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This guide will be about Marriage & Villagers tips and tricks in Medieval Dynasty game. The Marriage & Villagers guide is for the beginners but you can also get more infos with the guide. You can also find other guides for the game with links below.
Other guides for the game:
- Medieval Dynasty Beginners Guide, Tips & Tricks
- Hunting Guide, Tips and Tricks
- Skills & Tech Trees Guide
Marriage & Villagers
Marriage
The main character is male and one of the gameplay mechanics is to marry and create an heir that can continue running the village when the main character is too old. It can take a significant amount of time to court a prospective woman and your dialog choices will determine their affection level toward you. You will want that affection level to be as close to 100 as possible before asking for their hand in marriage. Some dialog options will increase affection level, others will decrease it.
If you choose a dialog option that increases affection, you can continue the conversation up to two more times, at which point you will need to wait until the next day to pursue more.
If you choose a dialog option that decreases affection, no further courtship dialog is possible until the next day.
Because it can take an entire year (or more, depending on whether you choose poorly during dialog), it is worthwhile to start the process early and devote a little bit of each day to courtship dialog.
Once married, your wife can provide healing as well as help you reset your skill points.
Preparing your Village for Villagers
NPC Villagers require some basic necessities in order to survive. In addition to housing, you should also ensure you have a Resource Storage and a Food Storage before inviting anybody to join your village (more on the invitation process in the Villagers section below).
Initially, you’ll need to stock the chests with food and wood yourself, until you’ve got the Villagers assigned to professions that will help in this regard (Namely Field Hand, Hunter, and Lumberjack). Cooked Meat does well to fill up the chest in the Food Storage. For wood, absolutely convert logs into firewood through your ‘Q’ crafting menu. It fills the need for wood significantly better than logs and sticks (Note: A lumberjack will only provide Logs and sticks. It will fall to you to periodically hop into the chest and convert the logs to firewood).
Have at least one small house in addition to your own. If you’ve been spending time raising your Approval with NPCs in preparation to invite them to your village, you may want more than one house ready. Keep in mind, the number of buildings you can have at a given time is capped by your Dynasty Point score. Your buildings, and your maximum, can be viewed on the Management tab.
When Villagers join your village, you can use the Management tab to assign them housing and professions. The chest in whatever building you assign a Villager to will need to have the proper tools for them to do their job. For instance, a lumberjack needs an axe, so stock some axes in the Woodshed chest. A farmer will want a hoe, scythe, and sack for seed, so place these in the chest in the Barn (note: “Field Hand” is the profession that actually sows and harvests).
Villagers
Once your village has enough Dynasty points and buildings, you’ll want to invite villagers to move there. Villagers require a house, a constant supply of wood via the Resource Storage building, and food via the Food Storage building.
Much like courtship dialog, villagers seeking a new home will require their opinion of you be at least 70% Approval (default upon meeting them is usually 50%). You will want to begin talking to them early on, even before you’re ready to invite them, as like courtship dialog, you can at most have 3 successful dialog attempts with a person before having to wait until the next day.
Once you meet or exceed 70% in their opinion of you, you can invite them to your village. Provided you have enough Dynasty points, they’ll agree. Then on the Management tab, you can assign them a House and a Profession.
The chest in whatever building you assign them to will need to have the proper tools for them to do their job. For instance, the lumberjack needs axes. The farmer needs a hoe, a scythe, and a sack for seed (they seem to magically manifest their own seeds at this time). The hunter needs a bow, arrows, and a knife.
Taxes
Taxes are due to the Castellan, Unigost, each Spring. I don’t know the equation, but the total is based upon land farmed and number of villages (it is visible on the Management tab). If you are unable to pay the tax in a given Spring, you will incur that tax as a debt. That debt, plus your normal tax, will be due the following Spring. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Receiving -10,000 Dynasty Points will have you exiled from the valley and you will lose the game.
Fun fact: If it’s the last day of winter and you simply don’t have the coin to pay your tax, make a bunch of Knives and sell them. It isn’t super profitable but it’ll work in a pinch. If you’ve got the goods to cook, dipping into your food stores and cooking a stack of meals will also earn some decent coin. If you’ve been selling to the merchants so much through the winter that they’re out of coin, you’ll have to hike to another town – the good news is their inventory and purse reset each season.
This is the ending for “Medieval Dynasty Marriage & Villagers Tips and Tricks” guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun!
“The chest in whatever building you assign them to will need to have the proper tools for them to do their job. For instance, the lumberjack needs axes. The farmer needs a hoe, a scythe, and a sack for seed (they seem to magically manifest their own seeds at this time). The hunter needs a bow, arrows, and a knife.”
As of 26.10.2020 that’s not true. I didn’t provide ANY tools to my lumberjacks, hunters and farmers and I get a normal income of goods.