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Wartales Crime & Chaos Path Quest Guide

Wartales Crime & Chaos Path Quest Guide

Crime & Chaos – Burglary Path Quest.

Prerequisites:

  • Level 8 in Crime & Chaos is needed to start, Level 12 to complete.
  • Thief (profession) in troop & lockpicks

Quest

Upon reaching level 8 in Crime & Chaos, an invitation by the Tiltren Informant will be received & title: Highwaymen (All Companions gain 2% critical hit chance per Wanted Level).

Path Quests (Endgame Content)

  1. Meet the The Informant in the Tiltren Inn & buy (or steal) key.
  2. Go to the Vaults’ location & solve the locked chests puzzle to receive the reward item.
  3. Repeat 1 & 2 for part II, III, IV & V for next location
    • Tiltren – Stromkapp Inn (Noble’s Key): Count Laheart’s Castle in Arthes region
    • Arthes – Cortia Inn (Broker’s Key): Marhiem Castle in Vertruse region
    • Vertruse – Marheim Inn (Smuggler’s Key) : Derelict Farm in Ludern region
    • Ludern – Garussa Clan Inn Key (Church’s Key): Saint Serene Church in New-Asthel, Drombach region
    • Drombach – New-Asthel Inn (Scholar’s Key) : Gosenberg University in Grinmeer region
  4. Return to New-Asthel Informant to complete the quest.

Notes:

Wartales Path Quests Guide (Endgame Content)
  • Vault keys cost 100 ~ 300 (total 1000) influence to buy.
  • Unlock normal wooden chests by completing the lockpicking minigame
  • Normal wooden chests only contain notes & sword key.
  • Use the notes to guess which chests contain the keys to unlock the reward.
  • Only 1 of each key is needed (Sword, Eye, Wheel), getting more doesnt do anything.
  • Opening the wrong chest (Sword, Eye, Wheel) will increase the noise meter.
  • Filling the noise meter will cause guards to come, either fight or bribe off the guards to continue.
  • Leaving the room before completing resets all the locks. This makes a great place to train thieves by lockpicking.
Wartales Path Quests Guide (Endgame Content)

Rewards:

Part 1:

  • Guardian’s Heater Shield – Shield – Rare – Active Skill: Repression (Deals 30-40% Strength damage to all units in the area (2m cone). The thrower gains 1 rage per unit hit.)Part 2:
  • Mysterious Insignia – Belt – Rare – Passive Skill (If this unit ends turn without having attacking, it gains Invisible (As long as this unit steers clear of enemies, it is invisible to them. Losing this status triggers a guaranteed critical hit)Part 3:
  • Saint Septimus’ Mask – Light Helmet – Legendary – Passive Skill: Aura of Mystery (As long as enemy is adjacent to this unit, they are Troubled (Every time this unit attacks, it takes 20% of damage dealt.)Part 4:
  • Fervour One-Handed Sword – Rare – Upgradable – Active Skill: Punishment(Deals 80-100% Strength damage to target. Damage +40% against targets without guard.)Part 5:
  • Erudite Bestiary Belt – Rare – Passive Bonus (+50% resources obtained when fighting animals)
  • Upgraded Title: Crime Lords(All Companions gain 5% critical hit chance per Wanted Level.)
  • 1 Crime & Chaos Level Point

Map:

Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)

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