Home > Wartales > Wartales Mysteries & Wisdom Path Quest Guide

Wartales Mysteries & Wisdom Path Quest Guide

Wartales Mysteries & Wisdom Path Quest Guide

Guide for new quest for Mysteries & Wisdom Path. End game content spoilers! Also known as Chronicler Erius’ Journal. Made on v.1.0.28886.

Prerequisites:

  • Level 8 in Mysteries & Wisdom is needed to start, level 12 to complete.
  • Having all runes unlocked by completing all the tombs in each region (Tiltren, Arthes, Vertruse, Ludern, Grinmeer & Drombach) is needed to be able to complete the quest.

Quest

Upon reaching level 8 in Wisdom & Mysteries, an invitation to the Fellowship of Knowledge will be received & title: Well-read Academics(All the Companions gain 2% critical damage per discovered Sepulchre.)

  1. Go to the Fellowship of Knowledge & speak to Professor Hermann
  2. Unlock the clue by completing the minigame, then head to the location to find the item.
  3. Return to Professor Hermann to complete.
  4. Repeat 1 – 3 for part II, III, IV & V

Notes:

  • Its not necessary to restore the artifacts to complete the quest
  • Its not possible to leapfrog the quest as the locations dont spawn until the part is started. So expect to travel to & from Fellowship of Knowledge in Vertruse many times.
  • In order to benefit from the title, at least 1 Sepulchre needs to be discovered. Which can be done by completing the codex minigame for 3 tomes of the related Sepulchre, along with discovering all the 9 runes for those tomes. There are 6 tomes, one from each tomb of the major regions.

Rewards:

  • Note: actual item received is Ancient Fragments (Rare Antiquity), which require a Scholar working on Lectern (Camp Item) to restore
  • Part 1:
  • Crystal Skull – camp item that companions next to it after rest on start of next fight gains Offensive Elation (Damage of next attack increased by 25%)
  • Part 2:
  • Cradle of Souls – camp item that companions next to it after rest gain Satiated (This unit consume 0 food next rest)
  • Part 3:
  • Astral Instrument – camp item that companions next to it after rest on start of next fight gains Inspiration (Movement doubled)
  • Part 4:
  • Musical Automaton – camp item that companions next to it after rest on start of next fight gains Defensive Elation (Damage taken of next attack reduced by 35%)
  • Part 5:
  • Solar System – camp item that companions next to it after rest gain Inspired (Willpower +5)
  • Upgraded Title: Intellectual Luminaries(All the Companions gain 5% critical damage per discovered Sepulchre.)
  • 1 Mysteries & Wisdom Level Point

Codex Minigame

Wartales Path Quests Guide (Endgame Content)

Part 1 & 4 locations

Wartales Path Quests Guide (Endgame Content)

Part 2 & 3 locations

Wartales Path Quests Guide (Endgame Content)

Part 5 location

Wartales Path Quests Guide (Endgame Content)
Written by zAcEz

Related posts you may be interested in:

Leave a Comment