The whitish locks of hair on his head mark the time until his inevitable death. Yet, his own fate doesn’t seem to worry Regill Derenge, a Helllknight to his very core. For those who hone themselves into living weapons, there is no greater purpose than to strike. However, only time will tell where this strike will land.
Regil makes a passable Bloodrager (beats being a Hellknight). Nothing too fancy about it. Monk is there to save us two feats. We could also take Sohei to get a pack mule for free, but that’s extra clutter on the screen, so I passed on it.
† Wrecking Stance would also be okay, but Armour Class (AC) is in shorter supply than damage and I don’t have a spot to take additional rage powers for it. At least not without sacrificing Shatter Defenses wholesale, which would be overall more damage lost.
Second Bloodline feats
Combat Reflexes, Power Attack, Combat Casting
Spell Priority
Level
Spells
1
Shield, Magic Weapon, Magic Missile, True Strike
2
Mirror Image, Cat’s Grace, See Invisibility, Bear’s Endurance
3
Haste
Mythic Path
Level
Feat
1
Limitless Rage
2
Weapon Finesse (Mythic)
3
Abundant Casting
4
Two-weapon Fighting (Mythic)
5
Second Bloodrager Bloodline: Arcane
6
Weapon Specialization (Mythic)
7
Mythic Charge
8
Improved Critical (Mythic)
9
Leading Strike
10
Power Attack (Mythic)
Skald
A more supportive Regil, fit to command a unit. Wants Woljif in the party for Shield Infusion. Quarterstaff Master is picked for the free Perfect Strike. Could also go Sohei 1 for the extra attack, but then you’d have to find a way to scale unarmoured AC for that to work, so I passed on it.
Note: Skald currently is bugged and stops giving any benefits if you load or change locations.