cyclone of Knives | Lucy summons a Cyclone upon activating Fan of Knives. |
Blood Song | Harmonic Slam deals damage at the cost of inflicting damage to Linda. |
Focus Mantra | Gain stamina for every enemy hit by Harmonic Slam. |
Mark’s Harmonic Training | Immediately refill the dash bar after Harmonic Slam. |
Song of the Vampire | Harmonic Slam drains enemy health to restore Linda’s own. |
Jostling Tune | Harmonic Slam will knock back enemies. |
Recharging Chant | Harmonic Slam immediately resets Explosive Crescendo cooldown. |
Kevin’s Harmonic Watch | Kevin emerges to execute Shadow Dance during a Harmonic Slam. |
John’s Harmonic Protection | John’s Heaven’s Strike casts on enemies stunned by Harmonic Slam. |
Death’s Song | Harmonic Slam places a trap that triggers on enemy contact. |
Mark’s Harmonic Barrage | Mark attacks enemies close to Linda while performing primary attack. |
Dragon Gaze | Primary attack will penetrate enemies. |
Venom Kiss | Primary attack inflicts poison damage. |
Mighty Touch | Primary attack will knock back enemies. |
Freezing shot | Primary attack will slow enemies. |
Master Shot | Primary attack releases 3 arrows at a time. |
Incendiary Shot | Explosive Crescendo inflicts fire damage, burning enemies over time. |
Implosive Shot | Explosive Crescendo inflicts more damage at the cost of reducing the area of effect. |
Dispersed Shot | Explosive Crescendo has a larger area of effect at the cost of reducing damage. |
Kevin’s Crescendo of Knives | Kevin releases Fan of Knives at the end of an Explosive Crescendo. |
Stunning Shot | Explosive Crescendo will stun enemies. |
Vortex Shot | Explosive Crescendo pulls enemies toward the center of the area of effect. |
Lucy’s Cyclone Crescendo | Lucy summons a Cyclone at the impact of an Explosive Crescendo. |
Searing Mirror | Decoy burns melee attackers. |
Martyrdom | Decoy explodes upon destruction. |
Linda’s Decoy Crescendo | Linda launches an Explosive Crescendo when Decoy health is reduced by 50%. |
Rapid Mirror | Decoy has a shorter cooldown but less health. |
Mark’s Decoy Training | Immediately refill the dash bar after Decoy is placed. |
Mark’s Decoy Barrage | Destruction of the Decoy summons the Mark’s Guardian fist at the Decoy location. |
Herculean Proxy | Decoy has more health. |
Kevin’s Decoy Watch | Kevin emerges from the shadows to strike those attacking the Decoy. |
Tar Subterfuge | On destruction, Decoy slows nearby enemies. |
Dazing Sham | Decoy will stun melee attackers. |
John’s Decoy Protection | John’s Heaven’s Strike casts when Decoy health is reduced by 50%. |
Decoy Rebound | Decoy deals thorn damage, reflecting damage back to attackers. |
Death Blossom | Sidewinders launch in all directions when using primary attack. |
Inferno | Primary attacks cause fire damage, burning enemies over time. |
Spirit Couple | Successful primary attacks build up more rage, allowing Lucy to enter Guardian’s Rage sooner. |
Accelerated Core | Increase primary attack speed at the cost of removing Sidewinders. |
Rocket Barrage | Primary attacks explode on impact, damaging nearby enemies. |
Get Back! | Primary attack will knock back enemies. |
Auxiliary Cyclones | Lucy releases small tornadoes instead of fire Sidewinders. |
Ember String | Sidewinders have a chance to chain between multiple enemies on impact. |
Three Degrees | Primary attack launches 3 fireballs at the cost of removing Sidewinders. |
Storm Mother | Cyclone conjures additional smaller Tornadoes. |
Surprising Storm | Cyclone cancels enemy actions. |
Moving Onward | Cyclone moves directly forward. |
Boom Winds | Cyclone explodes on destruction. |
Kevin’s Cyclone of Knives | Kevin releases Fan of Knives when Cyclone ends. |
Ultimate Storm | Convert the large Cyclone into several smaller ones. |
Burning Chaos | Cyclone has a chance to conjure Sidewinders. |
Orbiting Tornado | Cyclone orbits around Lucy. |
Devouring Storm | Cyclone pulls in enemies more forcefully. |
Supportive Sword Fall | John’s Heaven’s Strike casts when Cyclone ends. |
Mob Force | Swirling Staff deals increased damage as enemies grow in numbers. |
Arcane Stave | Swirling Staff leaves a pool of energy that damages enemies. |
Impeding Staff | Swirling Staff slows enemies. |
Paralyzing Whirlwind | Swirling Staff stuns enemies. |
John’s Roaring Protection | John’s Heaven’s Strike casts when Mark activates Swirling Staff. |
Lucy’s Cyclone Staff | Lucy summons a Cyclone during Swirling Staff. |
Swinging Vent | Swirling Staff releases a wave of magical energy. |
Corpse Explosion | Chance for enemies to explode on death, damaging any nearby enemies. |
Linda’s Critical Crescendo | Linda launches an Explosive Crescendo upon a critical primary attack. |
Kevin’s Punch Watch | Kevin emerges to execute Shadow Dance upon a critical primary attack. |
Measure the Distance | Primary attack gains a damage boost the further the target is. |
Mountain Strike | Executing a critical primary attack releases the Guardian fist. |
Spirit Lightning | Primary attacks have a chance to inflict lightning damage. |
Barrier Thorns | Atman Barrier deals thorn damage, reflecting damage back to attackers. |
Dazing Strike | Primary attack has a chance to stun enemies. |
Linda’s Scourging Crescendo | Linda launches an Explosive Crescendo when Mark activates Scourging Whip. |
John’s Scourging Protection | John’s Heaven’s Strike casts when Mark activates Scourging Whip. |
Grim’s Whip | Scourging Whip inflicts fire damage, burning enemies over time. |
Kevin’s Scourging Knives | Kevin releases Fan of Knives when Scourging Whip is cast. |
Lucy’s Cyclone Whip | Lucy summons a Cyclone when Scourging Whip is cast. |
Mob Scourge | Scourging Whip deals increased damage as enemies grow in number. |
Arcane Strap | Scourging Whip leaves a pool of energy that damages enemies. |
Stinger | Scourging Whip has an increased stun duration. |
Scourging Vent | Scourging Whip releases a wave of magical energy. |
Toxic Lash | Scourging Whip poisons enemies, dealing damage over time and reducing enemy attack power. |
Crippling Blow | Primary attacks slow and knock back enemies. |
Mighty Crippling Blow | Knocks enemies back and stuns them. |
Legandary Shot | Shoots five arrows. |
Flame Kiss | Primary attacks burn enemies with fire. |
Drastic Twirl | Whirlwind finishes with an explosion. |
Ruthless Twirl | Whirlwind fills rage. |
Twirl of Blades | Whirlwind releases a Fan of Knives when it ends. |
Soothing Whirlwind. | Whirlwind gradually heals Joey with every hit landed. |
Homing Twirl | Whirlwind pulls enemies towards Joey. |
Decelerating Wind | Enemies hit by Joey during Whirlwind are slowed. |
Stunning Twirl | Enemies hit by Joey during Whirlwind are stunned. |
Stormception | Whirlwind has a chance to summon small cyclones when hitting enemies. |
Bloody Whirlwind | Whirlwind uses health if out of stamina. |
Blazing Hammer | Primary attacks burn enemies. |
Kevin’s Knife Assist | Primary attacks release Fan of Knives. |
Hammer of the Gods | Primary attacks inflict lightning damage. |
Weakening Blow | Primary attacks weaken enemies. |
Mark’s Helping Hand | Mark’s Punch of Concentration is cast on critical primary attack hits. |
Evasion Protocol | Push enemies back and fill the evade bar. |
Dauntless Swing | Primary attacks deal more damage but fill less stamina. |
Stunning Vengeance | Primary attacks stun enemies when Vengeance is active. |
John’s Vengeance | Heavenly Strike is cast when Vengeance is active. |
Blood Smite | Smite drains health, fills stamina and rage. |
Linda’s Explosive Smite | Smite is followed by Linda’s Explosive Crescendo. |
Scorching Smite | Enemies hit by Smite burn with fire. |
Resourceful Smite | Killing 3 or more enemies drops a health globe. |
Prevailing Smite | Smite leaves a pool of magic on the ground that damages enemies. |
Ground Shaker | Smite shakes the ground, slowing enemies hit by it. |
Demolishing Smite | Divine Smite stuns enemies for longer. |
Lucy’s Storm Smite | Lucy’s cyclone is cast when Joey uses Smite. |
Smite of the Divine | Divine Smite’s shock waves now travel forth in all directions. |
Children of Morta Divine Relics
Divine Relics are active items in Children of Morta. They can be activated by pressing the corresponding Keybind or controller input. All Divine Relics have an activation cooldown and they are lost on death.
Divine Relic Name | Divine Relic Description |
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Shardslinger | A ranged companion that fights by your side. |
Dazing Spheroid | A companion that stuns enemies. |
Ring of Cloaking | Become temporarily invisible. |
Reflective Stone | Chance to fire projectiles in different directions upon being hit. |
Tonic of Rejuvenation | Return to maximum health at the start of a new floor. |
Swift Shanks | Increased movement speed. |
Blood Owed | Nearby enemies take damage when you are attacked. |
Pulsating Orb | Shoot a missile that grows larger with time and explodes on impact. |
Divine Shield | A temporary shield that absorbs all damage received. Explodes when it expires, dealing the damage back. |
Yuki the Seal | A protector that provides armor and occasionally negates all incoming damage. Chance to nullify incoming damage. |
Totem of Anahid | Create a totem that slows enemies. |
Gift of Life | Increased maximum health. |
Spoon of Mol Sli’Got | Small chance to recover health when attacking. |
Lucky Charm | Increases the amount of morv gained. |
Choker of Elusion | Increased dodge chance. |
Atar’s Ignition | Damaged enemies burn in fire. |
Venom Coating | Poisons damaged enemies. |
Lifelong Pal | Heals a portion of your life once in a while. |
Enmiring Brace | Create an area that slows and damages enemies. |
Totem of Warding | Create a totem that shoots at enemies surrounding it. |
Totem of Rostam | Create a totem that greatly buffs you. |
Black Despair | Create a vortex that pulls enemies in. |
Bramble Wrappings | Damages enemies on contact. |
Totem of Deception | Create a totem that distracts all enemies. |
Grim’s Orbit | Flames orbit you, damaging enemies. |
Electrocalypse | Create a temporary aura that damages nearby enemies. |
Spiral of Doom | Cast a magical stone that spirals outward from you and damages enemies. |
Scepter of Proficiency | Increased critical hit chance. |
Bladeslinger | A melee companion that fights by your side. |
Rebirth | Upon receiving a fatal blow, revive at a modest portion of maximum health. |
Dragon of Sol | Summon a dragon that damages enemies and leaves a damaging pool. |
Keen Edge | Increased primary attack damage. |
Emerald Pulse | Release a massive pulse, pushing enemies away from you. |
Heaven’s Justice | Call forth a sword of the divine to damage enemies. |
Totem of Defiance | Create a totem that knocks enemies back. |
Mighty Touch | Your primary attack has a chance to stun. |
Ace’s Contingency | Chance to throw an axe while attacking. |
Eleventh Hour | Deal double damage while your health is below 25%. |
Jin’s Potion | Heal a portion of your missing health. |
Spare Time | Reset the cooldowns of all your abilities and fill your rage. |