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What Culture is best to choose at the start of the game?
It’s important that once you start a single-player campaign you have to crate your own character in Mount & Blade II: Bannerlord. Your characters cultural background is important and your cultural background choices put before you.
Other Mount & Blade II Bannerlord Guides:
- Mount & Blade II Bannerlord Morale Guide
- Mount & Blade II Bannerlord Campaign AI Guide
- Mount & Blade II Bannerlord Culture Choice and Bonuses
- Mount & Blade II Bannerlord Cheats & Console Commands
- Mount & Blade II Bannerlord FPS Boost (How to Fix Your FPS)
Mount & Blade II Bannerlord Culture
Each Culture has a different character background, providing a layer of depth and history to your character.
Vlandians
Descents of adventures from the west who lived under the Empire for centuries before forming their own kingdom. As the Empire declines, they have evolved into a well organized feudal society led by a cast of warlike nobles who prefer to fight from horseback with spears and lances.
Vlandians Bonus: 20% more upgrade XP to troops from battles.
Sturgians
The descents of foreign tribes of northern Calradia. As the Empire expanded into their forest lands, they found that they could sell their furs easily, and soon became noted purveyors of these luxury items. Sturgian chieftains transformed into princes with their newfound wealth, fighting wars amongst themselves with Nord mercenaries. Good hunters and wanderers, they are willing to travel far in search of trade or plunder.
Sturgians Bonus: 20% less speed penalty from snow.
Empire
The Empire is in decline, something that has been hastened along by the murder of the Emperor Arenicos. Rival factions are now at war for control, but this cannot break the spirit of the Caladrains who make up the Empire. They are more advanced than other factions, and these master engineers are experts at siege warfare.
Empire Bonus: 20% construction speed bonus to town projects, wall repairs, and siege engines.
Aserai
The Aserai thrive in the deep Nahasa deserts, wandering the sands between oasis as they expand upon their knowledge of horsemanship, medicine, and trade. Fiercely proud, and jealous of others, they can be a force to be reckoned with when led by the right person.
Aserai Bonus: Caravans are 30% cheaper to build, 10% less trade penalty.
Khuzaits
The tribes that make up the Khuzaits exist on the mountainous steppes but have been slowly settling nearer to the Empire and changing to a more agrarian culture. Still, they are nomads at heart, and are masters of mounted archery, and hit and run tactics in war.
Khuzaits Bonus: 10% extra speed bonus for horsemen on campaign map.
Battanians
The Battanians are fierce warriors who revere the woods and decry the advances of other factions into their woodland realms. With faces painted, an affinity for fighting on foot, and undying loyalty to their traditions, they are fierce warriors.
Battanians Bonus: Forests give 10% less speed penalty to parties.
It’s end. I hope “Mount & Blade II Bannerlord Culture Choice and Bonuses” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
More of this sort of thing:
- Mount & Blade II Bannerlord Main Quest Guide
- Mount & Blade II Bannerlord Morale Guide
- Mount & Blade II Bannerlord Save Game Location
- Mount & Blade 2 Bannerlord Troop Tier List
- Mount & Blade II Bannerlord Best Mods Guide (+20 Mod)
- Mount & Blade II Bannerlord Campaign AI Guide