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Pathfinder: Kingmaker – Bridge Over the Gudrin River Walkthrough

Bridge Over the Gudrin River Walkthrough

Travel: Bridge Over the Gudrin River

You’ve almost made it! Time to make your way from the Mud Bowl to the Bridge Over the Gudrin River, which you can reach by taking the following route:

  • Northeast
  • Southeast
  • Southeast
  • North
  • North

Explore the North Bank

Your party will assemble along the northern edge of this area, whether you approached from the north or the south. Start out by heading south along the rocks to the west, stopping to search some branches covering a cache of treasure, including a Potion of Heroism, 100 GP and some… eggs?

Return back north to where you began exploring the area and turn your attention to the east, this time making your way south along some cliffs. Be sure to grab a Melted Shard of a Ring hidden near some bushes as you go. Continue south until you find a path to the east, which is guarded by a Bear. The quality of foes you’ll encounter in this area varies considerably, and this is an example of the lower-end of the scale.

After disposing of the bear, search some bushes to the south to find a hidden cache of gems and a Token of the Dryad, then continue east to find more hostile wildlife in the form of three Ferocious Wolves, two Alpha Wolves and a Worg. These beasts shouldn’t be much of a threat even without spells, but a single Web spell will make things go much more smoothly. Put the canines down, then continue east to find a Melted Shard of a Ring hidden in some rocks [Perception 7].

Return back west to the road that bisects the area and follow it south until it veers off to the southeast. At this point, head off-road to the southwest to find a pack of Tatzlwyrms. There’s a lot of them, but they’re just not competitive anymore, so cut through them and continue west to find a corpse near some bushes.

For once, the corpse isn’t of much interest, but rather a chest hidden behind it in the bushes. Pass a [Perception 10] check to notice the chest itself, and another [Perception 22] check to recognize that it’s trapped. Disarm the trap [Trickery 22] then plunder the chest for a suit of Half-Plate +2. While boasting an impressive +10 Armor Bonus, there’s a good chance you won’t need it, as it’s not better than a normal suit of Full Plate Mail when you consider the latter suit’s superior Maximum Dexterity bonus. It should still sell for well over 1,000 GP, though.

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Make your way south from this chest to reach the river, then turn east to find some foliage near the road. Hidden amidst these plants is a pile of rocks [Perception 7], in which you’ll find a Taldan Warrior’s Dog Tag. Pocket this trinket, then venture north to reach the road, along which you’ll find another pack of mutts (five Ferocious Wolves, an Alpha Wolf and a Worg) blocking your path. Put them down with raw muscle or use magic to assist you, then save your game.

Venture off-road to the east, and once you’ve cleared the road, immediately turn south and follow the edge of the road to find a pile of rocks near some bushes, in which you’ll find another Taldan Warrior’s Dog Tag. Continue south along the road until you reach the river, at which point turn east and follow the river until you find another group of Tatzlwyrms, this time led by a Greater Tatzlwyrm. Put these relatively trivial foes down and continue east if you wish to see one of this area’s more substantial enemies, but you should save your game before you do.

Along the river to the east of the Tatzlwyrm pack you’ll find a Crag Linnorm, by far the largest – and most dangerous – foe you’ve yet encountered. This massive, primeval, wingless dragon is in all likelihood too much for you party to handle now, or for some time to come. If you wish to give it a shot, by all means, but even Haste and Slow likely won’t save you this time. In this case, discretion is the better party of valor. Live to fight another day and leave the Crag Linnorm alone.

Return back west and the first opportunity you get to turn north, take it, whereupon you’ll shortly find yourself running afoul of several Bears. Kill them, then turn east and when the path splits continue east, as the northern fork is a dead-end bereft of anything interesting. Blocking your path you’ll find yet another pack of hounds, this time consisting of an Alpha wolf, two Ferocious Wolves and a Worg. Defeat them, then continue east to find their boneyard, where you can locate some branches obscured by the foreground under which waits a Scroll of Cure Serious Wounds and 100 GP, along with other trinkets.

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Explore the South Bank

Note here – False Stag Lord cutscene at bandit camp
With that, the northern half of the area has been explored. Return west to the road and follow it southeast across the river, a trip which is surprisingly uneventful. Once you’ve made it to the southern side of the river, make your way east, then north to reach the river, which you should then follow east. When your way is blocked by bushes and boulders, turn south to reach a bandit camp, occupied by five bandits all wearing Chainmail and bearing Heavy Shields and Longswords. They may have been a threat back when you were still stomping about the Outskirts, but by now, they’re simply outmatched and lacking diversity.

Cut short the lives of these bandits, then search their camp for a variety of treasures. A bush to the northwest of camp will yield a Scroll of Hold Person and a Scroll of Haste, a sack near a tent on the northern edge of camp will make you richer by one unit of Sweet Syrup, and a Taldan Warrior’s Dog Tag is hidden in some rocks west of the camp [Perception 7]. Finally, along the southern end of camp you’ll find two chests: the western one contains an Amulet of Natural Armor +3, while the eastern one [Trickery 25] can be unlocked for two Scrolls of Cure Serious Wounds and 200 GP, just to name the notable loot. That Amulet of Natural Armor +3 will serve your tank quite well for the foreseeable future.

To finish off this looting spree, follow the foliage south of the bandit camp to the west, then south, keeping your eye out for a hidden chest [Perception 22] near the southern edge of the area. If you can get inside the check [Trickery 22] you’ll be further rewarded with three Scroll of Cure Serious Wounds, five Peridot gems, two Potions of Heroism, and 100 GP. Quite a generous area, this.

Follow the road back north to the bridge, then veer off the bridge to the west. Be sure to search the bushes west of the bridge to find some branches, which conceal a Masterwork Heavy Mace and some other treasures. Once done, continue stomping off to the west, only to find your way blocked by yet another pack of wolves. This group consists of two Alpha Wolves, four Ferocious Wolves and a Worg, and like the rest of the canines in this area, they can be managed more easily if you slow them with a Web spell.

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Kill the wolf pack, then search some rocks [Perception 7] to the south to find another Taldan Warrior’s Dog Tag. After claiming this treasure, continue west until you reach a fork, at which turn north and follow the path ahead as it swings west and runs along the river. At the end of this path you’ll find a cluster of branches which hide a variety of gems.

Owlbears on High Ground

Claim these shiny stones as your own, then return to the previous fork and venture west, ultimately reaching a series of flat stone ledges. Climb them with a successful [Athletics 23] check to reach the high ground atop the rocks and loot a bundle of sticks to claim 300 GP and various other treasures. Be wary, however, as a pair of Owlbears lurk to the north, and while they may not bear the same adjectives as others you may have encountered, they’re still fearsome foes. Play it safe and buff yourself with Haste, while debuffing them with Slow to ensure victory, then continue north to find a hidden pile of stone [Perception 19] in which lies a Taldan Warrior’s Dog Tag.

Having gathered that final bit of loot, you’re done with this area. If you’re here finishing the expedition that took you from the Swamp Witch’s Hut through the Kamelands, this was your last stop before returning to Tuskdale. If you still don’t have the event card “Troll Invasion” well, you’re a top-tier adventurer, and there’s really not much else you should really bother with. You’ll just need to return to Tuskdale and take a breather until it shows up. To return to Tuskdale from the Bridge Over the Gudrin River, make use of the following directions:

  • Southwest (path runs along the Gudrin River)
  • North
  • West

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