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Mount & Blade II Bannerlord Culture Choice and Bonuses

What Culture is best to choose at the start of the game?

It’s important that once you start a single-player campaign you have to crate your own character in Mount & Blade II: Bannerlord. Your characters cultural background is important and your cultural background choices put before you.

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Mount & Blade II Bannerlord Culture

Each Culture has a different character background, providing a layer of depth and history to your character.


Descents of adventures from the west who lived under the Empire for centuries before forming their own kingdom. As the Empire declines, they have evolved into a well organized feudal society led by a cast of warlike nobles who prefer to fight from horseback with spears and lances.

Vlandians Bonus: 20% more upgrade XP to troops from battles.


The descents of foreign tribes of northern Calradia. As the Empire expanded into their forest lands, they found that they could sell their furs easily, and soon became noted purveyors of these luxury items. Sturgian chieftains transformed into princes with their newfound wealth, fighting wars amongst themselves with Nord mercenaries. Good hunters and wanderers, they are willing to travel far in search of trade or plunder.

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Sturgians Bonus: 20% less speed penalty from snow.


The Empire is in decline, something that has been hastened along by the murder of the Emperor Arenicos. Rival factions are now at war for control, but this cannot break the spirit of the Caladrains who make up the Empire. They are more advanced than other factions, and these master engineers are experts at siege warfare.

Empire Bonus: 20% construction speed bonus to town projects, wall repairs, and siege engines.


The Aserai thrive in the deep Nahasa deserts, wandering the sands between oasis as they expand upon their knowledge of horsemanship, medicine, and trade. Fiercely proud, and jealous of others, they can be a force to be reckoned with when led by the right person.

Aserai Bonus: Caravans are 30% cheaper to build, 10% less trade penalty.


The tribes that make up the Khuzaits exist on the mountainous steppes but have been slowly settling nearer to the Empire and changing to a more agrarian culture. Still, they are nomads at heart, and are masters of mounted archery, and hit and run tactics in war.

Khuzaits Bonus: 10% extra speed bonus for horsemen on campaign map.


The Battanians are fierce warriors who revere the woods and decry the advances of other factions into their woodland realms. With faces painted, an affinity for fighting on foot, and undying loyalty to their traditions, they are fierce warriors.

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Battanians Bonus: Forests give 10% less speed penalty to parties.

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