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Chained Echoes Equipment and Crystals Guide

One of the cool features of Chained Echoes is the extensive equipment system, which lets you outfit your characters with a variety of weapons, armor, and accessories. The best part? Each piece of equipment offers its unique benefits, such as increased stats or the ability to resist certain types of damage.

Equipment

Weapons

Each party member can use a specific type of weapon unique to them. Weapons grant flat stat boosts to the party member’s attributes.

The weapon categories are:

  • Swords
  • Spears
  • Bows
  • Rapiers
  • Guns
  • Amulets
  • Gunspears
  • Katanas
  • Great Swords
  • Knuckles
  • Anchors
  • Cards

Armor

Each party member can use specific armors. Usually, a character can wear armor from multiple categories. Armors grant flat stat boosts to the party member’s attributes.

The armor categories are:

  • Light Armor
  • Heavy Armor
  • Clothes
  • Robes

Accessory

Each party member can wear one accessory. Aside from stat boosts, each accessory additionally grants a passive skill that does not need to be equipped in the Set Skills menu.

Class Emblems

Each party member can wear one class emblem. Aside from stat boosts, each class emblem also grants two additional active and passive skills which then can be equipped in the Set Skills menu.

Enhancing Equipment

Chained Echoes Basic Guide and FAQ

At an anvil, via the “Upgrade Armor” and “Upgrade Equipment” menus, you can enhance equipment to better versions. Each weapon and armor is enhanceable twice, indicated through a + and a ++.

In order to enhance weapons or armor, you need to provide the resources listed under “Required Material” and the amount of money specified.

Crystal Slots

Additionally to flat stat increases, each weapon and armor upgrade also adds an additional crystal slot to it, allowing you to put larger or more crystals into them.

Chained Echoes Basic Guide and FAQ

Chained Echoes Basic Guide and FAQ

Crystals

Chained Echoes Basic Guide and FAQ

Crystals enhance weapon and armor abilities by providing additional passive skills to the party member using equipment with crystals in it. They can be very powerful and easily turn the outcome of a battle when set up right beforehand.

Types

Crystals come in 4 types:

StatusGrant passive skills that give bonuses on attributes or bonuses for wearing the equipment
OffensiveGrant passive skills that enhance physical and magical attacks by adding properties, increasing their power or inflicting status effects
DefensiveGrant passive skills that enhance defense by adding properties, increasing attributes, resistances or status effects
UtilityGrant passive skills that greatly vary in effect


Chained Echoes Basic Guide and FAQ

Variations

Crystals come in 2 variations: Natural and artificial.
Artificial crystals are marked with an asterisk (*) in front of the crystal’s name.
When fusing crystals, the resulting crystal will always be artificial. Artificial crystals cannot be used as fuse crystals, only base crystals.

Purity

Each crystal comes with a random purity level (P) to it. The higher the purity, the better crystals you can fuse with them.

Rank

The crystal’s rank is shown through roman numerals next to its name. It ranges from I to X, with X being the maximum rank a crystal can have, regardless of purity or size.

A crystal’s passive skill becomes stronger with higher rank, in total 3 levels per skill. The required ranks for each level are:

III: Skill level 1
V: Skill level 2
X: Skill level 3

Size

Each crystal comes in a random size between 1 and 3, indicated by small circles representing the amount of slots a crystal needs in an equipment piece.

The smaller the size and the higher the purity the better the crystal is for slotting and fusing.

Fusing Crystals

Chained Echoes Basic Guide and FAQ

You can combine / fuse crystals with the same passive skill on them.

When combining a crystal you choose a base crystal and a fuse crystal with purity (P) above 0 for either and confirm the fusion.

Only pure crystals can be used as fuse crystals. Artificial crystals (marked with an asterisk (*) in front of the name) can only be used as base crystals.

After fusing two crystals, the resulting crystal:

  • Will have the purity of the base crystal minus 1 (e.g. P3 -> P2) regardless of the fuse crystal’s purity.
  • Will have the sum of both crystal’s rank (e.g. III + IV = VII)
  • Will be the average size of both crystal’s size (e.g. * + *** = **)
  • Becomes an artificial crystal

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