Home > Guides > Wartales Path Quests Guide (Endgame Content)

Wartales Path Quests Guide (Endgame Content)

Wartales Path Quests Guide (Endgame Content)

Guide for new endgame quests for Paths. This guide is about endgame quests from Paths. (Default hotkey [w]).

Reaching level 8 in the respective Paths with start the first of a 5-part quest chain. Completing the quests will award the last point to get all the Path Knowledge.

Titles will progressively upgrade by completing each part of the 5-part quest chain. Titles can be viewed in Banner (camp item) after it has been crafted & placed in camp.

This guide was made on Wartales version: v.1.0.28909 (Community Update 2).

Power & Glory – Arena of Legends

Prerequisites:

  • Level 8 in Power & Glory is needed to start, level 12 to complete.
  • A strong & well-geared team of Companions to fight & win.

Quest

Upon reaching level 8 in Power & Glory, an invitation by the Arena of Legends will be received & title: Respected Trailblazers(Each time one of your units kills an enemy, they deal extra 2% damage for the duration of the fight.)

  1. Go to the Arena of Legends in Mount Altis region & speak to Gerus
  2. Fight & win against the arena Champions.
  3. Repeat 1 & 2 for part II, III, IV & V

Notes:

  • Completing Normal difficulty will end the quest. Hard difficulty only rewards better items.
  • Similar to regional Arenas, failing Hard Requirement will remove one of your Companions from the fight.
  • In the Trial menu, right-click on each of the Champions to see their items & skills.
  • Increasing difficulty Champions will have increased base health (+10% per difficulty). Extreme difficulty also has skills costing more Valour Points.

Rewards:

  • The Legendary armors are worth +1 more level than Rare in terms of armor & guard stats, but lack bonuses to any other stats (ie it does not have +Critical Hit Chance, +Critical Ht Damage, +Attack of Opportunity, etc…)
  • Part 1: Fifth League – Impassable Terrain
  • Normal: Champion’s Buckle – Legendary Belt (Troop gains +2 Valour Points if it has none at the start of the round.) *Note: This effect does not stack with Valiant (Trait)
  • Hard:Trivetta’s Legendary Medium Body Armor & Helmet
  • Part 2: Fourth League – Critical Requirements
  • Normal: Saga – Legendary Shield – Active Skill: Show of Force (Does 30-40% strength damage to target & applies Vulnerability to all enemies adjacent to target.)
  • Hard:Lisbeth’s Legendary Medium Body Armor & Helmet
  • Part 3: Third League – Burning Beasts
  • Normal: Rod Left-Hand’s Glove – Rare Belt – Passive Skill (This unit does 30% extra damage with thrown items)
  • Hard:Nairolf’s Legendary Light Body Armor & Helmet
  • Part 4: Second League – Nightmarish Rats
  • Normal: Helm of Legends – Legendary Heavy Helmet – Passive Skill: Aura of Power (As long as an enemy is adjacent to this unit, they are Intimidated (Damage taken increased by 20%))
  • Hard:Smot’s Legendary Light Body Armor & Helmet
  • Part 5: First League – Deadly Commando
  • Normal: Trophy of Legends – Legendary Belt – Passive Skill (Once per fight, this unit can use two base actions in the same turn.)
  • Upgraded Title: Legendary Warriors(Each time one of your units kills an enemy, they deal extra 5% damage for the duration of the fight.)
  • 1 Power & Glory Level Point
  • Hard:Commander’s Legendary Heavy Body Armor & Helmet

Trial Menu

Wartales Path Quests Guide (Endgame Content)

Requirements: (Satisfy the Crowd)

These are the same as standard arena. Each turn, one of these would be active. For normal mode, fulfilling the condition would grant 3 Valour Points. In hard mode, failing the condition would also mean removal of one companion.

  • Named Companion must not move
  • All Companions must move
  • Named Companion must not take any damage
  • All Companions must end turn next to an ally
  • All Companions must end turn next to an enemy
  • All Champions must be attacked
  • Named Champion must be engaged at the end of turn

First League (Deadly Commando)

  1. Fight 4 Champions individually, when they die, they stay on spot
  2. 4 Champions revived by boss for 5th round to fight together.
  3. Fight Boss with armor & special shield
  4. Fight Boss with no armor & special shield

Effectively this is 7 consecutive fights, with health recovery for your team in between. The health recovery only helps prevent death from DOT (bleed, poison, burn) If you fight without guard & armor, expect to be killed in 1 shot.

Check out this guide if you need help with a suitable build.

Deadly Commando Extreme Difficulty

Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)

Commander’s set fully upgraded

Wartales Path Quests Guide (Endgame Content)

Trade & Craftsmanship – Pedlar’s Guild

Prerequisites:

  • Level 8 in Trade & Craftsmanship is needed to start, Level 12 to complete.
  • Travel Post in each of the connecting towns.

Quest

Upon reaching level 8 in Trade & Craftsmanship, an invitation by the Pedlar’s Envoy will be received & title: Reputable Artisans(Every time a companion gains Profession experience, 8% of the points is also added to their Combat Experience)

  1. Go to the Travel Post in any town & speak to Pedlar’s Envoy
  2. Spend 1000 Influence & 1500 Krowns to build a trade route.
  3. Repeat 1 & 2 for part II, III, IV & V
Wartales Path Quests Guide (Endgame Content)

Notes:

  • Trade routes need not be built in any order, prioritize the regions that you are visiting.
  • If you level up your Path while in the Trade Post, exit the Trade Post to refresh the Pedlar’s Envoy

Rewards:

Bonuses:

  • Movement is 20% faster on Trade Routes.
  • Retrieving Companions and items (except Trade Goods) is free from connected Travel Posts.
  • Pedlars sell resources from each connected region.
  • Suspicion decreases 15% faster in connected regions.
  • Part 1:
  • Master Craftsman Medal – Backpack Rare. Bonus: The Profession experience accumulated by this unit after they are already a Master is converted into Knowledge.
  • Part 2:
  • The Collector’s Magnifying Glass – Belt Rare. Bonus: Willpower increased by +1 for each Legendary item worn. This effect is doubled for two-handed weapons.
  • Part 3:
  • Goldsmith’s Pliers – Belt Rare. Skill: Goldsmith’s Pliers (This unit has chance to get gems when fighting humans.)
    *Note: This unit must participate in combat & attack another human enemy for this effect to work.
  • Part 4:
  • Broker’s Morion – Medium Helmet, Legendary. Stats: Guard, Armor & Skill: Aura of Prestige (As long as an ally is next to this unit, they are Proud (Each time this unit deals critical hit, gain +1 VP)
  • Part 5:
  • Pedlar’s Ring – Belt Rare. Bonus: Krowns gained after a battle increase by 25%
  • Upgraded Title: Almighty Brokers(Every time a companion gains Profession experience, 20% of the points is also added to their Combat Experience)
  • 1 Trade & Craftsmanship Level Point

Crime & Chaos – Burglary

Prerequisites:

  • Level 8 in Crime & Chaos is needed to start, Level 12 to complete.
  • Thief (profession) in troop & lockpicks

Quest

Upon reaching level 8 in Crime & Chaos, an invitation by the Tiltren Informant will be received & title: Highwaymen (All Companions gain 2% critical hit chance per Wanted Level).

Path Quests (Endgame Content)

  1. Meet the The Informant in the Tiltren Inn & buy (or steal) key.
  2. Go to the Vaults’ location & solve the locked chests puzzle to receive the reward item.
  3. Repeat 1 & 2 for part II, III, IV & V for next location
    • Tiltren – Stromkapp Inn (Noble’s Key): Count Laheart’s Castle in Arthes region
    • Arthes – Cortia Inn (Broker’s Key): Marhiem Castle in Vertruse region
    • Vertruse – Marheim Inn (Smuggler’s Key) : Derelict Farm in Ludern region
    • Ludern – Garussa Clan Inn Key (Church’s Key): Saint Serene Church in New-Asthel, Drombach region
    • Drombach – New-Asthel Inn (Scholar’s Key) : Gosenberg University in Grinmeer region
  4. Return to New-Asthel Informant to complete the quest.

Notes:

Wartales Path Quests Guide (Endgame Content)
  • Vault keys cost 100 ~ 300 (total 1000) influence to buy.
  • Unlock normal wooden chests by completing the lockpicking minigame
  • Normal wooden chests only contain notes & sword key.
  • Use the notes to guess which chests contain the keys to unlock the reward.
  • Only 1 of each key is needed (Sword, Eye, Wheel), getting more doesnt do anything.
  • Opening the wrong chest (Sword, Eye, Wheel) will increase the noise meter.
  • Filling the noise meter will cause guards to come, either fight or bribe off the guards to continue.
  • Leaving the room before completing resets all the locks. This makes a great place to train thieves by lockpicking.
Wartales Path Quests Guide (Endgame Content)

Rewards:

Part 1:

  • Guardian’s Heater Shield – Shield – Rare – Active Skill: Repression (Deals 30-40% Strength damage to all units in the area (2m cone). The thrower gains 1 rage per unit hit.)Part 2:
  • Mysterious Insignia – Belt – Rare – Passive Skill (If this unit ends turn without having attacking, it gains Invisible (As long as this unit steers clear of enemies, it is invisible to them. Losing this status triggers a guaranteed critical hit)Part 3:
  • Saint Septimus’ Mask – Light Helmet – Legendary – Passive Skill: Aura of Mystery (As long as enemy is adjacent to this unit, they are Troubled (Every time this unit attacks, it takes 20% of damage dealt.)Part 4:
  • Fervour One-Handed Sword – Rare – Upgradable – Active Skill: Punishment(Deals 80-100% Strength damage to target. Damage +40% against targets without guard.)Part 5:
  • Erudite Bestiary Belt – Rare – Passive Bonus (+50% resources obtained when fighting animals)
  • Upgraded Title: Crime Lords(All Companions gain 5% critical hit chance per Wanted Level.)
  • 1 Crime & Chaos Level Point

Map:

Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)
Wartales Path Quests Guide (Endgame Content)

Mysteries & Wisdom – Chronicler Erius’ Journal

Prerequisites:

  • Level 8 in Mysteries & Wisdom is needed to start, level 12 to complete.
  • Having all runes unlocked by completing all the tombs in each region (Tiltren, Arthes, Vertruse, Ludern, Grinmeer & Drombach) is needed to be able to complete the quest.

Quest

Upon reaching level 8 in Wisdom & Mysteries, an invitation to the Fellowship of Knowledge will be received & title: Well-read Academics(All the Companions gain 2% critical damage per discovered Sepulchre.)

  1. Go to the Fellowship of Knowledge & speak to Professor Hermann
  2. Unlock the clue by completing the minigame, then head to the location to find the item.
  3. Return to Professor Hermann to complete.
  4. Repeat 1 – 3 for part II, III, IV & V

Notes:

  • Its not necessary to restore the artifacts to complete the quest
  • Its not possible to leapfrog the quest as the locations dont spawn until the part is started. So expect to travel to & from Fellowship of Knowledge in Vertruse many times.
  • In order to benefit from the title, at least 1 Sepulchre needs to be discovered. Which can be done by completing the codex minigame for 3 tomes of the related Sepulchre, along with discovering all the 9 runes for those tomes. There are 6 tomes, one from each tomb of the major regions.

Rewards:

  • Note: actual item received is Ancient Fragments (Rare Antiquity), which require a Scholar working on Lectern (Camp Item) to restore
  • Part 1:
  • Crystal Skull – camp item that companions next to it after rest on start of next fight gains Offensive Elation (Damage of next attack increased by 25%)
  • Part 2:
  • Cradle of Souls – camp item that companions next to it after rest gain Satiated (This unit consume 0 food next rest)
  • Part 3:
  • Astral Instrument – camp item that companions next to it after rest on start of next fight gains Inspiration (Movement doubled)
  • Part 4:
  • Musical Automaton – camp item that companions next to it after rest on start of next fight gains Defensive Elation (Damage taken of next attack reduced by 35%)
  • Part 5:
  • Solar System – camp item that companions next to it after rest gain Inspired (Willpower +5)
  • Upgraded Title: Intellectual Luminaries(All the Companions gain 5% critical damage per discovered Sepulchre.)
  • 1 Mysteries & Wisdom Level Point

Codex Minigame

Wartales Path Quests Guide (Endgame Content)

Part 1 & 4 locations

Wartales Path Quests Guide (Endgame Content)

Part 2 & 3 locations

Wartales Path Quests Guide (Endgame Content)

Part 5 location

Wartales Path Quests Guide (Endgame Content)
Written by zAcEz

Leave a Comment