Skills in Phoenix Point are special abilities that provide unique Active or Passive abilities. Each Class has 7 fixed skills (one for each level) and 3 random skills. Skills can be unlocked by spending Skill Points. At level 4 units will be able to access a second class.
How Skills Work
Skills can be Passive or Active abilities that units can use in battle. Active abilities usually require Will Points to be performed while Passive abilities are triggered automatically.
Skills are restricted by unit level and Skills Points are required to unlock them. Each class has 7 base Skills and 3 random skills that they can unlock.
At level 4 Units will be able to select a second class unlocking their weapon proficiency and accessing all the base skills for that Class. Skill Points will still be required to unlock those Skills.
Assault Basic Skills
There are 7 Assault Basic Skills, and they are restricted by level. When an Assault unit levels up it will be able to unlock a new Basic Skill by spending Skill Points.
Proficiency whit Assault Rifles and shotguns.
Move to a target position within half of the normal movement range.
Shoot back at an enemy when it attacks, provided the soldier is using a direct-fire projectile weapon whit proficiency, and the enemy is within half perception range.
Choose a secondary class to train in.
Ready For Action
Reloading and inventory actions do not cost an Action Points
Rally the Troops
Each allay recovers 1 Action Point. Limited one use per turn.
Recover 2 Action Points for each enemy killed, until end of the turn
Random Skills in Phoenix Point are abilities that are shared among all units. Each unit have 3 Random Skills assigned from the pool. These skills are randomly assigned to any level from 1 to 7 and units will still need to spend Skill Points to unlock them.
Gain Mounted Weapon proficiency with +20% range and damage.
Gain Heavy Weapon proficiency with +30% bonus damage and -10 Perception.
25% Bonus stealth and -2 Speed.
Proficiency whit Grenades at +10% range
Self Defense Specialist
Gain PDW and Handgun proficiency with +20 damage dealt and +10 hearing range.
Gain Sniper Rifle proficiency with +25% damage and -4 Willpower.
Gain Assault Rifle proficiency with +20% Damage and accuracy.
Additional +2 to Willpower
All attacks that damage a target also inflict 1 viral damage (per bullet)
20% bonus accuracy and -10 damage dealt.
Additional +2 to Willpower and 10 Perception range
30% bonus damage dealt and -20% accuracy.
+25% bonus carry weight and +2 Strengh.
+50% bonus Grenade rang and +2 Speed.
Close Quarters Specialist
Gain Shotgunand Melee Weapon proficiency with +20% damage.
+50% bonus healing and +2 willpower.