Enderal Forgotten Stories – Class Combinations Guide

A combined list of all the class combinations, including the new ones added with Forgotten Stories.

Other Enderal Forgotten Stories Guides:


So I have yet to see a combined guide that has all the classes currently available in Enderal with the recent Steam re-release so I figured here would be a good spot to post the information on all the old and new class combinations in one spot.

In case you don’t know already, the wiki states that ‘some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.’

It has also been stated to be possible to change your class if you gain more points in another combination. So for example, having 10 points in Elementalism and Sinistrope will grant you the Black Mage class, but then putting 11 points into Keeper will change your class from Black Mage to Dark Keeper instead.

Enderal Classes

The following classes were included at the launch of the original mod, and cover the combinations of the Rogue, Warrior, and Mage classes.

Elementalist / Thaumaturge / SinistropeArcane Archer
Boosts Archery, Elementalism and Light Magic.
An arrow fired during the effect of “Eye of the Storm” will be followed up by a Spectral Arrow which briefly paralyzes the target.
Blade DancerAssassin
Boosts Stealth, One-Handed.
You move much more quietly and gain an additional 10% chance for critical hits.
KeeperDark Keeper
Boosts HP, Heavy Armor, Entropy.
Successfully using “Devour Soul” will briefly increase your damage.
Blade DancerBlade Master
Boosts HP, Stamina, One-Handed, Two-Handed.
Permanently increases your melee damage.
Boosts HP, Mana, Two-Handed, Heavy Armor, Elementalism.
Killing an enemy with “Shock Nova” briefly increases the damage of your spells and weapons by 8%. Stacks 3x.
Vandal / Keeper
Blade DancerBlade Breaker
Boosts HP, One-Handed, Carry Capacity.
Your hits will decrease the damage resistance of your enemies.
SinistropeShadow Dancer
Boosts Sneak, Entropy, and Psionics.
Enemies you kill while marked with “Ghostwalk” will rise as your minions to fight for you.
ElementalistBlack Mage
Boosts Mana, Elementalism, Entropy.
“Shock Nova” will absorb some of the HP and Mana of your enemies.
Boosts HP, Mana, Heavy Armor, Light Magic.
Keeper / Vandal
TricksterWell-Travelled One
Boosts Stamina, Light Armor, Archery.
Every “Fire Arrow” you fire will cause an additional small explosion.

Forgotten Stories Classes

The following classes were added with the re-release on Steam of Enderal:Forgotten Stories, and include all the combinations with the new Lycanthorpe and Phasmalist classes. It is also worth noting that the Lycanthorpe class combinations have unique looks for each transformation.

Required Memory TreesNameEffect
Lycanthrope/VagrantDrifterBrewed Chemica are stronger. You can have up to 3 Chemicas active at once.
Lycanthrope/ InfiltratorThroat RipperMore sneaking damage in Wolf Form. When sneaking in Wolf Form gain invisibility for a short time (60s cooldown).
Lycanthrope /Blade Dancer or VandalRavager/Brute(No direct translation from German so both are possible)Gain 7 additional Claw damage and, while in Wolf Form, deal 5% increased damage for 7 seconds after killing an enemy(up to 25%).
Lycanthrope/ SinistropeRavager/Brute(see above)Gain 7 Speed(not sure what stat this is or what the proper English equivalent is) and the active ability Massacre, which lets your attacks absorb some health for a short time while in Wolf Form.
Lycanthrope/ ThaumaturgeScourge of the woods15% more life and armor while in Wolf Form and the active ability Colossus, which briefly increases size, resistances, armor and health in Wolf Form
Lycanthrope/ ElementalistDruidElemental Chemica have more effect and you automatically cast Shock Nova when transforming into a Wolf.
Lycanthrope/PhasmalistSoul CallerIncreases Alchemy and Enchanting by 5. Your Apparition also transforms into a Wolf.
Phasmalist/ Infiltrator or TricksterGhost BladeIncreases enchanting, sneak and archery by 6. After you perform a sneak attack, your apparition teleports to the enemy and also attacks them.
Phasmalist/ SinistropeRitualistIncreases Mana by 20, enchanting and entropy by 6. Your Apparition is strengthened if you have a summoned creature.
Phasmalist/ Vandal or Keeper or Blade DancerSpectral WarriorIncreases one- and two-handed by 6, entropy(typo?) by 7. Your stances also apply to your Apparition(max. 1).

More of this sort of thing:

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Written by rpaxa.