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Pathfinder Wrath of the Righteous Above the Clouds Walkthrough

Much like migratory birds that sense the change in the seasons, all kinds of dreamy and rebellious spirits sensed a new power emerge in the lands of the Worldwound. All of them are inspired by the Commander, the living embodiment of the so-called “wind of change.” Will they come bearing good or evil? And where will this path lead them?

Other Pathfinder Wrath of the Righteous Guides:

Above the Clouds Walkthrough

Items that work during part 6:

  • Shiny Thingamabob – Silver Powder, Sharp claw, Old map
  • Edible Thingamabob – Medicinal Herb Petals, Whimsical berry

Transform thirty ordinary items and give them to the recipient
The cavalry sculptors need thirty edible things transformed by burying them on the ridge.
Maestro Aven’Turine needs thirty mosaic pieces, which can be obtained by transforming items on the ridge.

Head to “this beautiful ridge”
Your dragon companion claims that your good friends are waiting for you on a ridge not far from Drezen. Who are they and what do they want from you?

Wait two weeks and visit the Court
Since its transformation into a flourishing garden, the ridge has become home to the Commander’s followers, those who style themselves as “free crusaders.” They are now settling in and they expect their host to drop by in two weeks.

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Talk to the artist and the sculptors
The street artist Aven Turine and the reckless cavalry sculptors wish to speak to the Commander. They are abuzz with excitement over the ridge-turned-garden’s newly discovered ability to transform buried items.

Transform thirty ordinary items and give them to the recipient
The artists of the Court want to use items transformed by the ridge to create a unique work of art.

Visit the Court and talk to the Maitresse
The bard is having an argument with her friend, the priest. Perhaps the Commander can help them come to a decision.

Visit the Court
Things are unsettled at the ridge-turned-garden – quite literally. What’s going on?

Above the Clouds Tips

Create the mosaic
Shiny Dreams – For the next 7 days, the Azata and all companions who rested with her, is struck by an enemy, that enemy is dazzled for 1 minute.

Create the edible sculpture
Cookie for a Dream – For the next 7 days, the Azata and all companions who rested with her, gain a +2 bonus to AC against Bite attacks.

Plant the grove of trees
Tree’s Friend – Azata gains an ability to summon a Treant to fight at her side, similar to a Changestaff spell. The summoned Treant has DR 10/-, Natural Armour 20 and 18 Hit Dice.

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Create the prismatic spring
Source of Alchemy – Azata and her companions gain the ability to use any potion as a Cure Wounds spell of the same level. This effect lasts 7 days.

Choose a tranquil or cheerful version of Starward Gaze
Desna’s Lullaby Harp – For the next 7 days, when the Azata and all companions who rested with her, kills an enemy, if they are Exhausted they become Fatigued. If they are Fatigued they are cured of Fatigue. If they are neither Exhausted or Fatigued, they gain a +2 morale bonus on attack rolls and a 10 foot enhancement bonus to all forms of movement. These bonuses last until the end of their next turn.

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