Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.
Other Anno 1800 Guides:
- Anno 1800: Production Chains Guide
- Anno 1800: Optimized City & Production Layouts
- Anno 1800: Festivals Guide
- Anno 1800: Jornaleros Needs
- Anno 1800: Farmers Needs
- Anno 1800: Workers Needs
- Anno 1800: Artisans Needs
- Anno 1800: Engineers Needs
- Anno 1800: Obreros Needs
Artisans’ Buildings
Building | Description | Construction Cost | Maintenance Cost | Dimensions |
Sand Mine | Produces 1t of quartz sand in 00:30. Requires free coastline. | 2000 Credits 6 Timber 5 Brick |
120 Balance 25 Workers |
6×7 |
Glassmakers | Produces 1t of glass in 00:30. | 5400 Credits 6 Timber 10 Brick 8 Steel Beam |
100 Balance 100 Artisans |
4×6 |
Window Makers | Produces 1t of windows in 01:00. | 6500 Credits 12 Timber 20 Brick 16 Steel Beam |
200 Balance 100 Artisans |
5×5 |
Cattle Farm | Produces 1t of beef in 02:00. | 2000 Credits 6 Timber |
50 Balance 20 Farmers |
4×5 |
Red Pepper Farm | Produces 1t of red peppers in 02:00. Requires red pepper fertility. | 2000 Credits 6 Timber |
50 Balance 10 Farmers |
3×3 |
Artisanal Kitchen | Produces 1t of goulash in 02:00. | 7000 Credits 6 Timber 10 Brick 8 Steel Beam 8 Window |
100 Balance 75 Artisans |
5×5 |
Cannery | Produces 1t of canned food in 01:30. | 15000 Credits 6 Timber 10 Brick 8 Steel Beam Window |
100 Balance 75 Artisans |
6×7 |
Town Hall | Allows you to influence your residence and public buildings. | 2500 Credits 20 Timber 25 Brick 20 Steel Beam 5 Window |
50 Balance | 4×4 |
Hedge | Ornaments generate a small amount of attractiveness for the city. | 75 Credits | N/A | 1×1 |
Garden Benches | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick |
N/A | 1×1 |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 50 Credits 1 Timber 1 Brick |
N/A | 1×1 |
Fountain Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick |
N/A | 2×2 |
Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick |
N/A | 2×2 |
Gazebo Garden | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 2 Timber 2 Brick |
N/A | 2×2 |
Public Mooring | Enables visitors to make a stopover on your island. Requires free coastline. | 2500 Credits 20 Timber 20 Brick 10 Steel Beam 8 Window |
400 Balance | 8×25 |
Repair Crane | Repairs friendly units in range. Requires free harbour area. | 2500 Credits 30 Timber 50 Brick 60 Steel Beam |
50 Balance | 5×5 |
Pier | Provides additional space for ships to load and unload goods. Requires free harbour area. | 2500 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window |
50 Balance | 7×6 |
Coal Mine | Produces 1t of coal in 00:30. Requires resource deposit. | 500 Credit 4 Timber 5 Brick |
50 Balance 50 Workers |
3×3 |
Sewing Machine Factory | Produces 1t of sewing machines in 00:30. | 2000 Credits 6 Timber 10 Brick 8 Steel Beam 8 Window |
500 Balance 150 Artisans |
6×9 |
Variety Theatre | Provides a public service for your residents. | 10000 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window |
100 Balance | 4×5 |
Zoo | The finest selection of animals will make your city far more attractive. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window |
100 Balance | 4×7 |
Hedge | Ornaments generate a small amount of attractiveness for the city. | 200 Balance 5 Brick |
N/A | 1×1 |
Paving | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick |
N/A | 1×1 |
Piazza Benches | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick |
N/A | 1×1 |
Newsstand | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick |
N/A | 1×1 |
Memorial Statue | Ornaments generate a small amount of attractiveness for the city. | 200 Credits 5 Brick |
N/A | 1×1 |
Sugar Cane Plantation | Produces 1t of sugar cane in 00:30. Requires sugar cane fertility. | 500 Credits 6 Timber |
5 Balance 10 Jornaleros |
3×4 |
Rum Distillery | Produces 1t of rum in 00:30. | 500 Credits 6 Timber |
50 Balance 30 Jornaleros |
6×7 |
Hunting Cabin | Produces 1t of furs in 01:00. Requires furs abundance. | 2000 Credits 6 Timber |
50 Balance 10 Farmers |
5×5 |
Cotton Plantation | Produces 1t of cotton in 01:00. Requires cotton fertility. | 500 Credits 6 Timber |
5 Balance 10 Jornaleros |
4×4 |
Cotton Mill | Produces 1t of cotton fabric in 00:30. | 500 Credits 6 Timber |
10 Balance 10 Jornaleros |
4×4 |
Fur Dealer | Produces 1t of fur coats in 00:30. | 2000 Credits 6 Timber 10 Credits 8 Steel Beam 5 Window |
500 Balance 200 Artisans |
4×6 |
Hospital | Fights illness in its influence radius. Can mobilise additional special units if required. | 10000 Credits 12 Timber 20 Brick 16 Steel Beam 40 Window |
100 Balance | 6×6 |
University | Provides a public service for your residents. | 10000 Credits 30 Timber 50 Brick 40 Steel Beam 40 Window |
400 Balance | 6×9 |
Museum | Artefacts from the past can be exposed here to attract curious travellers. | 10000 Credits 30 Timber 30 Brick 10 Steel Beam 5 Window |
100 Balance | 5×8 |