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Children of Morta Beginners Guide (Tips & Tricks)
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Character Stats
A table of all the character stats in Children of Morta.
Player | Damage Multiplier | Health Gain | Base Attack Speed | Base Critical | Gain Critical | PCR Max | PCR Reg | Base Dodge Chance |
---|---|---|---|---|---|---|---|---|
John | 0.775 | 0.9 | 1.9 | 0 | 0 | 25 | 0.75 | 0 |
Kevin | 0.7 | 0.75 | 2.3 | 0.075 | 0 | 25 | 1 | 0.08 |
Linda | 0.85 | 0.62 | 2.8 | 0.025 | 0 | 100 | 5 | 0.03 |
Mark | 0.85 | 0.9 | 3 | 0.025 | 0 | 100 | 0 | 0.055 |
Joey | 1.05 | 1.05 | 1.6 | 0 | 0 | 25 | 0.5 | 0 |
Lucy | 0.8 | 0.55 | 1.2 | 0 | 0 | 10 | 0.5 | 0.01 |
John
John is that typical Paladin, all-rounded class. He’s neither slow nor fast, neither strong nor weak. He’s an excellent choice most of the times and you’d do well to learn how to play as John. His Heaven’s Sword skill allows him to deal with large hordes of enemies quickly and his Shield is excellent. It’s a great alternative to dodging and some skills will increase the usefulness of his shield further. For example, there’s a skill that hurts enemies that attack John while his shield is raised.
Kevin
Kevin is a stealthy, fast character. Typical of the “Assassin” archetype. His defining ability is his ability to enter “Frenzy” mode. This greatly increases his attack speed and can destroy enemies quickly. This, combined with Rage mode can take down a boss in seconds. He also moves pretty fast while running and while attacking. You can dodge enemies while attacking easily. There are some exceptions as some enemies have huge AoE attacks, mostly bosses.
Linda
Linda is the archer of the family. She uses up Stamina whenever she’s attacking and moving at the same time when her stamina runs out, she’s not able to shoot while moving. She has trouble dealing with big groups of enemies, but she can be extremely powerful with the right loadout.
You can find Runes that turn her primary attack into a 3-arrow shot every time. This hugely increases her efficiency while dealing with tons of monsters. You can also combine skills and rune to obtain a devastating combination. She’s the only character that has a straightforward skill that increases her attack damage. The catch is that she has to remain still, but when this is paired with her Rage mode, it can deal an insane amount of damage in seconds, bringing down bosses easily.
Mark
Mark uses his fists to attack. A small indicator will appear below enemies while in range, this represents Mark’s range. Whenever you’re in range, you can press the attack key and Mark will jump straight and quickly towards the target. His attack speed is incredibly high and his primary attack has a pretty good area of effect, he has no trouble dealing with large groups of enemies.
Lucy
Lucy is the mage of the family. She uses Mana to cast spells learned through skills. Her primary attack is a ranged fireball that can only be used while remaining still. This is a huge drawback, but she can use her skills to keep enemies at bay. She can cast tornados that will hurt and incapacitate enemies, she can stun them and more. Her primary attack will cast some fire sparks to the sides that will damage enemies and its efficiency can be increased through skills.
Joey
Joey is the typical heavy-hitter, he uses a hammer, which is very slow but can deal a lot of damage and has a huge area of effect. He’s also the character with the highest HP in the game. His HP is what allows him to fight freely. While playing as Joey, you will be tanking a lot of damage and dodging attacks is significantly harder than with the rest of the characters. Recovering HP is the key to playing Joey, so start saving up all those Charms that recover HP and if you happen to any Divine Relics that recover HP, definitely grab those.
Boss Stats
A table with all the stats of bosses in Children of Morta.
Boss | Base Damage | Base Move Speed | Base Health | Base Armor | Base Critical | Base Resist | Hit Cancel Resist | Pushback Resist | Death XP Reward | Move Imparing |
---|---|---|---|---|---|---|---|---|---|---|
Spider King | 20.6 | 6 | 640 | 0 | 2 | 0 | 200 | 200 | 500 | 0.7 |
Goblin King | 11.8 | 6 | 480 | 0 | 2 | 0 | 200 | 200 | 400 | 0.7 |
Goblin Queen | 11 | 6 | 480 | 0 | 2 | 0 | 200 | 200 | 400 | 0.7 |
Dead Boise | 27 | 4.5 | 1784 | 0 | 2 | 0 | 200 | 200 | 830 | 0.7 |
Aazam | 22 | 7 | 1363 | 0 | 2 | 0 | 11 | 200 | 500 | 0.7 |
Babylon | 24.57 | 4.5 | 1333 | 0 | 2 | 0 | 800 | 500 | 650 | 0.7 |
Nohar | 26.2 | 4 | 960 | 0 | 2 | 0 | 300 | 300 | 1000 | 0.5 |
Scorpion King | 29.42 | 5.5 | 1678 | 0 | 2 | 0 | 300 | 300 | 850 | 0.5 |
0030 | 26.85 | 0 | 2105 | 0 | 2 | 0 | 300 | 300 | 1000 | 0.5 |
OU | 27.42 | 4 | 2098 | 0 | 2 | 0 | 999 | 999 | 1400 | 0.2 |
Aziz | 38 | 3.75 | 3370 | 0 | 2 | 0 | 300 | 300 | 750 | 0.5 |
Bosses are displayed in order of appearance.
Spider King
This is it, your first boss. I’ve had trouble beating this boss at first, so I had to die a few times before I got it, right. After a few tries in the Silk Caverns, you will unlock Kevin, a new character. Personally, it was a lot easier for me to beat this boss with Kevin, despite having a significantly harder playthrough. I’d recommend trying with Kevin if you’re having trouble. You need to be careful until Kevin gains his Frenzy mode in which he gains attack speed. Once your Frenzy bar is filled, you can start attacking the Spider King as much as you can and it’ll go down in no time.
This boss has a very consistent attack pattern. It will first use the spiderwebs to move outside the screen and smash the ground wherever the player is. Save your dashes for these attacks as it can be a bit difficult to avoid otherwise. After that, it will summon big spiders and these can be a pain since they have long-range attacks. Try to deal with the spiders as soon as possible. The only chances you get to attack the boss is when it smashes the ground and goes to the top side of the room to summon more spiders.
Gobling King & Queen
The boss deals melee damage but can charge against the player from one side of the screen to the other pretty quickly. Even with John, you can easily hit this boss once and dodge, sometimes you can even hit him twice. Keep up this pattern and around mid health, another boss will be summoned. Make sure to take down the one with half its health bar first. The second boss deals a lot more damage and can reach long distance with jumps and smash the ground. This will deal damage in an area of effect. Make sure you keep your Stamina up to be able to dodge. Within melee range, the second boss will launch two consecutive attacks, so be prepared to dodge twice. If you’re playing with John, you can dodge once, but make sure you’re holding the direction keys on the opposite side while you dodge or the hits will reach you.
Nohar
One of the boss’ most common attack is a stomp that releases a wave that can stun you. Followed by this, it’s usually a quick long-range attack. When you get close, it will start pulling you towards him and then smash the ground to release a shock wave in your direction. Don’t smash the dodge key when this happens, try to time it correctly so that you can avoid the following attack. After all those attacks, he will start floating and protect himself with some sort of shield while floating around shooting projectiles in all directions. You cannot hit him while he’s in this state and you’ll get hurt on contact. These projectiles can be tricky to figure out at first, but the trick is to get as close as possible before they start spreading out, that will make it easier to dodge.
Aazam
The boss can go underground and appear at any point in the room. One of the first attacks it will use is a three slash long-range attacks that fire big energy waves towards the player. However, the waves do not travel the entire room so for the most part it is safe to simply run in the opposite direction. This changes when it’s a single wave, the range is superior and can travel the entire room. After you take half of its health, it will go into an ethereal state and charge against the player. It cannot be hit in this state. From here on out, it will regularly summon thieves near the player. They can be annoying, but they also drop Health Potion, so be on the lookout.
Aziz
The boss’ attacks aren’t necessarily powerful, but what makes this fight a bit hard is the number of monsters he can spawn. As you kill the summons, they will drop Gemstones you can use on the pillars on both sides. This will immediately kill all the monsters and get rid of the purple traps on the ground. Mark and John can take care of this boss quite easily. The reach and area of effect damage their primary attacks deal are perfect for dealing with big hordes, plus, John can use his Heaven’s Strike skill to help with the monsters. As long as you use the Gemstones as soon as you get them and proceed to hit the boss while he is undefended, it will go down in no time.
Scorpion King
Scorpion King is an aggressive boss. It will chase you and launch melee attacks at you. Sometimes it will go underground and cause an explosion when he emerges. Scorpions will join the Scorpion King while fighting, but those won’t be a problem if you’re playing with a melee character, specially Joey, the scorpions will just be collateral damage to him. It can be hard to dodge the Scorpion King’s attacks if you’re playing with Joey, due to his very low attack speed. I recommend John, Mark or Linda for this fight. John and Mark because of their good area of effect primary attacks and Linda because she can stay far from the Scorpion King’s reach. You could play Lucy, but because she is not able to move while she’s attacking, you won’t be able to deal a lot of damage to the Scorpion King while attacking. Before you know it, he will be right next to you and you will have to stop attacking in order to dodge his attacks. Get used to his attacks, land a few hits, dodge, rinse and repeat.
Deadboise
Another melee boss. This one’s a hard hitter and he can attack twice consecutively. I managed to beat this one with Kevin, but in my case, he was my highest level character. One of the hardest parts was building up Kevin’s Frenzy mode, but after that, it went better. After a bit of fighting (he will only use melee attacks), he will root himself to the ground and some roots will emerge. You’ll have to destroy the roots to attack Deadboise, but these roots can drop potions. Deadboise doesn’t have any ranged attacks, which makes ranged characters perfect for this mission. You can try your luck with Linda or Lucy. As long as you keep Deadboise at bay or dodge his attacks, the fight will go smoothly.
Babylon
Babylon can launch homing ranged attacks, which can be devastating for ranged characters. These homing projectiles must be destroyed or they will chase you forever, and to top it off, he can chase you whilst with a circle of fire surrounding him, this can deal a lot of damage as well. Missiles will be aimed at you from the launchers on the corners, luckily you can predict where it will land by the crosshair on the floor. You can actually use these missiles to damage Babylon, and they will deal a lot of damage, too. Despite the fact that this boss seems to be thought out to counter ranged characters, I beat it my first time with Linda. If you play with Linda, make sure you have the Rage skill unlocked, you can deal an immense amount of damage and grab any Totem Divine Relics you can find, the reason for this is that stationary buffs are great for ranged characters or characters that need to stay in place, like Linda and Lucy. Combine all of this together and Babylon will go down easily.
0030
Welcome to the most chaotic boss fight, yet. Upon starting the fights, some wall blocks will emerge from the floor, they will shoot projectiles, lasers, missiles and more. All of this while you have to fight the normal enemies. After a while, the glass covering 0030 will lower and you’ll have some time to hit him. Make sure that you save your Rage state for exactly this moment, you have to deal the most amount of damage you can while the glass is lowered.
OU
There is no dungeon for this battle, as soon as you enter OU’s temple, the three spirits will be waiting for you. Talk to them and they will each give you a Divine Grace. Perhaps one of OU’s weakest attacks is the fireball rain, while he’s doing this you can hit him easily and it’s very rare that the fireballs will touch you. After that that, he will launch several projectiles forward, then he will disappear and appear again, this is your window to hit him, he will do this several times. He will change his attack pattern halfway through his health bar and summon some enemies. While you fight those enemies, he will start chanting and a circle will appear on the floor. He will summon some crystals that will spiral around the room. You can attack the crystals to get rid of them.
Getting his health bar down to 20% will trigger a cutscene. You’ll be inside a circle created by the wind spirit and one of the Bergsons will be with you. Hold down the F key to resurrect them and follow the wind spirit. You will have to fight some new enemies and go finding the rest of the family to revive them. Once you revive them all, the second stage of the fight will begin.
This time you will be fighting alongside the rest of the Bergsons. A lot of enemies will come at you and OU will repeatedly summon fireballs from the sky, but it will go down quickly because of how much damage the entire family deals.
Enemies
All enemies and their stats in Children of Morta.
Enemy | Base Damage | Base Move Speed | Base Health | Base Armor | Base Critical | Base Resist | Hit Cancel Resist | Pushback Resist | Death XP Reward |
---|---|---|---|---|---|---|---|---|---|
Skeleton | 8 | 5.175 | 24 | 0 | 2 | 0 | 5 | 12 | 25 |
Dark Claw | 10 | 7.5 | 38 | 0 | 2 | 0 | 10 | 11 | 45 |
Dark Shaman | 18 | 5.75 | 46 | 0 | 2 | 0 | 15 | 15 | 70 |
Dark Wizard | 15 | 3.5 | 64 | 0 | 2 | 0 | 20 | 20 | 78 |
Archer Goblin | 11 | 4.6 | 35 | 0 | 2 | 0 | 4 | 10 | 34 |
Smasher Goblin | 30 | 4 | 140 | 0 | 2 | 0 | 50 | 40 | 100 |
Bat | 6 | 6.3 | 10 | 0 | 2 | 0 | 3 | 8 | 27 |
Green Spider | 0 | 10 | 8 | 0 | 2 | 0 | 1 | 0 | 12 |
Red Spider | 5 | 10 | 10 | 0 | 2 | 0 | 1 | 0 | 18 |
Spider Queen | 12 | 4.6 | 40 | 0 | 2 | 0 | 20 | 20 | 70 |
Spear Soldier | 12 | 5.175 | 38 | 0 | 2 | 0 | 25 | 25 | 110 |
Chain Ball | 9 | 4.6 | 55 | 0 | 2 | 0 | 20 | 20 | 48 |
Crawler | 11 | 8.62 | 20 | 0 | 2 | 0 | 20 | 15 | 42 |
Dark Worm | 3 | 2 | 10 | 0 | 2 | 0 | 1 | 0 | 7 |
Ghost | 7.5 | 8 | 18 | 0 | 2 | 0 | 10 | 15 | 45 |
Ice Mage | 11 | 5.75 | 28 | 0 | 2 | 0 | 10 | 15 | 55 |
Mummy | 8 | 5.75 | 30 | 0 | 2 | 0 | 5 | 12 | 25 |
Baby Scorpion | 5 | 8 | 22 | 0 | 2 | 0 | 10 | 0 | 15 |
Dark Waller | 15 | 6 | 42 | 0 | 2 | 0 | 25 | 25 | 80 |
Fire Breather | 15 | 7.5 | 24 | 0 | 2 | 0 | 10 | 25 | 47 |
Charger | 17 | 5.75 | 39 | 0 | 2 | 0 | 30 | 50 | 63 |
Jelly Dad | 16 | 5.75 | 50 | 0 | 2 | 0 | 25 | 15 | 95 |
Jelly Son | 9 | 6.3 | 26 | 0 | 2 | 0 | 15 | 10 | 49 |
Jelly Granson | 5 | 7 | 16 | 0 | 2 | 0 | 10 | 5 | 16 |
Anarchy Spider | 11 | 11.2 | 30 | 0 | 2 | 0 | 10 | 25 | 32 |
Dark Masher | 32 | 5.175 | 160 | 0 | 2 | 0 | 40 | 50 | 125 |
Mech Constructor | 10 | 4 | 152 | 0 | 2 | 0 | 30 | 45 | 70 |
Reaper Mecha | 15 | 6.2 | 38 | 0 | 2 | 0 | 10 | 20 | 62 |
Dark Nest | 0 | 1 | 172 | 0 | 2 | 0 | 999 | 999 | 85 |
Ice Slipper | 6.5 | 4.5 | 20 | 0 | 2 | 0 | 4 | 10 | 30 |
Snake | 5.5 | 6 | 15 | 0 | 2 | 0 | 10 | 0 | 27 |
Charger Bull | 12.5 | 7 | 36 | 0 | 2 | 0 | 30 | 50 | 66 |
Vomiter Goblin | 18 | 5.5 | 60 | 0 | 2 | 0 | 10 | 11 | 45 |
Divine Relics
Divine Relics are active items in Children of Morta. They can be activated by pressing the corresponding Keybind or controller input. All Divine Relics have an activation cooldown and they are lost on death.
Divine Relic Name | Divine Relic Description |
---|---|
Shardslinger | A ranged companion that fights by your side. |
Dazing Spheroid | A companion that stuns enemies. |
Ring of Cloaking | Become temporarily invisible. |
Reflective Stone | Chance to fire projectiles in different directions upon being hit. |
Tonic of Rejuvenation | Return to maximum health at the start of a new floor. |
Swift Shanks | Increased movement speed. |
Blood Owed | Nearby enemies take damage when you are attacked. |
Pulsating Orb | Shoot a missile that grows larger with time and explodes on impact. |
Divine Shield | A temporary shield that absorbs all damage received. Explodes when it expires, dealing the damage back. |
Yuki the Seal | A protector that provides armor and occasionally negates all incoming damage. Chance to nullify incoming damage. |
Totem of Anahid | Create a totem that slows enemies. |
Gift of Life | Increased maximum health. |
Spoon of Mol Sli’Got | Small chance to recover health when attacking. |
Lucky Charm | Increases the amount of morv gained. |
Choker of Elusion | Increased dodge chance. |
Atar’s Ignition | Damaged enemies burn in fire. |
Venom Coating | Poisons damaged enemies. |
Lifelong Pal | Heals a portion of your life once in a while. |
Enmiring Brace | Create an area that slows and damages enemies. |
Totem of Warding | Create a totem that shoots at enemies surrounding it. |
Totem of Rostam | Create a totem that greatly buffs you. |
Black Despair | Create a vortex that pulls enemies in. |
Bramble Wrappings | Damages enemies on contact. |
Totem of Deception | Create a totem that distracts all enemies. |
Grim’s Orbit | Flames orbit you, damaging enemies. |
Electrocalypse | Create a temporary aura that damages nearby enemies. |
Spiral of Doom | Cast a magical stone that spirals outward from you and damages enemies. |
Scepter of Proficiency | Increased critical hit chance. |
Bladeslinger | A melee companion that fights by your side. |
Rebirth | Upon receiving a fatal blow, revive at a modest portion of maximum health. |
Dragon of Sol | Summon a dragon that damages enemies and leaves a damaging pool. |
Keen Edge | Increased primary attack damage. |
Emerald Pulse | Release a massive pulse, pushing enemies away from you. |
Heaven’s Justice | Call forth a sword of the divine to damage enemies. |
Totem of Defiance | Create a totem that knocks enemies back. |
Mighty Touch | Your primary attack has a chance to stun. |
Ace’s Contingency | Chance to throw an axe while attacking. |
Eleventh Hour | Deal double damage while your health is below 25%. |
Jin’s Potion | Heal a portion of your missing health. |
Spare Time | Reset the cooldowns of all your abilities and fill your rage. |
Runes
Runes are ability modifiers, they can increase the strength of the ability, combine abilities together, and more. These are exclusive to characters; only Kevin can use Kevin’s Shield Watch. They can be found in dungeons and are lost upon death. Below is a list with all the Runes available in the game.
Name | Description |
---|---|
Kevin’s Shield Watch | Blocking attacks has a chance to release Kevin’s Shadow Dance. |
Linda’s Dashing Crescendo | Linda fires an Explosive Crescendo at the end of a Shield Dash. |
Furrow of Fire | Shield Dash leaves a fire trail that damages enemies. |
Stampede | Shield Dash releases a wave of magical energy. |
Absorption Slam | Shield Slam pulls enemies toward John. |
Crushing Vent | Shield Slam releases a large shockwave. |
Kevin’s Shield of Knives | Perform Kevin’s Fan of Knives during a Shield Slam. |
Arcane Slam | Shield Slam leaves an energy field that damages enemies. |
Lucy’s Shield Cyclone | Release Lucy’s Cyclone during a Shield Slam. |
Knockout Block | Blocking will stun enemies. |
Pyro Blade | Primary attack deals fire damage, burning enemies over time. |
Justice for All | Primary attack damage is increased and divided between all enemies hit. |
Give It All | Primary attack consumes stamina to deal additional damage. |
Mob Breaker | Primary attack deals additional damage the more enemies you hit with a single blow. |
Shoving Strike | Primary attack knockbacks enemies. |
Stamina Drain | Primary attack siphons stamina from enemies. |
Deus Gladius | Primary attack cast Heaven’s Strike on a critical hit. |
Mark’s Edge Barrage | Primary attack has a chance to release Mark’s Guandian fist. |
Sword Discharge | Primary attack releases a wave of magical energy. |
Heaven’s Wreath | Heaven’s Strike falls in a circle around John. |
Sky Menace | Each Heaven’s Strike damages a larger area. |
The Narrow | Heaven’s Strike fall down in a line. |
Avalanche | Heaven’s Strike rains down even more swords. |
Heavenly Arcane | Heaven’s Strike leaves behind pools of energy to damage enemies. |
Bludgeoning Fall | Heaven’s Strike stuns enemies. |
Lucy’s Heavenly Cyclone | Lucy summons a cyclone at the impact of Heaven’s Strike. |
Pulsating Wrath | Reach maximum Frenzy after an Execute attack. |
Vampiric Ambush | Recover a small amount of health after Execute attack. |
Grim’s Dance | Shadow Dance has a chance to strike more enemies. |
Venom Whirl | Shadow Dance poisons enemies. |
Dazing Dance | Shadow Dance stuns enemies. |
Cloaked Eruption | Create an explosion when activating Shadow Cloak. |
Linda’s Cloaked Crescendo | Linda launches an Explosive Crescendo when Kevin activates Shadow Cloak. |
John’s Cloak Strike | John’s Heaven’s Strike falls down when Kevin activates Shadow Cloak. |
Lucy’s Cyclone Cloak | Lucy summons a Cyclone when activating Shadow Cloak. |
John’s Critical Protection | John’s Heaven’s Strike casts with critical hits of primary attacks. |
Deadly Storm | Frenzy effect will increase critical chance also while increasing attack speed. |
Raging Rogue | Frenzy effect will increase damage also while increasing attack speed. |
Swirl of Daggers | Chance to attack in all directions at maximum Frenzy. |
Corporeal Gift | Regenerate health at maximum Frenzy. |
Ethereal Gift | Regenerate rage at maximum Frenzy. |
Mark’s Frenzied Barrage | Chance to perform Mark’s Guardian fist when at max Frenzy. |
Rogue’s Will | Kevin stays in maximum Frenzy until hit by an enemy. |
Cone of Knives | Fan of Knives is condensed into a small cone in front of Kevin. |
Concussive Knives | Fan of Knives explodes on impact, damaging nearby enemies. |
Fan of Pain | Fan of Knives damage is increased but decreases the range. |
Penetrating Knives | Fan of Knives penetrates enemies. |
Jostling Knives | Fan of Knives will knock back enemies. |
Lucy’s Cyclone of Knives | Lucy summons a Cyclone upon activating Fan of Knives. |
Blood Song | Harmonic Slam deals damage at the cost of inflicting damage to Linda. |
Focus Mantra | Gain stamina for every enemy hit by Harmonic Slam. |
Mark’s Harmonic Training | Immediately refill the dash bar after Harmonic Slam. |
Song of the Vampire | Harmonic Slam drains enemy health to restore Linda’s own. |
Jostling Tune | Harmonic Slam will knock back enemies. |
Recharging Chant | Harmonic Slam immediately resets Explosive Crescendo cooldown. |
Kevin’s Harmonic Watch | Kevin emerges to execute Shadow Dance during a Harmonic Slam. |
John’s Harmonic Protection | John’s Heaven’s Strike casts on enemies stunned by Harmonic Slam. |
Death’s Song | Harmonic Slam places a trap that triggers on enemy contact. |
Mark’s Harmonic Barrage | Mark attacks enemies close to Linda while performing primary attack. |
Dragon Gaze | Primary attack will penetrate enemies. |
Venom Kiss | Primary attack inflicts poison damage. |
Mighty Touch | Primary attack will knock back enemies. |
Freezing shot | Primary attack will slow enemies. |
Master Shot | Primary attack releases 3 arrows at a time. |
Incendiary Shot | Explosive Crescendo inflicts fire damage, burning enemies over time. |
Implosive Shot | Explosive Crescendo inflicts more damage at the cost of reducing the area of effect. |
Dispersed Shot | Explosive Crescendo has a larger area of effect at the cost of reducing damage. |
Kevin’s Crescendo of Knives | Kevin releases Fan of Knives at the end of an Explosive Crescendo. |
Stunning Shot | Explosive Crescendo will stun enemies. |
Vortex Shot | Explosive Crescendo pulls enemies toward the center of the area of effect. |
Lucy’s Cyclone Crescendo | Lucy summons a Cyclone at the impact of an Explosive Crescendo. |
Searing Mirror | Decoy burns melee attackers. |
Martyrdom | Decoy explodes upon destruction. |
Linda’s Decoy Crescendo | Linda launches an Explosive Crescendo when Decoy health is reduced by 50%. |
Rapid Mirror | Decoy has a shorter cooldown but less health. |
Mark’s Decoy Training | Immediately refill the dash bar after Decoy is placed. |
Mark’s Decoy Barrage | Destruction of the Decoy summons the Mark’s Guardian fist at the Decoy location. |
Herculean Proxy | Decoy has more health. |
Kevin’s Decoy Watch | Kevin emerges from the shadows to strike those attacking the Decoy. |
Tar Subterfuge | On destruction, Decoy slows nearby enemies. |
Dazing Sham | Decoy will stun melee attackers. |
John’s Decoy Protection | John’s Heaven’s Strike casts when Decoy health is reduced by 50%. |
Decoy Rebound | Decoy deals thorn damage, reflecting damage back to attackers. |
Death Blossom | Sidewinders launch in all directions when using primary attack. |
Inferno | Primary attacks cause fire damage, burning enemies over time. |
Spirit Couple | Successful primary attacks build up more rage, allowing Lucy to enter Guardian’s Rage sooner. |
Accelerated Core | Increase primary attack speed at the cost of removing Sidewinders. |
Rocket Barrage | Primary attacks explode on impact, damaging nearby enemies. |
Get Back! | Primary attack will knock back enemies. |
Auxiliary Cyclones | Lucy releases small tornadoes instead of fire Sidewinders. |
Ember String | Sidewinders have a chance to chain between multiple enemies on impact. |
Three Degrees | Primary attack launches 3 fireballs at the cost of removing Sidewinders. |
Storm Mother | Cyclone conjures additional smaller Tornadoes. |
Surprising Storm | Cyclone cancels enemy actions. |
Moving Onward | Cyclone moves directly forward. |
Boom Winds | Cyclone explodes on destruction. |
Kevin’s Cyclone of Knives | Kevin releases Fan of Knives when Cyclone ends. |
Ultimate Storm | Convert the large Cyclone into several smaller ones. |
Burning Chaos | Cyclone has a chance to conjure Sidewinders. |
Orbiting Tornado | Cyclone orbits around Lucy. |
Devouring Storm | Cyclone pulls in enemies more forcefully. |
Supportive Sword Fall | John’s Heaven’s Strike casts when Cyclone ends. |
Mob Force | Swirling Staff deals increased damage as enemies grow in numbers. |
Arcane Stave | Swirling Staff leaves a pool of energy that damages enemies. |
Impeding Staff | Swirling Staff slows enemies. |
Paralyzing Whirlwind | Swirling Staff stuns enemies. |
John’s Roaring Protection | John’s Heaven’s Strike casts when Mark activates Swirling Staff. |
Lucy’s Cyclone Staff | Lucy summons a Cyclone during Swirling Staff. |
Swinging Vent | Swirling Staff releases a wave of magical energy. |
Corpse Explosion | Chance for enemies to explode on death, damaging any nearby enemies. |
Linda’s Critical Crescendo | Linda launches an Explosive Crescendo upon a critical primary attack. |
Kevin’s Punch Watch | Kevin emerges to execute Shadow Dance upon a critical primary attack. |
Measure the Distance | Primary attack gains a damage boost the further the target is. |
Mountain Strike | Executing a critical primary attack releases the Guardian fist. |
Spirit Lightning | Primary attacks have a chance to inflict lightning damage. |
Barrier Thorns | Atman Barrier deals thorn damage, reflecting damage back to attackers. |
Dazing Strike | Primary attack has a chance to stun enemies. |
Linda’s Scourging Crescendo | Linda launches an Explosive Crescendo when Mark activates Scourging Whip. |
John’s Scourging Protection | John’s Heaven’s Strike casts when Mark activates Scourging Whip. |
Grim’s Whip | Scourging Whip inflicts fire damage, burning enemies over time. |
Kevin’s Scourging Knives | Kevin releases Fan of Knives when Scourging Whip is cast. |
Lucy’s Cyclone Whip | Lucy summons a Cyclone when Scourging Whip is cast. |
Mob Scourge | Scourging Whip deals increased damage as enemies grow in number. |
Arcane Strap | Scourging Whip leaves a pool of energy that damages enemies. |
Stinger | Scourging Whip has an increased stun duration. |
Scourging Vent | Scourging Whip releases a wave of magical energy. |
Toxic Lash | Scourging Whip poisons enemies, dealing damage over time and reducing enemy attack power. |
Crippling Blow | Primary attacks slow and knock back enemies. |
Mighty Crippling Blow | Knocks enemies back and stuns them. |
Legandary Shot | Shoots five arrows. |
Flame Kiss | Primary attacks burn enemies with fire. |
Drastic Twirl | Whirlwind finishes with an explosion. |
Ruthless Twirl | Whirlwind fills rage. |
Twirl of Blades | Whirlwind releases a Fan of Knives when it ends. |
Soothing Whirlwind. | Whirlwind gradually heals Joey with every hit landed. |
Homing Twirl | Whirlwind pulls enemies towards Joey. |
Decelerating Wind | Enemies hit by Joey during Whirlwind are slowed. |
Stunning Twirl | Enemies hit by Joey during Whirlwind are stunned. |
Stormception | Whirlwind has a chance to summon small cyclones when hitting enemies. |
Bloody Whirlwind | Whirlwind uses health if out of stamina. |
Blazing Hammer | Primary attacks burn enemies. |
Kevin’s Knife Assist | Primary attacks release Fan of Knives. |
Hammer of the Gods | Primary attacks inflict lightning damage. |
Weakening Blow | Primary attacks weaken enemies. |
Mark’s Helping Hand | Mark’s Punch of Concentration is cast on critical primary attack hits. |
Evasion Protocol | Push enemies back and fill the evade bar. |
Dauntless Swing | Primary attacks deal more damage but fill less stamina. |
Stunning Vengeance | Primary attacks stun enemies when Vengeance is active. |
John’s Vengeance | Heavenly Strike is cast when Vengeance is active. |
Blood Smite | Smite drains health, fills stamina and rage. |
Linda’s Explosive Smite | Smite is followed by Linda’s Explosive Crescendo. |
Scorching Smite | Enemies hit by Smite burn with fire. |
Resourceful Smite | Killing 3 or more enemies drops a health globe. |
Prevailing Smite | Smite leaves a pool of magic on the ground that damages enemies. |
Ground Shaker | Smite shakes the ground, slowing enemies hit by it. |
Demolishing Smite | Divine Smite stuns enemies for longer. |
Lucy’s Storm Smite | Lucy’s cyclone is cast when Joey uses Smite. |
Smite of the Divine | Divine Smite’s shock waves now travel forth in all directions. |
Tips & Tricks
Tips & Tricks for Children of Morta. The game doesn’t hold your hand at all and it’s up to the player to learn how the mechanics work. Some of them might not be so obvious and we’re here to help you. There’s also a Frequently Asked Questions at the bottom that you can check out.
Play with all the available characters. Not only do characters get “Corruption Fatigue”, but levelling all characters is beneficial because of their Family Traits.
All dungeon events are randomly generated. If you lose one, you can try it again.
Did you notice those glowing energy gates? They can be very useful because enemies cannot pass through it. You could lure all enemies near the gate and attack them from the other side.
Combine Rage-mode with other abilities. This can make some characters that are otherwise weak, very powerful. For instance, you can combine Linda’s Rage-mode with the Totem of Rostam Divine Relic to greatly increase your damage output.
Be on the lookout for red triangle symbols on the ground. These will start to light up the more enemies you kill near them. Once they light up completely, they will drop Runes, Morv and other items.
Frequently Asked Questions
Q: Are melee characters underpowered?
A: No. In fact, Kevin can decrease half a boss’ health in a matter of seconds if used correctly. John can use his Heaven’s Strike attack to deal with a large number of enemies at once. Mark’s primary attacks are quick and have a rather large area of effect, allowing you to fight groups of enemies without being counterattacked. Joey is slow, but he can tank a lot of damage and deal a lot of damage.
Q: What are the benefits of playing a melee character?
A: Melee characters can attack many more enemies at once. For instance, John’s primary attacks’ area of effect is much bigger than any ranged characters’. You can group enemies and immobilise them while attacking. Another obvious benefit is that they deal much more damage than ranged characters. Kevin’s Frenzy mode makes him unstoppable against bosses and if combined with Rage-mode, you can take down a boss in a matter of seconds.
Q: What do you lose upon death?
A: You’ll lose Divine Graces, Divine Relics and Runes. You get to keep everything else, Morv included.