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Kingdom Two Crowns – Buildings / Towers, Walls and Farms

Buildings – Towers

Other Kingdom Two Crowns Guides:

These sections of the guide will list all the various types of buildings you can make for your kingdom. Once you pay for a building, 1-2 random workers will be assigned to go build it, no matter the time or place, so be careful with your building requests late in the day or at night.

Towers

Towers cannot be destroyed by greed, and will not stop grass from spreading. They are built to give your archers a height advantage over the greed. Once a tower is built, the archers assigned to it will be chosen randomly.

Tier 0: Rock Pile

These are naturally generated in random locations on the island, and are the base for where you can build your Towers.

Tier 1: Raised Platform
Cost: 3 Coins
Age: Wood

This tower can hold one archer, but it barely gives them any height off the ground, so they can still get hit by greed occasionally, which will knock them off of the tower. Being in this tower will help the archer get direct shots on enemies, unless there is a wall (of any tier) in their way.

Tier 2: Watchtower
Cost: 6 Coins
Age: Wood

This tower can hold one archer, and puts them high enough above the ground that they can only be attacked by floaters. Being in this tower will help the archer get direct shots on enemies, unless there is a tier 4 wall in their way.

Tier 3: Defense Tower
Cost: 9 Coins
Age: Stone

This tower can hold two archers, and it gives both of them the same benefits as a tier 2 tower.

Tier 4: Castle Tower
Cost: 12 Coins
Age: Stone

This tower can hold three archers at a time. The two archers on the lower part of the tower get the same benefits as a tier 2 tower, meaning they will get direct shots on enemies unless there is a tier 4 wall in their way. The one archer at the top will always get direct shots on enemies, even if there is a tier 4 wall in their way.

Tier 5: Cover Tower
Cost: 15 Coins
Age: Iron

This tower operates identically to a tier 4 tower, except it also protects any archers inside it from floaters.

Tier 6: Iron Tower
Cost: 18 Coins
Age: Iron

This tower can hold 4 archers, and places them all at the height of the top archer on a tier 4 or 5 tower, giving them all the same benefits. It also protects its archers from floaters, making it a perfect, self-contained unit that can be built beyond your farthest walls without risking the loss of its archers.

See also:  Kingdom Two Crowns - Portals and Dock Portals

Buildings – Walls

These sections of the guide will list all the various types of buildings you can make for your kingdom. Once you pay for a building, 1-2 random workers will be assigned to go build it, no matter the time or place, so be careful with your building requests late in the day or at night.

Walls

Walls will halt the spread of grass and delay the progression of all enemies except floaters. They are built to keep the greed at bay while your archers and other defenses kill them off. The higher tier the wall is, the more hits it can take from enemies before it falls. Archers and other units will defend your two outermost walls at night. During the day, damaged walls will automatically be repaired by workers who have no assigned duty.

Tier 0: Dirt Pile

These are naturally generated in random locations on the island, and are the base for where you can build your Walls.

Tier 1: Barricade
Cost: 1 Coin
Age: Wood

This wall will barely hold back the Greed before it gets destroyed.

Tier 2: Wood Wall
Cost: 3 Coins
Age: Wood

This wall will provide a significant defense against the greed, but will easily be destroyed late-game or during a blood moon. When destroyed, it can be rebuilt for ? coins.

Tier 3: Stone Wall
Cost: 5 Coins
Age: Stone

This wall can provide a great defense against the greed, and will take many hits before falling. When destroyed, it can be rebuilt for ? coins.

Tier 4: Castle Wall
Cost: 8 Coins
Age: Stone

This wall can provide an extremely solid defense against all enemies (except for Floaters), because it takes tons of damage before it falls. When destroyed, it can be rebuilt for ? coins.

Tier 5: Iron Wall
Cost: 12 Coins
Age: Iron

This wall is your best defense against the greed, as it has a ludicrous amount of health. When destroyed, it can be rebuilt for ? coins.

See also:  Kingdom Two Crowns - Portals

Buildings – Farms

Farms
Farms cannot be destroyed by greed, but will halt the spread of grass. They are built to give farmers a place to work. The amount of farmers that can occupy each farm depends on whether or not there is enough space around the farm for each farmer to create his crop field, with a maximum of 4 farmers per farm. Once a farm is built, the farmers assigned to it will be chosen randomly.

Tier 0: Stream
These are naturally generated in random locations on the island, and are the base for where you can build your farms.

Tier 1: Day Farm
Cost: ? coins
Age: (Wood?)
Any farmers working at this farm will retreat to your kingdom every evening, and will walk back out to the farm every morning.

Tier 2: Farmhouse
Cost: ? coins
Age: (Wood?)
Any farmers working at this farm will stand idly by the farm when night falls, so make sure only to upgrade to this farm if it is well protected. Due to the farmers staying at the farm during the night, they don’t need to walk back out every morning, leaving them more time to grow crops. This, of course, gets you more coins, faster!

See also:  Kingdom Two Crowns - Campaign Structures

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