Before the Departure Walkthrough
Coin Guard Merchandise Walkthrough
Select this quest in the journal (J key to open it) and go to the merchant’s shop. Talk and ask about other merchants. If you have intuition, you can choose the second option and convince the vendor by offering him a bribe. You can use charisma but keep in mind that chances for success are not always high (look at probability). If you try to intimidate the vendor, he will refuse. Go around the corner, open the gates and defeat three opponents. The vendor will agree to deliver the cargo to mercenaries. On the other hand, you’ll get -1 to reputation with the Congregation of Merchants.
Follow the marker to Coin Guard barracks and talk to the quartermaster. He will say that you should find a way to quickly transfer the cargo to Teer Fradee.
Once you get to the port and meet Vasco, ask him to help with the cargo. He will say that he cannot load the cargo which is not in the log or in the warehouse. Thus, you’ll have to deal with this problem. Follow the marker. You’ll get warned that you are moving to Nauts territory. Open the nearest door and use C key to act covertly. Sneak into the back room and climb to the second floor. Go through the barracks with beds and get to the office. Grab the Serene jail key from the desk and interact with the ship log.
The next task is to get rid of the guards. You can prepare a drink with a potion. Both the sleeping pills and the alcohol with them are crafted at the workbench. One of them is located near the entrance to the tavern. On the other hand, you should have ‘’Level 1 Science’’ talent to prepare any potion. If you don’t have it, forget about this option (the new talent point will become available only once you reach Level 5).
You can just go to the warehouse guards and talk to them. Select ‘’Intuition’’ and they will leave their post. Tell the porters that they can move the goods to the warehouse. You should also talk to the quartermaster, but this can be done in New Serene.
Having arrived at the place, talk to the character. Your task will be to find crates in the warehouses. Head to the port, climb over the fence and quietly move to the left. You will see two guards standing opposite the warehouses’ doors and one constantly patrolling. The warehouse you need to go to is the distant one, so you will have to kill one of the guards. However, if you do it stealthily, it won’t damage your reputation.
After you deal with the guard, enter the warehouse and examine the crates. Mark them and get back to the quartermaster to complete the quest.
Reward: 1000 experience points, 100 coins, and +1 to the Coin Guard reputation.
The Charlatan Guide
Quest Giver: During the main story missions “The Great Departure,” you will meet Sahin the Ambassador. Speak with him to get The Charlatan side quest.
Head over to the specified area and locate the alchemist trying to sell “a cure for everything.” Speak with the alchemist and try to get information about his new medicine which he claims is the cure for everything. When asked about the drug he will end the conversation quickly to avoid probe into his new drug.
Go to the right of the stall and through the metal door. You will see a chest where a letter is waiting for you. Pick up the letter and you will be attacked by a few thugs in this area, defeat the thugs and pick up the Charlatan antidote. Speak with the alchemist now and ask him to drink his potion which is won’t do; instead, he will run away. Chase the alchemist down to a tavern and head upstairs to find him in a room.
Push him for information and he will be forced to tell you about his experiments. Now, you are left with two choices and each has its own implication.
Choice #1 – Arrest him and you will quickly complete the objective. The fraud will end up in jail for his fake “cure for everything.” You will gain reputation with the Bridge Alliance by sending him to jail.
Choice #2 – The second option you have is to help him escape the city. This is a tricky option but we will tell you what will happen and what needs to be done. If you help with escape the city you’ll need to deal with the crowd near the tavern. You can discuss the issue with them, use your intuition, or simply ask them to leave. If you wish to make an agreement with them, you’ll need 6 health potions, and those must be bought from a merchant or trader. Without any potions a fight will break and you will lose 1 reputation point with the Congregation of Merchant. So what will you gain from this? You get 80 gold from the alchemist.
The good news is that you will still gain reputation with the Bridge Alliance. Head back to Sahin and tell him that the Alchemist will no longer be an issue. You can lie to Sahin about helping the Alchemist (if you did), and you will still gain a reputation point and 1000XP.
Heretic Hunt Walkthrough
Go to the port area and talk to Captain Vasco about heretics. He will tell you about smugglers which are kept in the jail of Serene port. Head to Nauts territory which you should have visited during the quest Coin Guard Merchandise. In the building where you have found the ship log, you’ll find a jail key in the same room – you may have already taken it.
Go past this building. Ahead, you’ll find an entrance to the guarded warehouse. Stairs are located on the left side while the other passage is on the right side. Go to the right, then to the left and watch the fence on the left side. It will be with white paint, and you can climb over it. Do this, remove the wooden lock and enter the jail. Talk to smugglers and agree to a deal. They will say that two heretics are hiding in the Nauts’ warehouse. If you wish, you can free smugglers, applying the jail key to the grate, or leave and forget about them.
Now, get back to the building where you have found the ship log and the jail key. Look at the guarded warehouse entry. Turn to the left and see the stairs. Climb the stairs and descend the other stairs. Sneak to the backyard through a hole in the wall, climb the stairs and enter the warehouse.
Talk to ‘’heretics’’ and decide what you will do. If you arrest them, you’ll get the reward from Theleme ambassador. If you release them, you’ll have to tell Theleme ambassador about the escape. However, there is an option to negotiate with the Bridge Alliance ambassador. Go to him and talk about everything. He will agree to help you. Leave the building – you’ll automatically talk to historians. They will provide you with 80 gold coins.
Return to Theleme ambassador and decide what you will say to him:
- Tell the truth. You’ll get -1 to reputation with Theleme.
- Lie. You’ll get +1 to reputation with Theleme.
Reward: 1000 experience points.
Disappearance Among the Nauts Guide
Quest Giver: Speak with Vasco in the Great Departure quest. Vasco wants to know what’s going on with the disappearing Naut recruits.
Speak with Laura about the Naut recruits and she will direct you to a tavern. Go to the specified location, enter the tavern and speak with the innkeeper as well as the suspicious customer. Both of them will give you information that’ll direct you to the kidnappers of the Naut recruits. Speak with Lady Fontaine and you will know what’s going with the disappearing recruits.
Head back to Vasco and let him know what you learned about the ongoing problem. Now speak with Mr. De Courcillon to get further evidence about the entire case. Then head to Lady Fontaine’s estate and locate the note on the ground floor. Go to the designated warehouse, down the stairs.
There are two ways to complete this.
Choice #1 – Use Charisma or everything you know from Sir De Courcillion to complete this without bloodshed. If you complete this side quest without bloodshed you’ll gain +2 reputation points for the Congregation of Merchant.
Choice #2 – Complete this with bloodshed which is the easier way to go. However, you will lose reputation points with the Congregation of Merchant.
Jonas is in the cell, release him and go back to Vasco to complete the Disappearance among the Nauts side quest. You will get 1000XP.