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Devil May Cry 5: Worthy of Legend Achievement Guide

Worthy of Legend Achievement Guide

Worthy of Legend
Clear all missions with S rank on all difficulties except Heaven or Hell.

You must get an S-Rank in every mission across every difficulty setting. There are 20 missions and a Prologue on each difficulty. There are 6 difficulties but Heaven or Hell is not needed (because it’s the easiest). That leaves you with 5 difficulties x 21 Missions = 105 S-Ranks.

  • Human Difficulty (Prologue + 20 Missions)
  • Devil Hunter Difficulty (Prologue + 20 Missions)
  • Son of Sparda Difficulty (Prologue + 20 Missions)
  • Dante Must Die Difficulty (Prologue + 20 Missions)
  • Hell and Hell Difficulty (Prologue + 20 Missions)

The Prologue is the hardest mission to S-Rank. It requires you to beat the Prologue boss which is a long and tedious battle.

A surefire way to get an S-Rank in every mission 100% of the time is to do the mission without taking a single hit. Not taking a hit gives a x2.20 Multiplier and on top of that another x1.20 Multiplier for not using checkpoint restart / not dying. Even if you do horrible combos it will still give a guaranteed S-Rank due to the multipliers. Getting S-Ranks on Hell and Hell difficulty is particularly hard and will be the platinum blocker for most players. Because you die instantly on this difficulty, taking just one hit will void all bonuses and make the S-Rank basically impossible. So what it comes down to is that you have to beat the hardest difficulty without taking a single hit. The only way to survive this madness is to practice a lot on other difficulties until you know all attack patterns of mobs and bosses and can evade them perfectly every time. Focus more on not taking a hit than trying to score crazy combos and the S-Rank will be a sure thing.

See also:  Devil May Cry 5: Mission 19 Vergil Walkthrough

You also earn lots of points from so called “Extra Bonuses”. These are special combat bonuses that you can do to beef up your final score. There are also negative penalties that reduce the score.

Possible Penalties:

  • Using Super costumes (Infinite Devil Trigger) = -80%, completely voids chance at S-Ranks
  • Using Auto-Assist (automatic combos) = -20%
  • Using Orbs to revive yourself = the more often you revive the more penalty you get
  • Using checkpoint restarts voids the x1.20 Multiplier
  • Getting hit voids the x2.20 Multiplier

Possible Extra Bonuses:

Whiff King – 100
Storm of Swords – 100
Consistent Style – 100
Max Vitality Victory – 300
Near-Death Experience – 500
From Death to Life – 100
Drawn-out Devil – 800
Double Death – 100
Triple Takedown – 300
Combo Damage – 100
Get Some Air – 300
Sandbagged – 100
Slow Scrapper – 100
Earthbound – 300
Brutal Blow – 100
Fast Fighter – 150
Devil Trigger Junkie – 100
Good Teamwork (Coop) – 500
Gun Enthusiast – 100
Master Swordsman – 100
All Weapon Change – 100
All Style Change – 100
No Style Change – 100
Ignition Enabled – 100
Shift Into Top Gear – 100
Instant Dispatch – 300
Fiendish Friendly Fire – 100
Explosive Mistake – 100
Pop Fly Hitter – 100
Sniper – 100
Break Away Finish – 100
Armless Victory – 200
Feeble Resistance – 2000
No Stalemate – 500
Demon Reprieve – 100
Wave Rider – 100
Finishing Blow Blowout – 300
Wave Rider – 100
Instant Dispatch – 300
Bomber Man – 100
Exceed Excellence – 100
Parry Prince – 100
Parry King – 500
Newbie Deflector – 100
Guard Break Beginner – 100
Guard Break Ace – 500
Risk Taker – 500
Legendary Finish – 500
Red Empusa hunter – 100
Speed Clear S – 1000
Speed Clear A – 500
Speed Clear B – 100
Veggie Roast – 100
Sinful Finish – 500
Terminator – 200
Environment Wrecker – 100
Just Passing Through – 500
Penny Pincher – 100
Blood Clot Conservationist – 500
Wall Crusher – 200
Coffin Breaker – 100
Major Losses – 100
Get Wet – 50
Hotel Tour – 100
Balloon Popper – 500
Explosion Junkie – 100
Wall Crusher – 200
Leg Wallop – 100
Hail to the King – 100
Against All Odds – 500
Demon Catcher – 300

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