The classic multiplayer roguelike, Risk of Rain, returns with an extra dimension and more challenging action. No run will ever be the same with randomized stages, enemies, bosses, and items. Play solo, or team up with up to four friends to fight your way through hordes of monsters, unlock new loot, and find a way to escape the planet.
With each run, you’ll learn the patterns of your foes, and even the longest odds can be overcome with enough skill. A unique scaling system means both you and your foes limitlessly increase in power over the course of a game–what once was a bossfight will in time become a common enemy.
Other Risk of Rain 2 Guides:
- Risk of Rain 2: Console Commands & Cheats
- Risk of Rain 2: List of All Items
- Risk of Rain 2: Classes Tier List
- Risk of Rain 2: Mercenary Guide
- Risk of Rain 2: Artificer Guide
- Risk of Rain 2: Huntress Guide
- Risk of Rain 2: How to Unlock All Characters
- Risk of Rain 2: What Is The Blue Orb?
- Risk of Rain 2: Lunar Coins & Gold Farming
Myriad survivors, items, enemies, and bosses return to Risk 2, and many new ones are joining the fight. Brand new survivors like the Artificer and MUL-T debut alongside classic survivors such as the Engineer, Huntress, and-of course-the Commando. With over 75 items to unlock and exploit, each run will keep you cleverly strategizing your way out of sticky situations.
Boss Items (Yellow)
Titanic Knurl
Effect: Increase maximum health by 40 (+40 per stack) points, and increase health regeneration by 1.6 (+1.6 per stack) health per second.
Stacking: Linear
Associated Boss: Stone Titan
Notes: It’s not terrible. It does provide a decent amount of protection to a squishy character instantly, and the health regeneration is welcome. However an item like Infusion can give you up to 2.5x as much maximum health as this item can on its own (though kills are required), and a personal shield generator will instantly give you 25 shields (though no regeneration). It may be better saved for classes that need the health (Huntress, Artificer, Etc).
Queen’s Gland
Effect: Summon an allied Beetle Guard with 100% health and 300% damage. If any Beetle Guards die, a new guard is summoned every 30 seconds. Can have up to 1 (+1 per stack) Guards active at one time.
Stacking: Linear (Guard count), No stacking (Guard Damage/Health/Respawn Speed)
Associated Boss: Beetle Queen
Notes: It’s also not terrible. The guards are rather tanky and provide a great distraction. They can also deal good damage to groups on account of their attacks, and respawn fairly quickly if put out of action. They also benefit from healing items they may wander into or have used on them (Bustling Fungus or similar healing areas). Their only downfall is they are useless against flying enemies, but despite this will continually try to attack them anyways. Can help keep enemies distracted from squishier classes.
It’s end. I hope “Risk of Rain 2: Boss Items Tier List (Yellow)” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
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