Table of Contents Show
Guide to Terrain
Different battlefields feature different terrain types. These can help or hinder troops inhabiting or crossing them, offering them tactical advantages or disadvantages accordingly.
Other Total War Three Kingdoms Guides:
- Total War Three Kingdoms: Guide to Factions
- Total War Three Kingdoms: Guide to Armies
- Total War Three Kingdoms: Guide to Siege
- Total War Three Kingdoms: Guide to Characters
- Total War Three Kingdoms: Guide to Administrators
- Total War Three Kingdoms: Guide to Relations
- Total War Three Kingdoms: Buildings Guide
- Total War Three Kingdoms: Food Guide
- Total War Three Kingdoms: Diplomacy Guide
- Total War Three Kingdoms: Commandery Guide
- Total War Three Kingdoms: Unit Abilities and Types
- Total War Three Kingdoms: Spies & Espionage Guide
- Total War Three Kingdoms: Public Order Guide
Forest
A unit with the ‘hide in forest’ ability which remains static in woodlands will be hidden from the enemy army’s view. Forests reduce the movement speed of infantry and cavalry but also provide resistance against projectiles.
Flaming shot and flaming rounds can set trees ablaze.
Hills
Hills are valuable tactical positions to occupy. Ranged units at higher elevation generally have a clearer field of fire, and gain a damage bonus based on their height above the target. Melee units fight more effectively against units at a lower elevation, and units charging downhill will gather greater momentum, enhancing their Impact damage.
Troops charging uphill will do so more slowly, reducing their impact damage. Units fighting uphill will do so less effectively, and with a greater fatigue penalty.
Sand
Sand halves the movement speed of all units traversing it. Desert environments also enhance fatigue effects.
Shallow water
Shallow water, such as rivers and swamps, will reduce the speed of all units traversing it.
Sharp stones
Sharp stony surfaces, such as certain river beds and banks, will reduce the melee defence of any troops occupying or traversing them.
Snow
Snow reduces the speed of all unit traversing it, and reduces the melee defence of light infantry and cavalry units.