The THREE KINGDOMS campaign is the heart of the game. Built upon a vast map of ancient China, the campaign is where you manage and expand your empire, conduct diplomacy, raise and move your armies, upgrade your settlements, manage your economy and your characters, and much more.
A Total War campaign is turn-based. When you have performed all the activities you want in a turn, and there’s nothing left for you to do, click the large End Turn button in the lower-right of the campaign screen. All the other factions in play will then take their turns. The game then advances by one season in time, and the next turn begins. Any armies you moved in the previous turn will have their action points refreshed, and may be moved again.
Other Total War Three Kingdoms Guides:
- Total War Three Kingdoms: Guide to Factions
- Total War Three Kingdoms: Guide to Armies
- Total War Three Kingdoms: Guide to Siege
- Total War Three Kingdoms: Guide to Characters
- Total War Three Kingdoms: Guide to Administrators
- Total War Three Kingdoms: Guide to Relations
- Total War Three Kingdoms: Buildings Guide
- Total War Three Kingdoms: Food Guide
- Total War Three Kingdoms: Diplomacy Guide
- Total War Three Kingdoms: Commandery Guide
- Total War Three Kingdoms: Unit Abilities and Types
- Total War Three Kingdoms: Spies & Espionage Guide
- Total War Three Kingdoms: Public Order Guide
Records
The records panel enables you to replay an overview of your campaign year by year, including character and faction associations. The main interface displays territorial ownership of China’s commanderies over time.
Seasons
There are five seasons in the ancient Chinese calendar: Spring, Summer, Harvest, Autumn and Winter. Each of these corresponds to a single turn of the campaign game, meaning five turns equal one year in game-time.
Seasons mostly affect battle, as they can bring different weather effects. Please see the relevant entry in the Battle section.
In the campaign, Harvest season provides a bonus to the peasantry income aspect of tax. Winter affects armies, causing them to consume more military supplies than normal.