Home > Siralim 3 > Siralim 3 Cards Guide

Siralim 3 Cards Guide

A guide on Cards; what they are, what they do, how to get them, and how to get the most out of them.

Preamble

Hello and welcome to my guide on Cards in Siralim 3.

This guide will provide you with information on what cards are, how to get them, and what they all do. Since cards are inherently rare, this information is not easily obtained within the game – thus I have collected the information and provided it here to save you some trouble.

There are a handful of cards that this guide does not contain information on – this is due to the difficulty of obtaining them, and therefore obtaining information on them. These blank spots will be updated as I acquire the information.

The Basics of Cards

What are Cards?

Cards are very rare items that confer permanent benefits to the player just by having them in the inventory. There is one card for every creature in the game – there is a chance every time you slay a creature that it will drop its card if you do not already have it. This chance can be improved by raising your knowledge rank with the respective creature, though it will still remain low, even at S-rank.

Cards obtained from creatures within the same species will have the same effect as each other (with a few exceptions) – these bonuses stack with each other; so the more cards you obtain from a particular species line, the stronger the effect will be.

It should be noted that you are very unlikely to come across cards before you’ve finished the main storyline – while it’s certainly possible, there are much fewer ways to improve your odds of card drops before the game opens up post-storyline, so if you haven’t finished the main quest you shouldn’t concern yourself too much with getting cards yet.

How do I get Cards?

As mentioned before, the main way to get cards is to simply slay creatures – every time you do this, there is a very small chance its card will drop. This chance is improved if you have a higher knowledge rank in the creature, though it still remains fairly low.

There are three other ways to improve the chances of a card dropping – the first is to obtain achievements. Achievements grant Achievement Points, which improve the chances of any rare item dropping; cards included. The more achievements you have, the better the odds.

The second way is to visit Itherian Realms that have the “High Card Drop Rate” property. As you might imagine, cards drop more frequently in these realms, so you should finish all the battles within the realm to maximize your chances of getting a card. Do bear in mind that it isn’t a massive boost to your chances, just a noticeable one – don’t be too disappointed if no cards drop in one of these realms.

The third, and arguably most potent way is to obtain the talisman known as Brode’s Last Laugh. This upgradeable talisman grants an extra 1% chance for cards to drop per level, and when upgraded to level 100, grants a chance for random cards to be found in treasure drops. This is by far the best way to get cards for rare or special creatures that are not regularly encountered, in addition to the the talisman having no limit on how far you can upgrade it.
Unfortunately, this talisman can only be found very rarely in treasure – there is no easy way to get it beyond improving your treasure drops with other talismans and hoping for the best.

Once you have elevated your odds of finding cards in any way of your choosing, a good way to obtain cards for specific creatures is to use the Divination Candle obtained from improving your reputation with Surathli to Exalted to create Charms for that creature. Charms can be used in a realm to summon five packs of creatures containing nothing but that creature – then it is just a matter of killing them until the card drops. Do bear in mind that even with drop rate enhancements, this can still take quite a while depending on how your luck decides to treat you.

Cards from Chaos Creatures

Apocalypse
Species Members: 6
Aaxer, Agor, Inox, Gorum, Zarox, Corox
Effect: 
Enemies with Scorn deal 5% less damage.
(Total Damage Reduction: 30%)
Notes:
Scorn prevents the victim from launching physical attacks at all, forcing them to rely on spells or other means of causing damage. These cards cut down the efficacy of these other methods, making the debuff even nastier. Pair it with Weak to cripple the enemy’s damage output even further.

Asura
Species Members: 7
Blooddrinker, Bonebreaker, Gutslasher, Heartripper, Strangler, Fleshstomper, Lord Zantai
Effect: 
Your creatures with Critical have a 5% greater chance to deal critical damage.
(Critical Buff Base Improvement: 100%)
(Total Bonus Crit Chance: 135%)
Basilisk
Species Members: 7
Crashing, Dormant, Ethereal, Lurking, Roaring, Stomping, Spitting
Effect: 
Your creatures take 1% less damage.
(Total Damage Reduction: 7%)

Bat
Species Members: 8
Crypt, Pulse, Vampire, Death, Mutated Crypt, Mutated Pulse, Mutated Vampire, Slurping
Effect: 
Your creatures have 3% more Attack.
(Total Stat Bonus: 24%)

Carver
Species Members: 7
Chopper, Heartseeker, Sadist, Shadowstalker, Twisted, Demented, Wicked
Effect: 
Your creatures deal 5% more damage with attacks to Chaos creatures.
(Total Damage Bonus: 35%)

Cerberus
Species Members: 7
Ashmouth, Caustic, Banelord, Gatewatcher, Hellguard, Lightning, Bound
Effect: 
Your creatures’ Chaos spells deal 5% more damage.
(Total Damage Bonus: 35%)

Clutcher
Species Members: 8
Doom, Ethereal, Flamegrip, Necrotic, Venomous, Vital, Static, Whiptail
Effect: 
Your creatures have a 3% greater chance to dodge attacks.
(Total Bonus Chance: 24%)

Devil
Species Members: 7
Cinder, Doom, Krampus, Skull, Stone, Twisted, Smoke
Effect: 
Your creatures deal 3% more damage.
(Total Damage Bonus: 21%)

Diabolic Horde
Species Members: 11
Bhuta, Commander, Henchman, Insurgent, Intruder, Menace, Nemesis, Observer, Rebel, Spectator, Watchman
Effect: 
Your creatures’ Multicast buff lasts 1 additional turn.
(Total Bonus: 11 extra turns)
Notes:
This is a rather poor bonus for the most part. Multicast is generally used to end battles quickly rather than drag them out, plus the cards do nothing to stop the buff from simply being dispelled.

See also:  Siralim 3 - Guide to Sigils

Doom Fortress
Species Members: 9
Alcazar, Bastion, Crypt, Mouth of Hell, Necropolis, Pandemonium King, Pandemonium Queen, Stronghold, Citadel
Effect: 
Your creatures have a 5% greater chance to successfully provoke enemies.
(Total Bonus Chance: 45%)
Notes:
The bonus on these cards are generally inferior to the Taunt buff, but if you manage to get all of them it amounts to a quite strong boost that might grant enough of a chance that you can forego Taunt in favor of something else.

Doomguard
Species Members: 7
Abaddon, Chaos, Death, Infernal, Perdition, Pit, Sentry
Effect: 
Your creatures with Taunt take 5% less damage.
(Total Damage Reduction: 35%)

Fiend
Species Members: 7
Annihilator, Berserker, Destroyer, Ferocious, Mauler, Thrasher, Deceptive
Effect: 
Increases the amount of damage your creatures deal while they’re Berserk by 5%.
(Base Berserk Bonus: 50%)
(Total with Cards: 85%)

Gargoyle
Species Members: 7
Bloodfang, Darkeye, Dusktail, Goretongue, Nightwing, Sunclaw, Stonehorn
Effect: 
Your creatures take 5% less damage from Chaos spells.
(Total Reduction: 35%)

Harpy
Species Members: 7
Eyegouger, Hag, Pillager, Queen, Torturer, Marauder, Screamer
Effect: 
Enemies with Blind have a 5% greater chance to miss attacks.
(Base Blind Miss Chance: 30%)
(Total Blind Miss Chance: 65%)

Manticore
Species Members: 7
Crimson, Flailing, Conqueror, Decimator, Martyaxwar, Sawback, Prowling
Effect: 
Your creatures take 5% less damage from Chaos attacks.
(Total Damage Reduction: 35%)

Minotaur
Species Members: 7
Battlemaster, Behemoth, Earthshaker, Juggernaut, Skullcrusher, Warrior, Lancer
Effect: 
You gain 5% more Brimstone from battles.
(Total Bonus Brimstone: 35%)
Notes:
These can be trickier to get than the other resource improving cards due to three minotaurs out of seven only being available through special means.

Salamander
Species Members: 7
Chaos, Earth, Fire, Ice, Thunder, Water, Wind
Effect: 
When your creatures gain Intelligence, the amount gained is increased by 5%.
(Total Increase: 35%)
Notes:
This relates to stat boosts in battle, not stats gained on level-up.

Smog
Species Members: 7
Cancerous, Lethal, Noxious, Pestilent, Scourge, Lord, Toxic
Effect: 
Enemies take 5% more damage from Poison.
(Total Bonus Damage: 35%)
Notes:
Keep in mind that Poison deals damage based on the attack stat of whoever inflicted it.

Wyvern
Species Members: 6
Airslayer, Daybreaker, Skystalker, Sonicscreecher, Windrider, Toxicfang
Effect: 
Your creatures take 3% less damage from Spells.
(Total Damage Reduction: 18%)

Cards from Death Creatures

Abomination
Species Members: 7
Brute, Volatile, Flesh, Gore, Ritual, Wandering, Bile
Effect: 
Enemies with Vulnerable take 5% more damage.
(Base Vuln. Effect: 50%)
(Total Effect w/ Bonus: 85%)

Banshee
Species Members: 8
Abyss, Anguish, Destruction, Impaler, Styx, Tormented, Valentine, Savage
Effect: 
Your creatures have 3 additional Mana.
(Total Bonus Mana: 24)
Notes:
Sources of mana are hard to come by, so this is a nice unique bonus.

Carnage
Species Members: 7
Antagonizer, Destructor, Tormenter, Fallen, Rotten, Shadow, Devourer
Effect: 
Your creatures deal 5% more damage with attacks to Death creatures.
(Total Bonus: 35%)

Forsaken
Species Members: 7
Bonescraper, Rotmongerer, Scourgewalker, Spinewhipper, Seacrawler, Swampdweller, Plaguebearer
Effect: 
Enemies take 5% more damage from Blight.
(Base Blight Damage: 25%)
(Total with Cards: 60%)

Notes:
Works very well with the “Mantra” trait to give you free, strong healing spells.

Ghoul
Species Members: 6
Delirious, Frenzy, Hysteria, Maniacal, Rapturous, Festering
Effect: 
Your creatures have 3% more Speed.
(Total Bonus: 18%)

Hound
Species Members: 8
Blood, Dread, Hell, Horror, Panic, Terror, Bone, Thylacine
Effect: 
Your creatures take 5% less damage from Death spells.
(Total Reduction: 40%)
Notes:
Death has some REALLY nasty damage spells such as Crucifixion. This will take the edge off a bit.

Leper
Species Members: 8
Addled, Crazed, Blightbringer, Defiler, Plaguespreader, Tortured, Blood, Grave
Effect: 
Enemies deal 5% less damage from their Weak debuffs.
(Base Weak Effect: 50%)
(Total with Cards: 90%)

Lich
Species Members: 7
Bloodletter, Hellcaster, King, Overseer, Priest, Shadowcaster, Necromancer
Effect: 
Your creatures’ Death spells deal 5% more damage.
(Total Boost: 35%)

Mummy
Species Members: 7
Creep, Doom, Gimp, Lord, Nightmare, Scourge, Swarm
Effect: 
Enemies with Cursed take 5% more damage from this debuff.
(Base Effect: 100% of target’s Attack stat)
(Total with Cards: 135%)

Notes:
Have your best attacker provoke with the taunt buff to get the most out of this.

Nix
Species Members: 7
Backstabber, Creeper, Guardian, Impostor, Informer, Scoundrel, Shadowjumper
Effect: 
Your creatures take 5% less damage from Death attacks.
(Total Reduction: 35%)

Pit Worm
Species Members: 7
Accursed, Gladiator, Harbinger, Tunneler, Spitting, Vicious, Lurking
Effect: 
When your creatures gain Defense, the amount gained is increased by 5%.
(Total Bonus: 35%)
Notes:
This relates to stat gains in battle, not on level-up.

Pit Wraith
Species Members: 7
Dominator, Liberator, Lord, Obliterator, Overmind, Redeemer, Tormenter
Effect: 
You gain 3% more experience points from battle.
(Total Bonus: 35%)
Notes:
This is just experience for your character – your creatures are unaffected.

Reaper
Species Members: 7
Blood, Bone, Cursed, Incursion, Shadow, Soul, Plague
Effect: 
Your creatures have a 3% greater chance to deal critical damage.
(Total Bonus: 21%)

Revenant
Species Members: 7
Cabalist, Captain, Horror, King, Sealord, Soldier, Dagon
Effect: 
You have a 5% greater chance to encounter Itherian Creatures.
(Total Bonus: 35%)
Notes:
This bonus will only work in Itherian Realms

Shade
Species Members: 7
Drifting, Dungeon, Evernight, Gateway, Hoar, Whispering, Wandering
Effect: 
Your creatures take 5% less damage while they’re Invisible.
(Total Reduction: 35%)

Sin
Species Members: 8
Acedia, Avarita, Gula, Invidia, Ira, Luxuria, Superbia, Dolor
Effect: 
Your creatures recover 5% more Health from Leech.
(Base Leech Effect: 25% of damage dealt)
(Total with Cards: 65%)

Skeleton
Species Members: 7
Buccaneer, Cannoneer, Gunslinger, Marksman, Mortarman, Sniper, Triggerman
Effect: 
Your creatures deal 3% more damage with attacks.
(Total Bonus: 35%)

Spectre
Species Members: 8
Abyssal, Doomsday, Dread, Entropic, Nightveil, Transient, Prophetic, Woeful
Effect: 
Enemies have 5% less Defense.
(Total Reduction: 40%)

Wight
Species Members: 7
Dread, Gravebane, Reclusive, Roofstalker, Terror, Trepidation, Frostbite
Effect: 
You gain 5% more Granite from battles.
(Total Bonus: 35%)
Notes:
Granite is the most used of the resources, so this is very handy to have.

Cards from Life Creatures

Amaranth
Species Members: 7
Amaranthine, Enclave, Nexus, Planetary, Stardust, Unguided, Radiant
Effect: 
Your creatures have 3% more Defense.
(Total Bonus: 35%)

Angel
Species Members: 7
Aegis, Soulslayer, Doomblight, Firewound, Goldblight, Icewound, Imperial
Effect: 
Your creatures deal 5% more damage with attacks to Life creatures.
(Total Bonus: 35%)

See also:  Siralim 3 - Guide to Sigils

Apis
Species Members: 7
Charger, Defender, Endurer, Guardian, Majesty, Protector, Warrior
Effect: 
Your creatures with Protect take 5% less damage from attacks.
(Base Protect Reduction: 50%)
(Total with Cards: 85%)

Crusader
Species Members: 7
Blood, Dawn, Dusk, Holy, Mist, Sun, Moon
Effect: 
Your creatures’ Shells have a 5% chance to persist after they take damage.
(Total Chance: 35%)

Demigod
Species Members: 7
Ceaseless, Celestial, Immortal, Infinite, Omnipotent, Timeless, Eternal
Effect: 
Your creatures take 5% less damage from Life spells.
(Total Reduction: 35%)

Griffon
Species Members: 7
Assault, Dreamfinder, Divebomber, Screecher, Razorfoot, Silverclaw, Archer
Effect: 
You gain 3% more resources from battles.
(Total Bonus: 21%)
Notes:
This affects all five resources, and stacks with other resource bonuses.

Ophan
Species Members: 7
Burhua, Enim, Geylian, Irantha, Mitida, Narklin, Maluh
Effect: 
Your creatures’ Life spells deal 5% more damage.
(Total Boost: 35%)

Paragon
Species Members: 7
Amethyst, Diamond, Emerald, Ruby, Sapphire, Topaz, Opal
Effect: 
Enemies with Silence deal 5% less damage.
(Total Reduction: 35%)

Priest
Species Members: 9
Desert, Fire, Forest, Mountain, Vizier, Light, Radiance, War, Water
Effect: 
Your creatures have 5% more Speed while they’re defending.
(Total Bonus: 45%)

Rift Dancer
Species Members: 6
Aen, Aerum, Inaer, Nadin, Ramun, Apollinaire
Effect: 
Your creatures with Ward take 5% less damage from spells.
(Total Reduction: 30%)
Notes:
Ward will still give a 30% chance to simply take zero damage from spells.

Sanctus
Species Members: 8
Caritas, Castitas, Humanitas, Humilitas, Industrias, Patientias, Temperantias, Magnificus
Effect: 
Your creatures’ Barriers are 5% stronger.
(Total Boost: 40%)

Seraph
Species Members: 6
Andolim, Neralim, Siralim, Undolim, Vanelin, Nex
Effect: 
Enemies deal 3% less damage with attacks.
(Total Reduction: 18%)

Siren
Species Members: 7
Ascendant, Beguiler, Coercer, Oracle, Purifier, Soothsayer, Reaper
Effect: 
Enemies with Sleep have a 5% chance to not be woken up when they take damage.
(Total Chance: 35%)

Sphinx
Species Members: 7
Avenger, Elder, Healer, Justicar, Ordainer, Zealot, Usurper
Effect: 
Enemies have 3% less Maximum Health.
(Total Reduction: 21%)

Spirit
Species Members: 8
Ancient, Clairvoyant, Exalted, Frozen, Succubus, Willow, Fog, Malignant
Effect: 
Your creatures recieve 5% more healing from all sources.
(Total Bonus: 40%)

Stag
Species Members: 7
Abstract, Celestial, Guardian, Idol, Overseer, Royal, Spirit
Effect: 
You gain 5% more Power from battles.
(Total Bonus: 35%)
Notes:
Abstract and Idol are special creatures, so it will be difficult to obtain those cards.

Unicorn
Species Members: 7
Pegasus, Consecrator, Holycaster, Stormbringer, Thundercracker, Vivifier, Firewalker
Effect: 
Your creatures take 5% less damage from attacks from Life creatures.
(Total Reduction: 35%)

Valkyrie
Species Members: 7
Champion, Knight, Lancer, Queen, Scout, Shieldmaiden, Duelist
Effect: 
Enemies have a 5% lower chance to deal critical damage.
(Total Reduction: 35%)

Vulpes
Species Members: 7
Cosmos, Decaying, Lost, Skyward, Spirit, Terra, Incandescent
Effect: 
Enemies have 2 less Mana.
(Total Reduction: 14 Mana)
Notes:
This is applied to the enemy’s current mana, rather than their maximum.

Cards from Nature Creatures

Arachnalisk
Species Members: 7
Ancient, Canopy, Dragonlair, Goliath, Spitting, Woolly, Creeping
Effect: 
Enemies with Snare have a 2% lesser chance to break free.
(Base Snare Effect: 40% chance to break free at the start of their turn)
(Total with Cards: 26% chance)

Aspect
Species Members: 7
Change, Seasons, Time, Springtime, Summer, Autumn, Winter
Effect: 
Your creatures with Grace have a 5% greater chance to dodge attacks.
(Base Grace Effect: 30% chance to dodge)
(Total with Cards: 65% chance)

Brownie
Species Members: 8
Blademaster, Brute, Captain, Enforcer, Mauler, Trickster, Shogun, Loner
Effect: 
Your creatures with Splash deal 5% more of their damage to adjacent creatures.
(Base Splash Damage: 35% of damage dealt)
(Total with Cards: 75% of damage dealt)

Centaur
Species Members: 7
Chaser, Duelist, Ranger, Runner, Warrior, Wrangler, Raider
Effect: 
Your creatures deal 5% more damage with attacks to Nature creatures.
(Total Bonus: 35%)

Dryad
Species Members: 7
Keeper, Naturalist, Proliferator, Raincaller, Vindicator, Warden, Seductress
Effect: 
Your creatures take 5% less damage from Nature attacks.
(Total Reduction: 35%)

Elf
Species Members: 7
Barbarian, Cleric, Huntsman, Monk, Mystic, Rogue, Drifter
Effect: 
You gain 5% more Crystal from battles.
(Total Bonus: 35%)

Ent
Species Members: 7
Ancient, Ashwood, Ebony, Elder, Hemlock, Timeworn, Efflorescent
Effect: 
Your creatures recover 5% more Health from Mend.
(Base Mend Effect: 15% of Maximum Health recovered)
(Total with Cards: 50% recovered)

Gargantuan
Species Members: 7
Daunting, Fearsome, Forest, Gruesome, Monstrous, Sturdy, Shackled
Effect: 
Enemies have a 5% lower chance to dodge attacks.
(Total Reduction: 35%)

Giant
Species Members: 8
Colossal, Cosmic, Mangler, Sand, Stone, Tower, Wall, Mystical
Effect: 
Your creatures have 3% more Maximum Health.
(Total Bonus: 24%)

Hunter
Species Members: 8
Faith, Heretic, Director, Light, Moon, Servant, Scout, Silent
Effect: 
When your creatures gain Attack, the amount gained is increased by 5%.
(Total Bonus: 40%)
Notes:
This relates to stat boosts in battle, not stats gained on level up.

Imler
Species Members: 7
Boulder, Iron, Mithril, Redstone, Sandstone, Silver, Marble
Effect: 
Your creatures have 5% more Defense while they’re provoking.
(Total Bonus: 35%)

Imling
Species Members: 7
Diamond, Leda, Putrid, Rancid, Tainted, Varve, Rock
Effect: 
Your creatures have 5% more Defense while they’re defending.
(Total Bonus: 35%)

Imp
Species Members: 7
Hexer, Inscriber, Necromancer, Ritualist, Sacrificer, Shaman, Incarnate
Effect: 
Your creatures’ Nature spells deal 5% more damage.
(Total Bonus: 35%)

Mite
Species Members: 7
Gravedigger, Interloper, Invader, Plaguespreader, Skirmisher, Webweaver, Paralyzer
Effect: 
When your creatures gain Speed, the amount gained is increased by 5%.
(Total Bonus: 35%)
Notes:
This relates to stat boosts in battle, not stats gained on level up.

Pilwiz
Species Members: 9
Arcane, Darkscythe, Flamehook, Guardian, Peasant, Slasher, Steampowered, Harvester, Herbalist
Effect: 
Enemies take 5% more damage from Bleed.
(Bleed Base Effect: 30% of Current Health)
(Total with Cards: 75%)

Notes:
It is not clear how this bonus is applied. These numbers may not be accurate.

Storm
Species Members: 7
Cyclone, Hurricane, Raving, Red, Lord, Thunder, Malignant
Effect: 
Your creatures take 5% less damage from Nature spells.
(Total Reduction: 35%)

Tremor
Species Members: 6
Ahnkol, Ahnok, Quamar, Quarnok, Urhul, Gorlum
Effect: 
Enemies have 5% less Intelligence.
(Total Reduction: 30%)

Troll
Species Members: 7
Alemaster, Arsonist, Berserker, King, Knife Juggler, Necksnapper, Youngster
Effect: 
Your creatures have 5% more Speed while they’re provoking.
(Total Bonus: 35%)

See also:  Siralim 3 - Guide to Sigils

Waspid
Species Members: 7
Guardian, Hiveleader, Infiltrator, Slicer, Soldier, Worker, Scout
Effect: 
Enemies have 5% less Speed.
(Total Reduction: 35%)

Wolpertinger
Species Members: 7
Docile, Vampiric, Vicious, Vile, Viridian, Volcanic, Volatile
Effect: 
Your creatures’ Multistrike buff lasts 1 additional turn.
(Total Bonus: 7 additional turns)

Cards from Sorcery Creatures

Bard
Species Members: 7
Balladeer, Jongleur, Minstrel, Poet, Trovatore, Versifier, Fool
Effect: 
Your creatures take 3% less damage from attacks.
(Total Reduction: 21%)

Djinn
Species Members: 8
Arcanomancer, Dreamweaver, Evoker, Illusionist, Pyromancer, Unchained, Ghula, Vengeful
Effect: 
Your creatures’ spells cost 1 less Mana.
(Total Reduction: 8 Mana)

Dragon
Species Members: 7
Guardian, Queen, Revenant, Scout, Sentinel, Soldier, Subaqueous
Effect: 
Your creatures deal 5% more damage with attacks to Sorcery creatures.
(Total Bonus: 35%)

Efreet
Species Members: 7
Ashbone, Flametongue, Frostfire, Obsidian, Volcanic, Wildfire, Dreadful
Effect: 
Enemies take 5% more damage from Burn.
(Total Bonus: 35%)
Notes:
Burn’s base damage runs off the Intelligence stat of whoever inflicted it.

Familiar
Species Members: 7
Arcane, Elemental, Flood, Judge, Mystical, Palace, Spectral
Effect: 
Your creatures deal 3% more damage with spells.
(Total Bonus: 21%)

Golem
Species Members: 11
Gold, Granite, Haunted, Iron, Magma, Moss, Nightmare, Pumking, Regal, War, Mud
Effect: 
You gain 5% more Essence from battles.
(Total Bonus: 55%)
Notes:
Gold, Mud and Pumking are special creatures, so their cards will be hard to get.

Gorgon
Species Members: 7
Deranged, Gazer, Sorceress, Witch, Medusa, Unhinged, Trickster
Effect: 
Enemies with Stun take 5% more damage.
(Total Bonus: 35%)

Grimoire
Species Members: 7
Ancient, Faded, Forbidden, Necro, Pyro, Runic, Hidden
Effect: 
Your creatures recover 5% more Mana from Arcane.
(Base Arcane Effect: 30% of Maximum Mana)
(Total with Cards: 65%)

Masochist
Species Members: 7
Favored, Lurid, Macabre, Witch, Sadomasochist, Sanguine, Angler
Effect: 
You have a 5% greater chance to encounter Singular creatures.
(Total Bonus: 35%)

Occultist
Species Members: 9
Celestial, Delusion, Disciple, Mirage, Spellbinder, Raptor, Spider, Viper, Zealot
Effect: 
Your creatures’ Sorcery spells deal 5% more damage.
(Total Bonus: 45%)

Phase Warrior
Species Members: 7
Champion, Executioner, Knight, Marauder, Paladin, Spellblade, Rogue
Effect: 
You gain 5% more resources from breakable objects.
(Total Bonus: 35%)
Notes:
This is a fairly negligible boost in most instances.

Phoenix
Species Members: 7
Ancestral, Corrupted, Frost, Royal, Thunderstruck, Volatile, Transcended
Effect: 
When your creatures are resurrected, they recover an additional 5% of their Maximum Health.
(Total Bonus: 35%)

Plague Doctor
Species Members: 7
Alchemist, Herbalist, Quack, Scholar, Soothsayer, Surgeon, Expert
Effect: 
Your creatures gain 3% more experience points from battle.
(Total Bonus: 35%)

Raven
Species Members: 7
Acolyte, Batmaster, Bloodmage, Defiler, Lord, Ritualist, Guardian
Effect: 
Your creatures have 3% more Intelligence.
(Total Bonus: 21%)

Slime
Species Members: 8
Bile, Blood, Ectoplasmic, Glutinous, Mercurial, Paranormal, Cursed, Infested
Effect: 
Enemies that are Confused have a 5% greater chance to attack their allies.
(Total Chance: 40%)
Notes:
This possibly does not affect spells cast by enemies.

Smith
Species Members: 10
Black Crystal, Crystal, Brim, Dark Brim, Death, Depravity, Disease, Hammer, Pestilence, War
Effect: 
Your creatures’ artifacts grant them 5% more Attack, Intelligence, Defense and Speed.
(Total Bonus: 50%)

Vortex
Species Members: 7
Cerebral, Consuming, Mana, Psychic, Sulfuric, Untamed, Observer
Effect: 
Your creatures take 5% less damage from Sorcery spells.
(Total Reduction: 35%)

Watcher
Species Members: 7
Coast, Glade, Hell, Rift, Roost, Sky, Sentinel
Effect: 
Your creatures take 5% less damage from Sorcery attacks.
(Total Reduction: 35%)

Yeti
Species Members: 7
Ancient, Chillbreeze, Coldslam, Frostbite, Icemane, Rimefist, Snowsting
Effect: 
Frozen enemies have a 1% lesser chance to thaw.
(Base Frozen Effect: 30% chance to thaw per action)
(Total with Cards: 23%)

Cards from Special Creatures

Shapeshifter (Multi-class)
Species Members: 7
Apprentice, Chaos, Death, Life, Nature, Sorcery, Master
Effect:
When your creatures recover Mana, the amount recovered is increased by 2.
(Total Bonus: +14 mana recovery)
Notes:
Mana recovery isn’t all that common, mostly coming from the Arcane buff. There are a few creatures such as Imp Inscriber and Anguish Banshee that have mana recovery traits however, so these cards would likely benefit them greatly. Mana pools tend not to really go beyond 80 or thereabouts, so any extra mana can go a long way.
However, Shapeshifters other than Apprentice cannot be encountered regularly at all, so you’ll have to lean on the level 100 effect of Brode’s Last Laugh to get these.

Godspawn (Multi-class)
Species Members: 15
Ottum, Mumu, Emlai, Ugat, Aja Birku, Yllor, Elqor, Tisya, Dikya, Alakadan, Iconus, Walken, Kalasag, The Lost, ???
Effect:
You gain 5% more Glimmer from defeating the gods, and each god has a much greater chance to drop items that can be used to upgrade your Avatars.
(Total Bonus: 75% more Glimmer)
Notes:
These cards boost rewards from the Gate of the Gods boss fights. As of the time of writing (7/15/2018) this is not implemented in the game. This section will be finished later.
Godspawn cannot be encountered regularly, so you’ll want to get Brode’s Last Laugh to level 100 to get these cards
.

Mimic (Chaos)
Species Members: 1
Effect:
Mimics drop extra loot.
Notes:
More loot is always good. This would be particularly useful in Regalis’s realm, where Mimics can often be found in the webbed cocoons.

Treasure Golem (Sorcery)
Species Members: 1
Effect:
Treasure Golems have a much lower chance to run away.
Notes:
This will allow you to beat on Treasure Golems a bit longer for more resources, or give you a better chance of killing them for loot. Given how rare Treasure Golems can be, this is quite a strong advantage if you’re the kind of person who likes to kill those poor, innocent Treasure Golems.

Dumpling (Nature)
Species Members: 1
Effect:
Itherian Realms always contain at least one Dumpling.
Notes:
As of the time of writing, this apparently doesn’t always apply properly.

Failed Experiment (Sorcery)
Species Members: 1
Effect:
Your creatures that are summoned in battle have 40% more Defense and Speed.
Notes:
You can fight the Failed Experiment by combining Green and Pink at the alchemy stations in Zonte’s realm. It seems to have an elevated card drop rate, so hopefully it won’t take too much messing around to get this card.
As for the card itself, it’s quite a significant boost if you’re using temporary summons. It could synergize quite well with Death Mages.

Leave a Comment