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Note: The builds on this page are strictly focused on min maxing (i.e. getting the absolute most combat and mechanics value out of the character) and may break roleplaying immersion. Intentionally roleplaying-friendly builds may appear in the future.
Other Pathfinder Wrath of the Righteous Guides:
Seelah Build

Starting Info | |
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Class | Paladin |
Race | Human |
Alignment | Lawful Good |
Background | |
Feats | Dodge (L1), Shield Focus (L1) |
Dirge Bard
I’d much prefer she was a martyr instead of the base class so I wouldn’t have to make a bard out of her. Owlcats have never been so close to making a great companion out of the box. Hunt Caller would also be an interesting option, if it wasn’t broken at the moment. Either way, we need a bard and she will have to be one since there’s none better. Remove armor before casting while you are still sporting heavy armor (for the Armour Class).
Role |
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N/A |
Skills |
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Trickery, Perception, Arcana 5, Mobility 3, Athletics/Use Magic Device (spare) |
Stats | |||||
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STR | DEX | CON | INT | WIS | CHA |
18 > 22 | 13 > 14 (L4) | 14 | 10 | 13 | 15 |
Final Build | |||
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Paladin | Bard (Dirge) | Dragon Disciple | Fighter |
2 | 12 | 4 | 2 |
Leveling Guide | |
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Level | Take |
2 | Bard |
3 | Bard – Improved Unarmed // Combat Trick => Crane Style |
4 | Bard |
5 | Bard – Lingering Performance |
6 | Bard |
7 | Bard – Outflank // Weapon Focus: Longsword |
8 | Bard |
9 | Bard – Dazzling Display |
10 | Dragon Disciple – Bloodline: Gold Dragon |
11 | Dragon Disciple – Shatter Defenses // Power Attack |
12 | Dragon Disciple |
13 | Dragon Disciple – Improved Critical: Longsword |
14 | Bard |
15 | Bard – Shield Bash // Combat Trick => Two-Weapon Fighting (+2 Dex item) |
16 | Bard |
17 | Fighter – Improved TWF (+4 item) // Shield Master |
18 | Paladin |
19 | Fighter – Greater TWF (+6 item) // Bashing Finish |
20 | Bard |
Spell Priority | |
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Level | Spells |
1 | Cure Light Wounds, Remove Fear, Unbreakable Heart, Vanish, Feather Step |
2 | Mirror Image, Heroism, Cure Moderate Wounds, Sense Vitals, Glitterdust |
3 | Good Hope, Haste, Cure Serious Wounds, Delay Poison (C), See Invis |
4 | Greater Invisibility, Echolocation, Dimension Door, Break Enchantment |
5 | Heroism (G), Dispel Magic (G), Joyful Rapture |
Mythic Path | |
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Level | Feat |
1 | Abundant Casting |
2 | Mythic Dodge |
3 | Leading Strike |
4 | Flawless Attacks |
5 | Ever Ready |
6 | Improved Critical (Mythic) |
7 | Improved Abundant Casting |
8 | Two-Weapon Fighting(Mythic) |
9 | Inspirational Leader |
10 | Power Attack (Mythic) |
Skald
Skalds are bugged at the moment (you’ll notice upon saving or loading the base song is given out but ever Rage power attached is not, including Skald itself), so you may want to hold off using this build for now.
Pretty much a full Skald, complete with Lethal Accuracy and whatnot. Switch to Tower Shield once you get a proficiency from Fighter (she can eat the negatives). The damage — Mythic Charge aside — is not crazy, but then that’s not what she’s for. There really isn’t much fancy about it: just slap some Mithral Full Plate and a shield on her and you’re done.
Role |
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N/A |
Skills |
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Mobility 3, Perception, Trickery/Arcana/World/Nature/Religion†, Use Magic Device (spare) |
† Choose two of these.
Stats | |||||
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STR | DEX | CON | INT | WIS | CHA |
18 > 22 | 13 | 14 | 10 | 13 | 15 > 16 (L20) |
Final Build | |||
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Paladin | Skald (Court Poet) | Ranger (Demonslayer) | Fighter |
2 | 16 | 1 | 1 |
Leveling Guide | |
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Level | Take |
2 | Skald – Extend Spell |
3 | Skald – Improved Unarmed // Combat Trick > Crane Style |
4 | Skald – Lethal Stance |
5 | Skald – Lingering Performance |
6 | Skald |
7 | Skald – Rage Power: Beast Totem (Lesser) // Beast Totem |
8 | Skald – Combat Trick > Outflank |
9 | Skald – Weapon Focus: Longsword† |
10 | Skald – Animal Fury |
11 | Skald – Rage Power: Greater Beast Totem |
12 | Figher – Armor Focus: Heavy |
13 | Skald – Improved Critical: Longsword // Deadly Accuracy |
14 | Skald |
15 | Paladin – Extra Performance |
16 | Skald |
17 | Skald – Toughness |
18 | Skald – Scent†† |
19 | Skald – Rage Power: Lethal Accuracy |
20 | Ranger |
† Or whatever other one-hander you fancy.
†† Or any other Rage ability.
Spell Priority | |
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Level | Spells |
1 | Grease†, Cure Light Wounds, Remove Fear, Unbreakable Heart, Feather Step, Vanish |
2 | Mirror Image, Heroism, Cat’s Grace, Blur, Sense Vitals, Cure Moderate |
3 | Good Hope, Haste, Blink, Cure Serious, Delay Poison (Communal) |
4 | Greater Invisibility, Freedom of Movement, Echolocation, Cure Moderate Wounds, Break Enchantment |
5 | Heroism (Greater), Cure Light Wounds (Mass), Song of Discord, Summon Monster V |
6 | Brilliant Inspiration, Cure Moderate Wounds (Mass) |
† Mainly for the maze section.
Mythic Path | |
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Level | Feat |
1 | Thundering Blows |
2 | Extra Mythic Ability: Abundant Casting |
3 | Ever Ready |
4 | Extra Mythic Ability: Mythic Charge |
5 | Improved Abundant Casting |
6 | Extra Mythic Ability: Leading Strike |
7 | Abundant Smite |
8 | Improved Critical (Mythic): Longsword |
9 | Inspirational Leader |
10 | Flawless Attack |
More of this sort of thing:
- Pathfinder Wrath of the Righteous Unique Items and Locations
- Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats
- All Mythic Paths in Pathfinder Wrath of the Righteous
- Pathfinder Wrath of the Righteous Class Tier List
- All Feats in Pathfinder Wrath of the Righteous
- Pathfinder Wrath of the Righteous Unique Weapons and Locations