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Stoneshard Skills List (Effects & Stats)

Stoneshard Skills List

When you do the tutorial you will already learn your first skill by reading a book but normal skill in the dungeon don’t work like that.

Other Stoneshard Guides:

You get 1 SP (skill point) per level (This will change in the full release) every SP will allow you to unlock a new skill, every skill has an active and a passive.

The active of a skill need to be dragged down to the hotbar to be used, it may cost mana and/or give you a buff the buffs will run out over turns, sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the active, the passive can give you a bonus like a 100% critical on unaware enemies and some even an extra stat bonus like +3 mana. Also in up coming versions(alpha, beta and early access) there will be more tiers of skill so you can master one skill.

Weapon Mastery

These skills require certain item to work and have cooldowns.

Tier 1 Sword
This skill requires one-handed sword.

  • Active: Chopping Cleave: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (Damage: 57%).
  • Type: Target area, Range: 1, Cooldown: 6 turns and Cast time: 1 turn.
  • Passive: Blade Care: Swords lose durability 50% slower. Accuracy +1.
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Tier 1 Axe
This skill requires an axe.

  • Active: Interrupting Lunge: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (Damage: 57%)
  • Type: Target object, Range: 1, Cooldown: 6 turns and Cast time: 1 turn.
  • Passive: Sharp Edge: Axe critical attack inflicts bleeding for 4 turns . +15% Critical damage.

Tier 1 Maces
This skill requires mace.

  • Active: Knockout: 125% chance to stun the target for 2 turns (Damage: 32%).
  • Type: Target object, Range: 1, Cooldown: 10 turns and Cast time: 1 turn.
  • Passive: Staggering Blows: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.

Tier 1 Daggers
This skill requires daggers.

  • Active: Hamstring: Deals damage and inflicts severe injury on the target’s legs (Damage: 57%).
  • Type: Target object, Range: 1, Cooldown: 6 turns and Cast time: 1 turn.
  • Passive: Skilled Strikes: Dagger criticals gain 75% armour piercing. Critical chance +1%.

Tier 1 Greatswords
This skill requires Greatsword.

  • Active: Heroic Dash: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1.5% critical chance for each tile crossed.
  • Type: Target object, Range: 5, Cooldown: 20 turns and Cast time: 1 turn.
  • Passive: Sinister Strike: Sword criticals gain 25% armour piercing. +3% Weapon damage.

Tier 1 Bows
This skill requires a bow and arrows.

  • Active: Powershot: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armor piercing for each tile crossed by the Arrow.
  • Type: Target tile Range: 1, Cooldown: 15 turns and Cast time: 1 turn.
  • Passive: Arrow Recovery: 10% chance not to consume an arrow upon shot.
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Tier 1 Shields
This skill requires a shield.

  • Active: Shield Up: Gain 50% increased block chance, -25% damage received and -30% evasion for 3 turns.
  • Type: No Target Range: 1, Cooldown: 15 turns and Cast time: 1 turn.
  • Passive: Not Today: Taking fatal damage has 20% chance to restore 10% health and activate shield up. +1% block chance.

Utility Skills

Utility skills require certain items to work and have long cooldowns.

Tier 1 Class Skill
This skill is free.

  • Active: Against The Odds type: No target, cooldown: 90(turns) and cast time: 1(turn). Description: Your health can’t drop below 30%, you gain 30% increased weapon damage returned for 4 turns.
  • Passive: Showdown Description: Increased 15% weapon damage and 2,5% critical chance when attacking lone enemy in line of sight.

Tier 1 Armor
This skill has no requirements.

  • Active: Emergency Repair type: Target object, cooldown: 124(turns) and cast time: 1(turn). Description: Restores 20% durability to the selected equiment piece.
  • Passive: Equiment Care Description: 20% Decreased wearout rate for all equiment. +1 savvy.

Tier 1 Dual Wielding
This skill requires dual weapons.

  • Active: Consecutive Blows type: Target object, range: 1, cooldown: 20(turns) and cast time: 1(turn). Description: Deals three attacks in 1 turn with 25% decreased weapon damage, +-26 accuracy and +5% fumble chance.
  • Passive: Dual Weapon Practice Description: Decreases dual wielding penalty. +2 Finesse.

Tier 1 Sabotage
This skill has no requirements

  • Active: Takedown type: Target object, range: 1, cooldown: 30(turns) and cast time: 1(turn). Description: Puts target a sleep for 5 turns, enemy becomes unaware. Or puts target a sleep for 20 turns if it already was unaware.
  • Passive: Silent Steps Description: 25% decreased noice produced. 15% Increased base trap avoid chance. +4 stealth.
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Tier 1 Basic Skills
This skill is free and has no cooldown

  • Active: Search Surrounding type: No target and cast time: 1(turn). Description: Helps spot hidden traps and sercets.
  • Passive: Sudden Attack Description: Succesful hits against unaware targets always deal critical damage.

Tier 1 Medicine
This skill has no requirments and has no cooldown.

  • Active: Cauterize Wounds type: No target and cast time: 1(turn)
  • Passive: Anatomy Studies Description: You can see the amount of turns left for stabilised injuries to heal. +2% Critical chance.

Sorcery Tricks

Sorcery tricks’ active skills cost mana but don’t have a cooldown period.

Tier 1 Pyromancy

  • Active: Flameware: Deals fire damage to all tagets in the affect area.
  • Type: Target area, Range: 2, Mana: 12 and Cast time: 1 turn.
  • Passive: Overheat: 15% chance to ignite an enemy for 5 turns after casting any Pyromantic spell. +1 mana regeneration.

Tier 1 Electromancy

  • Active: Flameware: Deals fire damage to all tagets in the affect area.
  • Type: No Target, Mana: 12 and Cast time: 1 turn.
  • Passive: Electric Potential: 3% Spell power increase for every 10% of your current mana pool. +2 Mana

It’s end. I hope “Stoneshard Skills List” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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