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Anno 1800: Artisans’ Buildings

Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.

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Artisans’ Buildings

Building Description Construction Cost Maintenance Cost Dimensions
Sand Mine Produces 1t of quartz sand in 00:30. Requires free coastline. 2000 Credits
6 Timber
5 Brick
120 Balance
25 Workers
6×7
Glassmakers Produces 1t of glass in 00:30. 5400 Credits
6 Timber
10 Brick
8 Steel Beam
100 Balance
100 Artisans
4×6
Window Makers Produces 1t of windows in 01:00. 6500 Credits
12 Timber
20 Brick
16 Steel Beam
200 Balance
100 Artisans
5×5
Cattle Farm Produces 1t of beef in 02:00. 2000 Credits
6 Timber
50 Balance
20 Farmers
4×5
Red Pepper Farm Produces 1t of red peppers in 02:00. Requires red pepper fertility. 2000 Credits
6 Timber
50 Balance
10 Farmers
3×3
Artisanal Kitchen Produces 1t of goulash in 02:00. 7000 Credits
6 Timber
10 Brick
8 Steel Beam
8 Window
100 Balance
75 Artisans
5×5
Cannery Produces 1t of canned food in 01:30. 15000 Credits
6 Timber
10 Brick
8 Steel Beam Window
100 Balance
75 Artisans
6×7
Town Hall Allows you to influence your residence and public buildings. 2500 Credits
20 Timber
25 Brick
20 Steel Beam
5 Window
50 Balance 4×4
Hedge Ornaments generate a small amount of attractiveness for the city. 75 Credits N/A 1×1
Garden Benches Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
Memorial Statue Ornaments generate a small amount of attractiveness for the city. 50 Credits
1 Timber
1 Brick
N/A 1×1
Fountain Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Gazebo Garden Ornaments generate a small amount of attractiveness for the city. 200 Credits
2 Timber
2 Brick
N/A 2×2
Public Mooring Enables visitors to make a stopover on your island. Requires free coastline. 2500 Credits
20 Timber
20 Brick
10 Steel Beam
8 Window
400 Balance 8×25
Repair Crane Repairs friendly units in range. Requires free harbour area. 2500 Credits
30 Timber
50 Brick
60 Steel Beam
50 Balance 5×5
Pier Provides additional space for ships to load and unload goods. Requires free harbour area. 2500 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
50 Balance 7×6
Coal Mine Produces 1t of coal in 00:30. Requires resource deposit. 500 Credit
4 Timber
5 Brick
50 Balance
50 Workers
3×3
Sewing Machine Factory Produces 1t of sewing machines in 00:30. 2000 Credits
6 Timber
10 Brick
8 Steel Beam
8 Window
500 Balance
150 Artisans
6×9
Variety Theatre Provides a public service for your residents. 10000 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
100 Balance 4×5
Zoo The finest selection of animals will make your city far more attractive. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 4×7
Hedge Ornaments generate a small amount of attractiveness for the city. 200 Balance
5 Brick
N/A 1×1
Paving Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Piazza Benches Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Newsstand Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Memorial Statue Ornaments generate a small amount of attractiveness for the city. 200 Credits
5 Brick
N/A 1×1
Sugar Cane Plantation Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
3×4
Rum Distillery Produces 1t of rum in 00:30. 500 Credits
6 Timber
50 Balance
30 Jornaleros
6×7
Hunting Cabin Produces 1t of furs in 01:00. Requires furs abundance. 2000 Credits
6 Timber
50 Balance
10 Farmers
5×5
Cotton Plantation Produces 1t of cotton in 01:00. Requires cotton fertility. 500 Credits
6 Timber
5 Balance
10 Jornaleros
4×4
Cotton Mill Produces 1t of cotton fabric in 00:30. 500 Credits
6 Timber
10 Balance
10 Jornaleros
4×4
Fur Dealer Produces 1t of fur coats in 00:30. 2000 Credits
6 Timber
10 Credits
8 Steel Beam
5 Window
500 Balance
200 Artisans
4×6
Hospital Fights illness in its influence radius. Can mobilise additional special units if required. 10000 Credits
12 Timber
20 Brick
16 Steel Beam
40 Window
100 Balance 6×6
University Provides a public service for your residents. 10000 Credits
30 Timber
50 Brick
40 Steel Beam
40 Window
400 Balance 6×9
Museum Artefacts from the past can be exposed here to attract curious travellers. 10000 Credits
30 Timber
30 Brick
10 Steel Beam
5 Window
100 Balance 5×8
See also:  Anno 1800: Workers’ Buildings

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