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Stoneshard Attributes Guide
Stoneshard contains many attributes, which you can find in the below tables separated by category, as well as having a description of the attribute.
Other Stoneshard Guides:
- Stoneshard Guide
- Stoneshard Armor List
- Stoneshard Weapons List
- Stoneshard Herbs & Mushrooms List
- Stoneshard Tips & Tricks for Beginners
Vitality & Energy
Attribute | Description |
---|---|
Health | The amount of Damage you can take before dying. |
Health Restoration | The rate of Health Restoration. The higher this number the more frequent your regeneration occurs. |
Healing Efficiency | Displays the amount of healing received from all sources. |
Max Health Threshold | The maximum threshold for the amount of Health you can recover. It depends on the degree of injury of your body parts. |
Energy | The amount of Energy you can spend on your Abilities. |
Energy Restoration | The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs. |
Damage Taken | The amount of Damage received from all sources. |
Damage Reflection | The percentage of melee Damage you reflect back at your enemy. |
Life Drain | The percentage of attack Damage you receive as Health. |
Energy Drain | The percentage of attack Damage you receive as Energy. |
Protection | The amount of Physical Damage you absorb. |
Fortitude | Reduces duration of negative status effects you receive. |
Leveling
Attribute | Description |
---|---|
AP | Attribute Points are spent on increasing your primary stats. You gain 2 AP on level up. |
SP | Skill Points are spent on learning new Abilities. You gain 1 SP on level up. |
Level | You receive 2 AP and 1 SP for each level. Your maximum level is 30. |
Experience | The number of experience points your character acquired. |
Received Experience | The number of experience points you receive for killing your enemies. |
Primary Attributes
Attribute | Description |
---|---|
Strength | Strength influences your primary capabilities. It affects Melee Damage, Crit Efficiency, Block Chance, Block Power, Bodypart Damage and Armor Damage. |
Agility | Agility influences your finesse in combat. It affects Dodge Chance, Counter Chance, Crit Chance, Fumble Chance, Stealth and Lock-picking & Disarming. |
Perception | Perception allows you to spot danger earlier and helps you deliver precise attacks. It affects Ranged Damage, Accuracy, Crit Chance, Stealth, Vision and Bonus Range. |
Vitality | Vitality influences your survivability and endurance. It affects Max Health, Health Restoration, Max Energy, Energy Restoration, Healing Efficiency and Immunity. |
Willpower | Willpower influences your Magic capabilities and makes hardships and misery more tolerable. It affects Magic Power, Magic Resistance, Pain Resistance, Fortitude, Abilities Energy Costs and Cooldown Durations. |
Secondary Attributes
Attribute | Details |
Main-Hand Damage | The damage you inflict with your main-hand weapon. |
Off-Hand Damage | The damage you inflict with your off-hand weapon. |
Weapon Damage | Changes the damage you inflict with your strikes. |
Magic Power | Changes the damage and potency of most spells. |
Accuracy | It is the chance of striking the target with attacks and some specific spells. The Dodge Chance of the target affects the accuracy of your attack. |
Crit Chance | It is the chance to land a powerful attack or spell. |
Crit Efficiency | It is the extra damage you inflict with your critical hits. It also increases the potency of critical spells. |
Block Chance | The chance to block an incoming melee hit and neglect some of its damage. Having a shield equipped will allow you to also block ranged attacks. |
Block Power | The maximum amount of damage you can neglect when you block an attack. Blocking has 50% less effectiveness with Magic and Nature damage. |
Counter Chance | The chance to deliver a counter attack when you receive a melee attack from an opponent. |
Dodge Chance | The chance to completely dodge an attack or some specific spells. |
Fumble Chance | The chance to deal only 50% of the true damage of an attack. Fumbled spells have a longer cooldown duration and also use up more Energy. |
Lock-picking & Disarming | The chance to pick a lock or deactivate a trap. |
Stealth | Stealth mode’s effectiveness. |
Knockback Resistance | The % chance that an attack, which can knock you back, will not do so. |
Stun Resistance | The % chance that an attack, which can stun you, will not do so. |
Bleed Resistance | The % chance that an attack, which can cause you to bleed, will not do so. |
Spells Energy Cost | The amount of Energy needed to cast a spell. |
Skills Energy Cost | The amount of Energy needed to use a skill. |
Cooldowns Duration | The amount of turns it will take for an ability to be usable again. |
It’s end. I hope “Stoneshard Attributes Guide” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.