Halcyon Sniper Build
This Outer Worlds build can be considered the opposite of Melee Juggernaut one. With this one, you’ll slowly pick off enemies one by one from a distance without ever being in the danger of being ganged up. As you might’ve guessed, the build relies on Long Guns and Tactical Time Dilation. Let’s start:
- Attributes: x3 Intelligence, x3 Perception
- Skills: Long Guns, Sneak, Science
- Tier 1 Perks: Quick and the Dead, Slow the World
- Tier 2 Perks: The Reaper, Scanner
- Tier 3 Perks: Confidence, Solo Sneaker
- Weapons: Hunting Rifle, Plasma Rifle
Since you’re a sniper, all you need is Critical Hit Damage and Headshot/Weakspot Damage. The passive from the Long Guns will automatically increase your Critical Hit Chance meshes incredibly well with the said Attributes. You’ll obviously need to land all your shots to make the most out of the build.
Coming to Skills, you only need Science, Sneak, and Long Guns for this build. All of these Skills will ensure that you’re ignoring Armor on enemies and dishing out an insane amount of damage per shot. Not only you’ll have high Critical Hit Chance and Critical Hit Damage, with Science, but you’ll also be able to mod your weapons for some additional punch.
Remember I said that we’ll utilize Tactical Time Dilation in this build? Perks is where we get to it. All the recommended Perks should allow you to maximize TTD in The Outer Worlds. It’s important to note that you don’t really need a whole lot of Perks when it comes to this build so there isn’t any need of accepting Flaws when you don’t have to.
When it comes to weapons, you can go with any Long Gun with high damage per shot. Your safest bets should be the Hunting Rifle and Plasma Rifle. Try to mod them to complement the build. If you aren’t too good with Long Guns at close range, you can consider pulling out a mid-range weapon. It shouldn’t cause an issue.
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