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The Aeon is a cosmic judge of balance – Judge Dredd meets Merlin on a cosmic scale. They can sense where the balance is broken and fix it, often punishing the perpetrator in the process. The cool thing about the Aeon is that they can detect places where the balance was greatly disturbed in the past and travel back in time to fix it. In doing so, they can change their current timeline, usually for the better.
Other Pathfinder Wrath of the Righteous Guides:
- Unique Items List
- Cheats (Trainer and Mod)
- Secret Ending
- Romance Guide
- All Spells
- Mythic Abilities, Spells and Feats
- All Pathfinder WotR Guides
Aeon Mythic Path Guide
- Unlock: Market Square, you need to observe the place the dragon get slain.
- Aeons can redeem several NPCs, like Staunton Vhane or Xanthir Vhang.
- At MR8, if you decide to continue as Aeon Camellia will leave immediately after.
Aeon Mythic Spells
|You clear an ally’s mind from corrupting thoughts. You dispel rage, fear, emotion, confusion and morale effects, and give the target immunity to fear and emotion effects for 1 round per mythic rank.
|Edict of Retaliation
|As a swift action, you make the enemy suffer from his actions. Every time the target attacks, it is dealt 1d6 + CL/2 damage. Every time the target casts a spell or spell-like ability, it is dealt 2d6 + CL damage. The effect lasts for 1 round per 4 caster levels.
|You make your allies attacks more uniform. Full BAB attacks made by the target get a -2 penalty, but all attacks with BAB-10 or worse get a +5 bonus on attack rolls. The effect lasts for 10 minutes per caster level.
|Edict of Nonresistance
|As a swift action, you order the enemy to stop all resistance. If the target fails a Will saving throw, it becomes dazed for 1 round per caster level.
|You make the flow of time favor allies and disrupt opponent’s actions. Your allies gain the benefits of the Haste spell effect, while enemies are affected by Slow spell effect.
|You create an area of starlight around yourself. All invisibility effects on enemies in the area are suppressed, and attacks against your allies in the area suffer from a 20% miss chance.
|Edict of Predetermination
|As a swift action, you make the target roll 11 on all d20 rolls for the number of rounds equal to your caster level divided by 4.
|You dispel petrification and enemy’s transmutation spells and effects from the target.
|For 1 round per caster level you gain 50 miss chance. Additionally, while the spell is in effect, you can teleport to any point in close range as a swift action.
|Edict of Preservation
|As a swift action, you suppress any negative mental or physical effects on the target for 1 round per 5 caster levels.
|You create a raging supernova for the number of rounds equal to your caster levels. Each affected target must succeed on a Fortitude saving throw or become blinded for caster level rounds. Each round all targets in the area are dealt 2d6+Caster level fire and Divine damage (Reflex half).
|You try to dispel every effect from every creature in 30ft radius, gaining +10 in the caster level check to dispel.
|Edict of Impenetrable Fortress
|As a swift action, you grant your target Invulnerability to any physical damage for 1 round per 5 caster levels.
|Embodiment of Order
|You grant the target the effect of the Shield of Law spell, as well as resistance to fire, electricity, cold and acid for 10 minutes per caster level. Additionally, when the spell is cast you also cast Dictum on the same target.
|You trap the target in solid ice. If the creature fails its save, it is paralyzed, if the target makes its save, it gains the entangled condition and cannot cast spells. Whether or not the target saves, it takes 2d6 cold damage and 2d6 divine each round it is paralyzed or entangled in the ice. A creature can break the ice with a successful Strength check each round after receiving the effect (DC 15 + your caster level).
|Zone of Predetermination
|You create a zone, where every creature rolls 11 on every d20 roll they make. The zone lasts for 1 round per 4 caster levels.
|Edict of Invulnerable
|As a swift action, you grant all allies in 30ft radius the effects of the Edict of Impenetrable Fortress and Edict of Perseverance abilities for 1 round per 5 caster level.
|Aeon Immunities, Enforcing Gaze, Mythic Ability, Summon Axiomite
|Summon Stone Golem, Aeon Bane, Mythic Feat
|Mythic Ability, Summon Iron Golem, Aeon Immunities, Enforcing Gaze
|Mythic Feat, Improve Aeon Bane, Summon Gold Golem, Enforcing Gaze – Extra Gaze
|Mythic Ability, Aeon Companion Immunities, Mythic Suppression, Enforcing Gaze
|Mythic Feat, Aeon Immunities, Summon Adamantine Golem, Enforcing Gaze – Perpetual
|Mythic Ability, Mythic Suppression, Aeon Companion Immunities, Greater Aeon’s Bane, Enforcing Gaze
|Mythic Feat, Aeon Immunities, Enforcing Gaze – Extra Gaze
At 3rd mythic rank, Aeon starts changing his own body and mind to remove impurities contained within. He gains immunity to poison, disease and confusion, and gains a bonus on all saving throws against chaotic enemies equal to his mythic rank.
At 5th mythic rank, Aeon gains immunity to bleed, mind-affecting effects and ability damage.
At 10th mythic rank, Aeon automatically rolls 20 on initiative rolls and saving throws against chaotic creatures. Additionally, his attacks and spells ignore damage reduction, energy resistance and immunities of chaotic enemies.
At the 3rd rank, Aeon gains the ability to enforce rules on everything around them, giving various benefits to the allies and hindering the enemies. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately disappear. Enemies can try to make a Will saving throw to resist this effect, receiving a -2 penalty on the throw if they have the Chaotic alignment.
This ability can be used 1 plus mythic rank times per day.
Starting at 6th mythic rank, Aeon can simultaneously activate two gazes.\nAt 10th mythic rank, the number increases to three gazes.
At 8th mythic rank, Aeon’s gaze can be used any number of times per day.
This ability summons an Axiomite for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
At 4th level, Aeon gains an ability to make his weapons and spells especially deadly against his enemies. For a number of rounds per day equal to twice your mythic rank, you can make any weapon you wield count as having Bane quality, your spells gain a bonus equal to your mythic rank to caster level checks to overcome spell resistance, and every hit you make with weapons or spells dispel effects from the target, as per the Dispel Magic spell.\nAdditionally, if you have inquisitor’s bane ability, the number of rounds per day stack, and you gain the same bonuses while using inquisitor’s bane ability.
At 9th rank, Aeon’s bane damage increases by 2d6, and the bonus to attack and damage rolls by 1. His first attack each round automatically dispels an effect from the target. Additionally, his spells and abilities can be used as a move action instead of a standard action.
Summon Stone Golem
This ability summons a Stone Golem for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Summon Iron Golem
This ability summons an Iron Golem for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Summon Gold Golem
This ability summons a Gold Golem for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Summon Adamantine Golem
This ability summons an Adamantine Golem for 1 minute. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability.
Aeon Companion Immunities
At 7th mythic rank, Aeons power is great enough to protect his allies from impurities. All his allies in 30ft radius gain immunity to poison, disease and confusion.
At 9th mythic rank, all allies within a 30ft range of Aeon gain immunity to mind-affecting effects.