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Dawn of Man: Fuel, Manual Orders and Master Fishing

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival. Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory. You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.

Other Dawn of Man Guides:

Fuel

In order to cook food and stay warm you need to fuel your Hearths, Huts, Roundhouses and Ovens.

You can use sticks or Logs for this purpose. Your people will automatically refuel all structures unless you disable it in each structure.

Hearth

The hearth is an essential structure in the early stages of the game, as it provides settlers with the means to cook meals; it is also the first structure from which settlers can produce bread.

Costs:

  • 2 Stones, 6 Sticks

Stats:

  • Raw food can be cooked and eaten here, also provides heat
See also:  Dawn of Man: Transportation, Trading and Resource Decay

Hut

Huts are made of mud with a thatched roof, they lodge some people, who can also cook inside.

Huts are more durable than tents, but they still need repairing from time to time.

Costs

  • 1 Log, 4 Sticks, 2 Straw, 4 mud

Stats

  • Structure lasts for 5 years
  • Resources will last 2 times longer when stored in this structure
  • Raw food can be cooked and eaten here, also provides heat
  • Prestige: 2
  • This structure can house 4 people

Roundhouse

A durable house made of stone, a few people can rest and cook inside.

Settlers can build roundhouses once they research the masonry tech.

Costs

  • 4 Stone, 2 Log, 4 Sticks, 3 Straw

Stats

  • Structure last for 8 years
  • Resources will last 2.5 times longer when stored in this structure
  • Raw food can be cooked and eaten here, also provides heat
  • Prestige: 3
  • This structure can house 5 people

Oven

The oven is an enclosed chamber built for the purpose of baking bread.

Being a shared facility, ovens are focal points for the community, where people gather and socialize

Costs

  • 2 Stone, 6 Mud

Stats

  • Raw food can be cooked and eaten here, also provides heat

Sticks

Used as crafting or construction materials or as fuel in hearths, huts, ovens or roundhouses.

Stats

  • Resource lasts for 1 years

Log

Logs can be used in construction or as fuel in hearths, huts, ovens, or roundhouses.

See also:  Dawn of Man: Clothing, Grain and Resource Limits

Stats

  • Resource lasts for 2 years

Manual orders

You can order any human settler to do any task they ought to be able to do (children will only be able to do hauling and non-toolrequiring gathering). If your adult settlers need a tool for a task, they go and get one. Normally.

By right-clicking on the ground they move there (double clicking makes them run).

With the same method you can make them pick up items (children won’t haul logs or stone).

A successful assignment will be highlight the task icon or building outline in green. Task, that can’t be assigned – or the right tools aren’t carried with them – will highlight in red. See further behaviour above.

Master Fishing

For fishing: I try to place work areas in such a way that one will highlight at least two banks, prefeable three. One worker each area and then place them along the river. They mustn’t overlap! Operating with one work area per 10 people and you will swim in fish.

Might be a good idea to add these points:

1.Work zones can be resized to small normal or large. (I missed the the text in game myself).

2. Fish are limited amount per zone and replenish over time.

See also:  Dawn of Man: Advanced Starting Tips and Strategies

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