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Far Cry New Dawn – Into the Bliss Walkthrough

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Into the Bliss Walkthrough

Into the Bliss is a main story mission in Far Cry New Dawn. This walkthrough will guide you through all objectives of Into the Bliss Main Quest.

Area: New Eden
Quest Giver: Automatic
Requirement: Completed story mission Eden’s Fire
Reward: Nothing

Objectives:
Reach the New Eden Compound
Talk to Ethan
Drive the Boat
Journey to the North
Ignite the Fire Beacon
Find a Way to Open the Gate
Drive the Boat
Journey to the North
Ignite the Fire Beacon
Journey to the North
Ignite the Fire Beacon
Journey to the North
Reach the New Eden Gate
Ignite the Fire Beacon

Once you’ve lit the fire at the base of Joseph’s statue return to Ethan at the compound. There’ll be a cutscene where the people praise you wanting you to go north to bring back Joseph. Ethan is convinced his old man is dead and wants you to bring back proof so his people will follow him instead. He has you drink a concoction which they say will protect you on your journey north and you pass out.

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When you awake you’re in a boat shed with Ethan. Talk to him and he’ll explain you need to take the boat north and light fires along the way to keep you safe.

Journey to the North
Get in the boat provided – it also has a store of infinite fire arrows to help you out – and begin heading along the river to the first waypoint. Continue to follow the river north and you’ll start to pass through chard lands loaded with bliss and purple torches.

When the torches stop and the bliss gathers, you’ll start to take small amounts of damage. Up ahead you can see a pyre that needs to be lit. Release controls of the boat and take out your bow, then navigate to the fire arrows and shoot at the pyre. Wait a moment to see if it has caught and if not try again until it has. The boat provides infinite ammo so don’t worry too much. If you’re having trouble drive a bit closer – the bliss hurts but it’s very slow to kill so you can get quite close and still take your shot and survive.

Once this first pyre is lit, get closer to the gate and leave the boat. If you head around the other side of the bridge you can see a watermill that operates the gate. There’s also a note with story information on it on your way. Go to it and activate the control at the centre of its base before heading back to your boat and continuing forward.

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Soon you’ll come to the next pyre high on a ledge. This one is much easier to light if you get a bit closer and again, though the bliss hurts it does so very slowly. Light it and keep going.

The next pyre will force you to drive the boat through the bliss for a while before you can light it. Do so and continue.

Bliss will start to gather again but there isn’t anything to light for this section. Keep going forward until you come to the gate where torchers will resume and you’ll be safe from the poison. Get off the boat to the left of the gate and walk up the path. There’s another beacon here to light and there are wolves. Light it quickly and deal with or run from the wolves. They won’t follow you into the water so you can always run back to the river if they’re causing problems.

On the opposite side of the river and gate is another watermill opening mechanism. This time you not only need to flip the switch but clear the debris from the mill to have it open the gate.

Come back to the boat and get in to continue further up the river. You’ll come into bliss filled territory but keep heading for the waypoint and there’ll be another beacon to ignite at the end of your journey. It feels like it has you go in a fair way before you get to this but your health will last so keep heading forward.

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